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Thread: T2 FM: Pestis Cruenta (25-03-12) - Thief Reloaded Contest #2 entry

  1. #176
    Quote Originally Posted by Haplo View Post
    Remember the inn-keeper said: "I had to hide it in the north western corner of the city in front of the baker's shop, high in the niche in the wall where a transformer is installed."
    Go to the baker's door, turn around and look at the opposite wall. You can hear a transformer ticking above your head. Frob the gloves in the inventory and climb the wall.
    There's a purse up there, but it doesn't highlight for me. Anything else? (This seems to be the only objective remaining, except for the loot goal).

  2. #177
    Member
    Registered: Mar 2005
    Location: The Inverted Manse
    Quote Originally Posted by Sgt Pinback View Post
    There's a purse up there, but it doesn't highlight for me. Anything else? (This seems to be the only objective remaining, except for the loot goal).
    Make sure the gloves are not active when you are trying to pick up the purse.

  3. #178
    well..that camvator in the Sleep Chamber was intresting....
    kind of felt I was walking into some kind of boobytrap..

  4. #179
    Member
    Registered: Oct 2003
    Location: Nampa, Idaho
    I killed every zombie with the sword and the objective didn't tick off. No black jack or drowning, just the sword.

    The RequireAllTrap only calls for a QVAR and an NVRelayTrap. Nothing in the AI params.

  5. #180
    Member
    Registered: Mar 2005
    Location: The Inverted Manse
    Quote Originally Posted by Ricebug View Post
    I killed every zombie with the sword and the objective didn't tick off. No black jack or drowning, just the sword.

    The RequireAllTrap only calls for a QVAR and an NVRelayTrap. Nothing in the AI params.
    That is enough for the objective to work. A conversation is used at the beginning to link all the zombies to the RAT.
    Send me your save game and I'll find the missing zombie for you.

  6. #181
    Member
    Registered: Mar 2005
    Location: The Inverted Manse
    Quote Originally Posted by Ricebug View Post
    I killed every zombie with the sword and the objective didn't tick off. No black jack or drowning, just the sword.

    The RequireAllTrap only calls for a QVAR and an NVRelayTrap. Nothing in the AI params.
    Ok, you had missed a female zombie who patrols between the starting point and Abarrach Port Inn.

  7. #182
    Member
    Registered: Oct 2003
    Location: Nampa, Idaho
    That figures. I went through that first section once and never returned. She must've been a sneaky one.

  8. #183
    I cant find my way to the pharmacy balcony... Is it possible to climb on that lamp post?


    Edit: Found my way... I can be such an idiot sometimes...

  9. #184
    Member
    Registered: May 2008
    Location: Poland
    Hello. I'm stuck at banker's house. I have a very important question Where I can find sacred oil?

  10. #185
    Member
    Registered: Mar 2005
    Location: The Inverted Manse
    Quote Originally Posted by bartekb81 View Post
    Hello. I'm stuck at banker's house. I have a very important question Where I can find sacred oil?
    On the ground floor. look up!

  11. #186
    Member
    Registered: May 2008
    Location: Poland
    Oh, didn't know vine arrow works on such a surface... Thanks, Haplo! Great mission, btw!

  12. #187
    Member
    Registered: May 2008
    Location: Poland
    ok, I did it! Very nice mission with some great ideas: t3 city mission(without loading screens at last!), interesting puzzles, great atmosphere and music!

  13. #188
    Member
    Registered: Mar 2005
    Location: The Inverted Manse
    Thanks. Glad you enjoyed it.

  14. #189
    Member
    Registered: Nov 2004
    Location: Twinsburg OH

    Great FM but..

    I know the mayor wrote that he was trying to keep zombies from figuring out the safe code but it looks like you were aiming closer to keeping Steven Hawking out of the safe. Not one question in that book gave me a solid answer to build/start off of. Again, you guys put too much effort into certain aspects of the FMs you make.

  15. #190
    Member
    Registered: Oct 2003
    Location: Nampa, Idaho
    You must first read the notes in the pharmacist’s house before the safe will open. The codes are different for each skill level.

    Normal: 4321 Hard: 4312 Expert: 34232 (Repeatedly hitting the ‘7’ button also works.)

    Remember: it won’t open UNTIL you read the Safe Combination book.

    I sort of agree with you. I've seen everything from Sudoku to integral calculus in an attempt to make things interesting.

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