TTLG Fan Missions Forum presents:
Create a new mission in Dromed either from scratch or using any existing Thief level as a base. Existing levels could be either an OM, an FM or an Abandoned mission.
If you wish to use an existing mission as a base, Yandros & NV have created a file that will help delete old data from a mission file. Get it here. Check out the readme for the details, but you can essentially delete old AI, objectives, markers, keys, and books quickly to get a clean start (btw, thanks for the file guys!) More information here.
If you use an Abandoned mission, please make sure you credit the original author. Missions can be found at The Weary Taffer.
If you use an OM, you can get the unstripped versions of all the OMS at The Circle (link). Use these instead of the ones in your Thief directory, which are incomplete for editing purposes.
1. Contest begins on 2nd July 2012.
2. Contest ends on 30th October 2012 (to be confirmed).
3. The mission must have a Halloween theme or at least be "scary".
4. There is no size limit.
5. You are allowed to use OMs.
6. You are allowed to use FMs and abandoned FMs, given that the approval of the original author(s) has been obtained.
7. You may work together with others or on your own.
NOTE If you use an FM, you MUST get permission from the original author. This will be checked.
You are allowed to use your own previously released FMs as a base.
There will be prizes graciously donated by darthslair and epithumia. Lucky winners will have the opportunity to jump into a pool to retrieve a prize. NB. Please ensure you can swim before attempting this feat.
THIS POST WILL BE UPDATED WITH FURTHER INFORMATION AS IT BECOMES AVAILABLE.
Last edited by nickie; 4th Jul 2012 at 07:39.
What I have done to clear a mission of objects is to use the filter option, and use an area brush to multibrush all of the objects and then delete the brush. You must not multibrush particles because it will have a tendency to mess up the mission . Other times, I have left some objects like furniture, and used a custom model to replace it. It saves a little time not to have to place the object anew again if it fits in the scheme of things. Porting T1 into T2 has taught me some valuable lessons.
You can add Difficulty > Destroy to all objects and then process difficulty
Great idea ! Like this ? Hilight_obj_type, hilight_add_prop destroy
Yes, but the property name is diffdestroy. It's also wise to first use hilight_rem_prop because some objects might already have the property.
Good thought Robin, I might ought to rewrite that cmd file to do it that way. Or maybe laziness will win out.
I'm updating the first post here and in Fan Missions regardless of whether the information is relevant to EdGuild or not. I'm quite sure if I tried to sort by relevance, I'd post the wrong thing in the wrong place.
So, the first post has been updated to add this thread re: mission stripping and Prizes!
Hmmm... I've never tried any of these contests. I think I could squeez in time for this. That will give me time to relax from the FM set I'm working on. I'll have to team up with someone, though. Any takers?
Some questions about the contest.
Are people still working on entries? I know one or two have replied in the Fan Missions thread. I know this new patch thingy (NewDark, is that the correct name? New Dark?) will occupy people's minds for some time so it's more than natural that you might have been playing around with that rather than working on missions. Would an extension help in keeping submission numbers up.
A large number of prizes have been offered by darthsLair and epithumia so it's quite possible we'll have more prizes than entrants! Lord Soth has just offered a Thief Mug to the winner.
epithumia posted this some time ago but there's been no answer to the hardware question.
Well because of what I've did in my entry, I can't optimize in version 1.19 because of the terrain brushes I've used. The reason for this is that I've did some exploring with the prim_special command to get my ceiling trim corners, 12 gon cylinders (type 1&2) and pyramids (also type 1&2). In version 1.19, although all of these terrain types are still in there, those terrain brush numbers are changed to make room for those 26 gon cylinders (you can also find 28 gon cylinders in there). So therefore, I'll have to stay with version 1.18 to continue working on the terrain layout.
12 sided cylinders in 1.18?
28 sided cylinders in 1.19?
How did you do that? Unless you're kidding, of course...
ex: prim_special 9 "gives you a dodecahedron" | prim_special 10 "gives you a wedge"
So, I was throwing in higher numbers. It wasn't until I've got to 23 where it was starting to give me a 3 sided cylinder. Checking the numbers, I've found out that you can get a cylinder with sides of 3-12 with the numbers 23-32. But there's another type of a cylinder 33-42 will give you a 3-12 sided cylinder facing a different way (at 90 degrees, I think). Now 43-52 will give you the pyramids with sides 3-12. Just like the cylinders, 53-62 will give you the pyramids 3-12 facing a different way too. Now, 63-72 will give you the Apex-pyramid with sides 3-12. And for last, 73-82 will give you the Apex-pyramid with sides 3-12 facing the different way. This is where I've found my lovely ceiling trim corner that fit perfectly with two wedges (74).
Now for version 1.19, I would have to do some exploring to find the right numbers.
CAUTION: If you happen to use the 12 sided cylinder in version 1.18 or the 28 sided cylinder in version 1.19, you'll have to cap off the ends with solids. These sides won't render well and could even crash DromEd. So, rule of thumb. Cap off the 11th and 12th side in version 1.18 or the 27th and 28th side in version 1.19.
Hope this helps.
Thanks for the info.
Though I have to say that that doesn't sound very safe - not safe at all!
I tried it and while it actually did give me 12-sided stuff, DromEd crashed as soon as I entered game mode. Is getting two extra sides really worth the risk of getting a crash at any time?
Nah, come over to the darker side instead: We are all floating down here.
Copied from my post in Fan Missions contest thread.
I think we can all agree that the new patch, glorious though it is, has caused a bit of a hiatus to the contest. So, I'm suggesting that Halloween gets stretched a bit to last for whatever we think is a reasonable period of time. In other words, entries can be submitted over 2/3/4 weeks or whatever's agreed. We've got one new late entry anyway and I did notice Zoro mentioning an interest. Would the extra time enable him/her to enter?
Al_B has created a hunky new poll for us. Each mission will be rated in different categories so you won't need to have played every mission before voting. You won't need to remember what you thought about one mission till after you've played all the missions. And votes can be changed right up until voting closes if you want to adjust a vote later.
Thats a great idea Nickie !
Information about where/how to submit missions for the contest will be posted up on 30th, just in case someone's ready then.
Important (to me) - I'd like to ensure that the foreign language sites have the relevant information slightly in advance of that date to give time for translation. So, can anyone tell me who are the relevant people to contact.
And as a small aside, I'd really like to see the first 1.19 contest based around the theft of Le Patch from Le Corbeau, who is obviously a shady character, definitely dodgy, and undoubtedly a worthy foe for Garrett.