I think you are saying that you have 2 archetypal objects, call them A and B. And each is set up with a models tweq, just like the torches, for example for A it might be:
Tweq > ModelsState: {On; [None]; 0; 0}
Tweq > Models: {Continue; No Limit; Anchor, Random; Jitter Hi; 125; A1; A2; A3; A4; A5; A6}
And when you create concrete objects A and B in DromEd, both of them animate just fine. But if you use S/Rs for a Create Object effect to create either A or B dynamically while the game is running, the objects don't get created with the animation running? Does this happen if you use S/Rs to create a torch?





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