482. You spend from 5:00 to 5:45 AM every day practicing your Garrett voice.
483. You can already do Karras.
484. When you boot up windows, the first thing you do, every time, is hit WindowsKey > Program Files > Looking Glass Studios > DownArrow > Enter > Enter, and DromEd starts up.
485. You know that if you insert another DownArrow before the last Enter, you will open up your C:\Program Files\Looking Glass Studios\Thief Gold folder instead in Windows Explorer (because you found out that you could add C:\WINDOWS\EXPLORER.EXE /n,/e, prior to the target line of the shortcut).
486. You know how to remap the DromEd movement keys, but you won't because it was the same configuration Mike Ryan and Greg LoPiccolo used when they designed Assassins.
487. You can easily pick out individual guards and BoundsTriggers in window screens.
488. You only play FMs to find out new things to do with DromEd.
489. You often spend all day setting up a great new effect that you don't intend to use until Mission 23 of your mission pack just to "see if it will work."
490. You check both the TTLG and Eidos forums religiously.
491. You write your formal research paper for English Composition on Looking Glass Studios.
492. In the journal assignments you turn in each Friday, an inordinate amount of space is devoted to describing in painstaking detail your progress in your FM the day before.
493. You are described throughout your college as the "Gaming God." Instead of pleasing you, this irritates you, because you are NOT playing games. You are DromEditing. There is a difference.
494. You have a pet camel.
495. You have named him Garrett.
496. You start your friends on games like Deus Ex and System Shock II just so you can get them deeper and deeper into the world of Looking Glass and hopefully some day addict them to DromEd.
497. After doing well on an exam, you remind yourself to save both your gamesys and your .MIS file. You then do so.
498. You spent hours finding the Bright texture convertor and then taught yourself to use it so you could put custom textures in your mission.
499. You feel a closeness to the people at your home forum which rivals family ties.
500. After downloading an FM, you immediately open it up in DromEd and loot it for custom objects and textures (of course you ask if you can use them before you release your mission(s)). You then restore your default Thief installation and don't touch the FM for months.
501. You, unlike most people, feel a sense of utter despair upon playing Calendra's Legacy because you know the bar just went up forty-seven feet.
502. You spend vast amounts of time customizing DromEd to your personal preferences, because if things are not perfect you find you cannot build anything.
503. You get sidetracked playing with the AI when you should be building.
504. You have four different installations of Thief, and they are all backed up on data CDs.
505. You spend hours trying to figure out how to save time doing various tedious DromEd-y tasks.