TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 2 of 4 FirstFirst 1234 LastLast
Results 26 to 50 of 97

Thread: The Walking Dead

  1. #26
    Member
    Registered: Jun 2006
    Location: Ro
    Really nice set of games/interactive story. Finished 5 after playing the others on and off as they came out, but didn't feel as much an impact in late game as I was in the previous episodes. Maybe it's because I got used to seeing tragedy happen here and there. I think in 5 things happen a little bit too fast though, but it is the end episode and it is called "No time left". It's probably not as noticeable if you play from 1 to 5 in one sitting or one after the other, not having to wait for a month or more to start the next episode, but the pace of it is changed. Not a bad thing though and it does a good job wrapping up anything that might have been a loose end or such.

    Anticipating the second season that will come out next year. Can't wait to see how things go. :)

  2. #27
    Member
    Registered: Aug 2001
    Quote Originally Posted by Sulphur View Post
    Pull the trigger. It's one of 2012's best.
    It's one of the best, period.

  3. #28
    Member
    Registered: Apr 2008
    Is there a way to skip or turn off the "next time on The Walking Dead" cutscenes?

  4. #29
    Member
    Registered: Mar 2006
    Location: Hamilton, New Zealand
    I really enjoyed the series but I've got to say they dropped the ball a bit on the last 2 episodes. It was inevitable that after the events of episode 3 that the following episode was going to take a while to get back on its feet, what with most the cast that we'd gotten to know being culled, but it never really recovered. A lot of the new characters were, by the standards set in the previous episodes, barely developed and the couple that were, like Molly and Vernon, were under utilised. The plotting also got a little more contrived, especially some of Ben's plot-required stupidity and the whole abduction thing, and there was needless exposition like the video that shows Molly and the doctor - it was all nicely ambiguous and implied before that. The way they handled Kenny's death(?) was terrible. His whole change of heart needed more development than that one stagey, melodramatic scene and the whole 'did he or didn't he die?' angle of his off-screen death seemed a bit off. He was probably the most developed character of the cast and deserved better. Although I am interested in seeing how it plays out if you let Ben die in episode 4.

    There was still a lot of good stuff in the last two episodes though, the scene in the attic with Kenny and the final sequence being two examples. Also bonus points for not giving Lee a 'beautiful death' (he really looked terrible for most the last episode) and that post credits scene was masterful. Despite my quibbles, I still think it's one of the best of 2012 and I'm very much looking forward to season two - especially if we get to play as Clementine.
    Last edited by Angel Dust; 25th Nov 2012 at 03:55.

  5. #30
    Cuddly little misanthropic hate machine
    Registered: Aug 2004
    Location: someplace better than this
    this FUCKING game

    i know i said dishonored is game of the decade and i stand by that

    but TWD is, so far, tearing me apart story-wise, in a way that dishonored came a little short of doing

  6. #31
    Still Subjective
    Registered: Dec 1999
    Location: Idiocy will never die
    I've never read the comics but I really like the TV show.

    Should play?

  7. #32
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    I've never read the comics and thought the TV show was "OK" (lost interest a few episodes into S2) and this was my game of 2012.
    Play it. If nothing else, it will rejuvenate your faith in the medium of games as a way to tell stories.

  8. #33
    Member
    Registered: Aug 2001
    Was it just me, or did anyone else feel Episode 5 was way short?

  9. #34
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    SubjEff: Yes. But it's a completely different story from the TV show. henke says that some of those difficult choices feature on the show at times; the game's practically built upon them.

    poroshin: it does, and part of that has to do with the pacing, of course. It's still 2 hours or so according to my runthrough.

    Quote Originally Posted by Angel Dust View Post
    I really enjoyed the series but I've got to say they dropped the ball a bit on the last 2 episodes. It was inevitable that after the events of episode 3 that the following episode was going to take a while to get back on its feet, what with most the cast that we'd gotten to know being culled, but it never really recovered. A lot of the new characters were, by the standards set in the previous episodes, barely developed and the couple that were, like Molly and Vernon, were under utilised. The plotting also got a little more contrived, especially some of Ben's plot-required stupidity and the whole abduction thing, and there was needless exposition like the video that shows Molly and the doctor - it was all nicely ambiguous and implied before that. The way they handled Kenny's death(?) was terrible. His whole change of heart needed more development than that one stagey, melodramatic scene and the whole 'did he or didn't he die?' angle of his off-screen death seemed a bit off. He was probably the most developed character of the cast and deserved better. Although I am interested in seeing how it plays out if you let Ben die in episode 4.
    I mostly agree with that, but Kenny -- it made sense given the dressing down Ben gave him. He's been a dick most of the season, a very practical-minded one, but still an asshole. He finally did something that wasn't self-serving because Ben, of all people, was the one person who finally got through to him. I don't really think he went down, though; it'd be more in his character to get the hell out when there's no other way, and you don't get to see him bite it, so you never know. Maybe they're leaving his fate open for Season 2.

    I wasn't excited with how they handled the party carryover from episode 4 -- they funnelled every possible choice that could have been made into a linear sequence of events designed to eventually separate Lee from every member of the party, which was too thinly veiled a contrivance in my book.

    There was still a lot of good stuff in the last two episodes though, the scene in the attic with Kenny and the final sequence being two examples. Also bonus points for not giving Lee a 'beautiful death' (he really looked terrible for most the last episode) and that post credits scene was masterful. Despite my quibbles, I still think it's one of the best of 2012 and I'm very much looking forward to season two - especially if we get to play as Clementine.
    Yes. Like I said, I had a lump in my throat at the conclusion to it all. I tip my fucking hat to Telltale. Despite the flaws and the question of how much of a 'game' this is, what they've wrought is some of the finest fiction I've experienced in the medium. Sean Vanaman & co. should be proud.
    Last edited by Sulphur; 25th Nov 2012 at 15:52. Reason: open tags closed tags blah tags

  10. #35
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    I'd say that the proof of concept has been wholly met and look forward to a full fleshed-out sequel with a bit more budget now that they know it works.

  11. #36
    Member
    Registered: Aug 2001
    I wish they keep it going with many more seasons. Maybe intersect with the comics and/or TV series from time to time. Clementine would be a great character to appear on TV.

  12. #37
    Cuddly little misanthropic hate machine
    Registered: Aug 2004
    Location: someplace better than this
    Clementine is adorable, and they really know how to make the player care. Though, really, I care about the others too -- Kenny, for example. I need to keep an eye on the poor guy.

  13. #38
    Member
    Registered: Aug 2001
    Yeah, they did an amazing job with the characters. They seem so real, and Clementine is just like a real little girl. You really feel like she's your adopted daughter quite early on. It's a testament not just to the writing but the voice acting, which is pretty much impeccable.

  14. #39
    Member
    Registered: Mar 2006
    Location: Hamilton, New Zealand
    Quote Originally Posted by Sulphur View Post
    I agree mostly with that, but Kenny -- it made sense given the dressing down Ben gave him. He's been a dick most of the season, a very practical-minded one, but still an asshole. He finally did something that wasn't self-serving because Ben, of all people, was the one person who finally got through to him. I don't really think he went down, though; it'd be more in his character to get the hell out when there's no other way, and you never do get to see him going down, so you never know. Maybe they're leaving his fate for Season 2.
    Yeah, I know that's what they were going for, I just didn't quite believe it. Mostly due to the dressing down scene not feeling natural, it was too much of a 'big speech' moment, but also the relationship between them, pre-conflict, being underdeveloped. In episode 4, Ben talks about how close he and Kenny are getting, and how the guilt is eating him up, but I would have liked to actually see more of that closeness. Also, what Kenny ultimately did didn't really make any sense. It seems his intention was to spare Ben being mauled by the zombies, and he does that: you hear Ben get cut off by a gunshot, but why did he stay down there pistol whipping them?

    I think it says something about what the game has achieved that this is the type of nitpicking I'm doing though

    Quote Originally Posted by Sulphur
    I wasn't excited with how they handled the party carryover from episode 4 -- they funnelled every possible choice that could have been made into a linear sequence of events designed to eventually separate Lee from every member of the party, which was too thinly veiled a contrivance, in my book.
    Not to mention that the said funnelling relied heavily on crumbling structures which was a bit lazy. Splitting Lee away from group, so the final scene is just him and Clem, was of course the right move but it could have been done much better.

    Quote Originally Posted by Sulphur
    Yes. Like I said, I had a lump in my throat at the conclusion to it all.
    Lee: I'll miss you
    Me: *sniffle*

    Since I've been a bit negative here, about a game I really enjoyed, here is some shit that I thought was great and don't see get mentioned much:
    * The range of ages/races/body types of the characters.
    * The use of music, which includes knowing when not to have any it at all.
    * The shot-selection, editing, mise-en-scene etc where all spot on and cinematic in a really understated way.
    * That they didn't spell out absolutely everything (Christie being pregnant, Lee's past)
    * The fact that silence is always an option (sometimes one inadvertently taken because you're sitting there gaping at what just happened. )

    One awesome thing I've found out reading around on other forums is that in order to kill the abductor guy, you have to keep pressing 'Q' to choke him, even when the prompt fades away. So in other words, you have to be in a rage yourself in order for Lee to kill him.
    Last edited by Angel Dust; 26th Nov 2012 at 14:12.

  15. #40
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    I bought this in the Steam sale, and it gripped me from beginning to end.
    To be honest, I'd been avoiding it for a few reasons; one, having played Monkey Island again when it was re-released, it had made me realise just how annoying and awful I find point & click adventures now. And two, I hadn't been overly impressed with Tell Tale's Sam & Max games. One solution for one particular scenario isn't enough these days for me.

    So I was massively impressed by how they delivered The Walking Dead, with there not really being any right or wrong choice, and with the best character portrayals I've seen in years. I'm just not used to seeing characters as well realised as Katjaa in games; Katjaa sticks out because she was a mum, she kept her true feelings hidden, she was homely, if not dumpy, middle aged and had an interesting accent (I'm guessing she was meant to be Scandinavian, but it was wonderful that it was never raised; you just accepted it).

    I'm wondering if things would play out differently on a second playthrough; for example, in my game Lilly shot Carley, leaving me with Ben. That scene was shocking in how abruptly it happened and a fantastic example of how Zombie apocalypse stories can excel. If there is a difference, it would be intriguing to see how the rest of the game following that scene plays out.

    I was also incredibly impressed with the graphics; while not technically the best, it was obvious that the character artists were massively talented and supremely comfortable with the tools at their disposal. While stylised, it was very easy to read the faces of characters, with half the story being told by their expressions.

    What with Spec Ops and this, it looks like we're seeing a resurgence in properly grown up games.

  16. #41
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    Quote Originally Posted by Malf View Post
    (I'm guessing she was meant to be Scandinavian, but it was wonderful that it was never raised; you just accepted it).
    I thought she was Belgian. I seem to remember her liking the fact that one of the other characters had been there.

  17. #42
    Administrator
    Registered: Oct 2000
    Location: Athens of the North
    I'm really behind the curve on this one (just completed episode one) but this is a seriously impressive series.

    I can't help being reminded of the Jericho TV series - the isolation, loss of communication and general uncertainty about what's going on parallels what I've seen so far. I don't particularly like the QT events but so far they've been reasonably infrequent in their use.

  18. #43
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    I kinda lost interest halfway through episode 2. But last night I started it up again, finished that episode, and then played through all of episode 3 tonight. God damn that was good. Fantastic writing and characterisation. And I have to applaud the artists over there at Telltale, it looks amazing. The game engine really isn't anything special, it's quite poor in fact. Low-poly models, and barely any lighting. Yet thanks to the texture work and the cinematography it looks gorgeous.

  19. #44
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Finished it tonight. That ending... Jesus.

    Not sure how I'd rate it compared with the TV show. The show had plenty of "holy shit" moments, but it never quite put a lump in my throat the way the end of the game did. On the other hand, I do find the show much more consistently gripping. With the game there were weeks and days between when I played the episodes. And I found myself having to force myself to start the game up and play some more on several occasions because I knew I'd love it once I'd gotten started. With the show on the other hand I'd watch through entire seasons in a week. Probably not be a fair comparison though, as it feels like playing through an episode of the game takes more out of you. Especially this last one. Goddamn.

    Eagerly anticipaing/dreading Season 2.
    Last edited by henke; 6th Dec 2012 at 16:03.

  20. #45
    Cuddly little misanthropic hate machine
    Registered: Aug 2004
    Location: someplace better than this
    I've never been so heartbroken.

  21. #46
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    I did my part. Now buy it for everyone else you love.

  22. #47
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    Decided to give the TV show another chance and glad I did. Series 1 was very so-so and I previously gave up after episode 1 of series 2 because it didn't seem to improve, but half way through series 2 - ka-VOOM. Right back in the game. Totally hooked now.

    [EDIT] Henke, if the series isn't reducing you to sobs, my guess is you're not up to date with it.
    Last edited by faetal; 12th Dec 2012 at 19:00.

  23. #48
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Haven't gotten started on season 3 yet, and it's been a while since I saw the season 2. There certainly were scenes that left me with my jaw hanging open, such as when they open the barn doors. But I don't recall it having the same emotional impact that the end of the game did, no.

  24. #49
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    Quote Originally Posted by henke View Post
    Haven't gotten started on season 3 yet
    I'm 5 episodes in. Closest I've come to shedding tears in 6 years.

  25. #50
    Member
    Registered: Feb 2001
    Location: Somewhere
    So me and my 15 yo daughter have watched the first 2 episodes, absolutely loving it, just watching one episode leaves you feeling kinda drained. What I wanted to ask was, without spoilers, is there anything in ep 3-5 that has material not suitable for under 18's? My daughter is pretty mature and the gore and stuff doesnt faze her, but I was wondering if there was any kind of sexual themes like rape and stuff? I dont want to read synopsis and spoil the story for me but I also dont want an unpleasant surprise.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •