I've not tried any of the demos that were released to showcase the new patches, but I've read they were enhanced with all the graphical mods the community has released over the years, like better water for Thief, or the SHTUP textures. So I'm betting the "upgraded cinematic" you are seeing is Muzman's Cutscene Rebirth.
Ah, so that's what it was. Thanks for the clarification.
By the way, did Muzman ever complete any other cutscene besides cs2?
no, I don't think he did.
I remember that he had first shown us an excerpt of cs1, so I thought he could have finished that one as well.
fixing up SS2 is not a job for one man. we'll see.
There has been some discussion over at SMA of creating a "System Shock 2 HD" uber-mod package, to save SS2 newbies the bother of having to research which mods to start with. Recent events though have considerably raised the bar regarding the creation of such a package. For starters, might be time to revisit/reimagine ADaOB (and maybe finally give it a less finger-twisting name). I need to update SHTUP to take advantage of the cool new material features, and also SHEMP (the monitor texture project), now that higher-res terrain textures can be dropped in without having to modify the MIS files.
Can anyone tell me where to find the mod for the pistol seen in the beta that was delivered with the patch? I can't find one like exactly like it anywhere. Maybe I just don't know where to look?
I really like it and want to include it in my install of SS2 but I don't know where to find it or how to extract it from the beta like I did with the altered cs2.
Silly question, but has anyone seen head movement in SS2, like what we now have in T2? I don't play it enough to notice...
Halfway through a play through with the new patch. On deck 4 now and zero issues. Loving the new graphical features! Freakin incredible patch, dude!!
Only way I can see to walk isThis is what I want:
w = Walk
shift+w = run
Ctrl+w = slow walk
I can do that just before the patch but not now. If I set "w" for "walk" the real result is "slow walk".
w = Run
Toggle Speed Key (should be called Hold Speed Key cause it doesn't toggle) = Shift
Then holding down W and Shift gives the right walk speed.
The Toggle Speed Key cuts the speed so you can't set it
w - Walk
Toggle Speed Run = Shift
Cause then holding down W and Shift makes it creep speed instead of Walk speed.
I would prefer W for walk and Shift plus W for run but at least the other way around still gives me walk.
WOW, this is awesome! Thank you very much!!! I've just started replaying the game, had problems with resolution, cutscenes, crashing and all, and I've got to find this, and it solved ALMOST ALL my problems. I got the game working in 1920x1080x32 on Ubuntu Linux, and this is hell awesome.
I see Kolya's Bittorrent package is not seeded well (I only encountered ~5 low-bandwidth seeders and it took ~10-20 minutes to download), so I set up a high-bandwidth server for seed, therefore future leechers are supposed to get the package much quicker. This is the minimum I can do in return to the favour of this awesome package!
Now I have some questions, I hope I ask them in the right place:
- Do I still need to start the game with setting the process affinity to 1 CPU to avoid crashes, or does this patch take care of that too?
- Actually, it seems I managed to enhance SS2 so much that now my video card is too weak for it. My FPS is quite low and sometimes some MFD textures don't appear (I see plain white areas there). Maybe removing SHTUP will help, but eventually I should get a better video card, I think, because the integrated Intel card is really not so cool. Or do you have a better idea for how to improve experience on an Intel Graphics Media Accelerator 900 card?
-no need to set anything manually
-lowering the resolution should help. white textures should disappear after entering the menu and returning to the game. a dedicated card would help tremendously, intel is really not meant for gaming.
Wow.. this is absolutely amazing. No hiccups at all yet. I'm playing at 2560x1440 (16:9) on my Dell u2711 monitor. What a great patch!!
OpenAL 5.1 enabled, the surround sound utilizing all my speakers is just as engaging as I remember it.
Just amazing, amazing. And many thanks to whoever gave this to the world.
I playin system shock 2 many times and my opinion its greatest game in the world (and quake 1 )
I have one problem : level hydroponics, sector A, both door to this sector wont open and on the map i dont see rest of the level...
I have 3 mods : SHTUP beta 6,DFB's sound upgradev3b, Anomalies,discrepancies and outright bugs beta 0.2.7.
Thanx for any advice
...and screenshot : http://i.imgur.com/pEGmF.jpg
try the other door a bit further to the rightah, they both won't open. strange bug, as those really should open. maybe try going back through the bulkhead and returning. or loading an older save made before entering the sector.
Last edited by voodoo47; 9th Dec 2012 at 14:02.
But that neither of the doors open, that's strange. I'm exactly at that point of the game too, and the doors open for me.
huh,unfortunately back to the bulkhead does not solve the problem...im overwriting save...only one save (habit from other games).
Its only two doors to the rest of the level...both closed (but I hear that there's something going on behind them)
...can anyone know the code to walk through the walls, like noclip...
Last edited by marek; 9th Dec 2012 at 14:12.