
Originally Posted by Andrew Stevens
Finally, given the size of the dungeon (8 large levels), I cannot thank the programmers enough for the inclusion (why doesn't everyone do this?) of an automapping facility. As you wander around the dungeon the initially blank map is automatically extended to include the areas you have explored. No more tedious fumbling with pencil and paper when you have a fancy computer sitting in front of you. This facility also plays a key role in playability in that acts as kind of prosthesis for the ``sense of direction'' available to a real explorer of a real dungeon in real (slow) time.