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Thread: Any gif to tga tutorials ?

  1. #1
    Summer Vacation Contest Winner 2010
    Registered: Sep 2003
    Location: PacificNorthWest...Near Forks

    Any gif to tga tutorials ?

    Hi,

    I am in need of a good tga tutorial, as I have some paintings I need in tga format. I added the dromed patch which is supposed to force dromed to take .tga 's and it works for some objects like light shafts, but not ai's like the cosas nobles. I understand the .tga's need alpha channels, and I would like to learn how to make them.

    I searched for .tga in the search engine but nothing comes up. Only "no results"

  2. #2
    Member
    Registered: Apr 2007
    Location: Myst
    What program are you using to make the pictures in?
    http://www.ttlg.com/forums/showthread.php?t=130939
    You might be having AntiMatter_16's problem.

  3. #3
    ZylonBane
    Registered: Sep 2000
    Location: KC, KS, USA
    Quote Originally Posted by darthsLair View Post
    I am in need of a good tga tutorial, as I have some paintings I need in tga format.
    Some people, when confronted with a problem, think "I know, I'll use Targas." Now they have two problems.

    If your bitmap doesn't require transparency, it's exceedingly unlikely that you need it to be in Targa format.

  4. #4
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Unless you want to learn more about tga files than I think you do, get TGATool2. Lots of places to download it. It will convert your PSP output file into a one that DromEd won't choke on. I always pass my tga files through it. Note: you won't see the image in DromEd's edit mode, but when you go into game mode it will be fine.

    @ZB: if you are running out of palettes (for example you have lots of art that you want to be as true to the original as possible), tga is a good format for that situation since it doesn't use any.

  5. #5
    Summer Vacation Contest Winner 2010
    Registered: Sep 2003
    Location: PacificNorthWest...Near Forks
    Quote Originally Posted by LarryG View Post
    Unless you want to learn more about tga files than I think you do, get TGATool2. Lots of places to download it. It will convert your PSP output file into a one that DromEd won't choke on. I always pass my tga files through it. Note: you won't see the image in DromEd's edit mode, but when you go into game mode it will be fine.

    @ZB: if you are running out of palettes (for example you have lots of art that you want to be as true to the original as possible), tga is a good format for that situation since it doesn't use any.
    Thanks for all the info ;ChaozFlame,ZB, and Larry G, Thanks for the TGATool2 and info, as I do use only Psp version 8. I learned some about gif skins yesterday, so today it is Tga's.

    Right on Larry, I took a quick youtube course on transparency, and made a tga that looks great in t2.

    Thanks a heap !
    Last edited by darthsLair; 1st Aug 2012 at 21:53.

  6. #6
    ZylonBane
    Registered: Sep 2000
    Location: KC, KS, USA
    Quote Originally Posted by LarryG View Post
    @ZB: if you are running out of palettes (for example you have lots of art that you want to be as true to the original as possible), tga is a good format for that situation since it doesn't use any.
    Targas are massive, and only offer 16-bit color resolution, vs the 24-bit color resolution of GIF/PCX. You should never run short on palettes if you're not being completely wasteful with them. Grouping together similarly-colored textures isn't that hard.

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