Hello new person. - enjoy we did. You could probably just tweak your podcast thing so it was people talking hyperbolically about Thief each week. That'd be kinda neat.
Since you guys seemed to like a podcast I did a while ago (Brendon Chung talking about why Thief is his favourite game), I thought I'd post quickly to let you know about a follow-up. It's only 10 minutes long.
In this one RPS co-founder Kieron Gillen talks about The Cradle, why it's scary, what inspired it and content that was cut from the final version of Thief: Deadly Shadows.
Listen online: http://joemartinwords.com/2012/07/09...d-hyperbole-6/
iTunes: http://itunes.apple.com/gb/podcast/j...ds/id530142743
Hello new person. - enjoy we did. You could probably just tweak your podcast thing so it was people talking hyperbolically about Thief each week. That'd be kinda neat.
Heh - I dunno about that, but I'm hoping to include some more Thief talk in the future, definitely. I have some professional contacts who've worked on Thief 4 that I'm hoping to involve.
It was very interesting when i could understand it, but being American I had a hard time with the uber-fast thick accent
Do you have a transcript? I hate podcasts with everyone talking so painfully slow... in accents I can barely understand... in a high pitch soprano that makes my ears bleed...
That's Kieron Gillen anyway guys. I don't mind pompous or artsy and vocal people, but I've never read anything the man wrote about game design theories which wasn't missing the point by a mile, blowing out of proportion unimportant details or followed consistently an internal logic.
Last edited by Briareos H; 12th Jul 2012 at 02:41.