Sound Suggestion Needed for Schema
I have a steam machine which I want to
- make a starting up sound when turned on
- make a continuous (loop) working sound when active
- make a stopping sound when turned off
- make a continuous (loop) steam escaping sound when off
I think that Event Activate, Event ActiveLoop, and Event Deactivate will take care of the first three, but is there an Event InactiveLoop (or equivalent) keyword for the sounds a machine makes while off?
Edit: I guess not. In ENVSOUND.SPC
//EVENTS -what action just took place
tag Event Acquire Launch Collision Footstep Damage StateChange Activate ActiveLoop Deactivate Death Select Reject MediaTrans Climbstep Motion Create Rotate Shoot WeaponCharge WeaponSwing Search
And I don't think that this is as simple as defining it here, something needs to set the event state to be InactiveLoop even if I add it here. Any suggestions?
Maybe I should just have the steam escaping sound always on, throughout the other states . . . ?
Last edited by LarryG; 1st Jul 2012 at 18:10.
I think the OnOffSounds script controls which schema is played, and in Telliamed's description there's no mention of any inactive loop.
Your last suggestion is a good one, but there are two NVScripts that play sounds. You could use the design note to swap the usual on/off messages. Or you could try controlling it with the schema messages if there are any you could use.