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Thread: Dynamlically Update Link Data Values

  1. #1
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements

    Dynamlically Update Link Data Values

    Does anyone know of a way to dynamically update the data values in a link without deleting and recreating the link?

    For example, the valid data fields on a Flinderize link are: "Count", "Impulse", "Scatter?", and "Offset". If I wanted to change the count value for an existing Finderize link between a concrete object and an archetype it flinderizes into, the only way I can think to do it is to use NVLinkBuilder (or a conversation, I guess) to get rid of the link and then a 2nd time to put the link back with a new Count.

    Or take a TPath lnk between two TerrPts. Suppose I want the Vator to go faster under some circumstances and slower on others. I could get rid of the link and then a put it back with a new "Speed" value, but it would be so much simpler just to change the data value.

    Any suggestions?

  2. #2
    A script could do it, but as far as I know no such script exists.

  3. #3
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Quote Originally Posted by Nameless Voice View Post
    A script could do it, but as far as I know no such script exists.
    Boy that would be nice. Especially if I could target the Source / Dest objects by archetype or distance or ... instead of having to explicitly define specific concrete ones. For example, if I had a locomotive and I wanted to change it's speed universally . . .

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