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Thread: Shock 2 original multi-track recordings from Robotkid

  1. #1

    Shock 2 original multi-track recordings from Robotkid

    Hey gang,

    Robotkid here. You may remember me from such games as "Thief: The Dark Project," and "System Shock 2!"

    I finally took the time (after some encouragement from Valentin) to post the my original multi-track recordings I created for System Shock 2.
    You can find them here, along with some comments about how I made them:

    http://www.robotkid.com/systemshock2/

    Enjoy!

    -Robotkid

  2. #2
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Uh... whoa. I didn't see THAT coming.

    BTW, I think the background color on that page is supposed to be black?

    EDIT: shock2_loops_engineering_90bpm.zip can't be extracted in Windows. Probably due to question marks in some of the filenames.
    Last edited by ZylonBane; 30th Sep 2012 at 15:06.

  3. #3
    Administrator
    Registered: Oct 2000
    Location: Athens of the North
    Fantastic, many thanks and it's good to see the comments on the music.

  4. #4
    Member
    Registered: Dec 2002
    Location: Saint-Petersburg, Russia
    And the news on a Russian Game-OST.ru website is here: http://game-ost.ru/news_comments.php?id=3262



    - Valentin
    ---Old Habits Never Die---

  5. #5
    Member
    Registered: May 2003
    Location: Sweden
    Wow, this week just keeps on giving ! Thanks!

  6. #6
    Member
    Registered: Mar 2009
    Location: underground cavern
    Haha, yes. I happen to love the credits track, too.

    This is some awesome news. I admittedly have never been a big SS2 fan (I prefer to watch it, or play with people nearby), but I really enjoy the work that went into it and the talent involved. So it's great to know that some LG/IG guys' are still alive, kicking and aware of us over here.

  7. #7
    Quote Originally Posted by ZylonBane View Post
    Uh... whoa. I didn't see THAT coming.

    BTW, I think the background color on that page is supposed to be black?

    EDIT: shock2_loops_engineering_90bpm.zip can't be extracted in Windows. Probably due to question marks in some of the filenames.
    This stuff should be fixed now if you reload the page.

    Thanks!

  8. #8
    Member
    Registered: Jan 2004
    Location: Toronto, Canada
    Just to make sure I understand correctly:

    The game's audio is broken up into pieces so that each piece can be triggered in a different location of a given level.

    The game shipped with relatively low quality versions of the original music so when "some" of the original scores became available we tried to put the better music in the game except that this music was not broken down into pieces so the game could not use it as it was. In order to break the music up for game use, the music had to be re-sampled, which introduced a slight hiss into the tracks. For fear of degrading the music further, this was left in. This is (until now at least) where we stand with the SHMUP upgrade for ss2

    Now, according to this thread, we have the same original high quality music except that we have all of it and it's been broken up into pieces already so we don't need to mess with it and it should sound better than what we currently have???

    I noticed 14 tracks in the song.crf archive so please correct me if I'm wrong as I didn't download everything here yet.

  9. #9
    Member
    Registered: Jun 2002
    Location: not anymore :(
    Thanks man! We live exciting times for sure

  10. #10
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Nice ! Sure is one hell of a week.

  11. #11
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    Thanks for doing that, Josh...

  12. #12
    Member
    Registered: Sep 2012
    Location: Alaska
    Awesome stuff, Josh.

  13. #13
    Member
    Registered: Dec 2002
    Location: Saint-Petersburg, Russia
    Quote Originally Posted by RocketMan View Post
    Just to make sure I understand correctly:

    The game's audio is broken up into pieces so that each piece can be triggered in a different location of a given level.

    The game shipped with relatively low quality versions of the original music so when "some" of the original scores became available we tried to put the better music in the game except that this music was not broken down into pieces so the game could not use it as it was. In order to break the music up for game use, the music had to be re-sampled, which introduced a slight hiss into the tracks. For fear of degrading the music further, this was left in. This is (until now at least) where we stand with the SHMUP upgrade for ss2

    Now, according to this thread, we have the same original high quality music except that we have all of it and it's been broken up into pieces already so we don't need to mess with it and it should sound better than what we currently have???

    I noticed 14 tracks in the song.crf archive so please correct me if I'm wrong as I didn't download everything here yet.
    Yes and no.

    There are two types of music in the game: moody and techno. Moody tracks were written by Ramin, and as far as I remember they were one-piece tracks in the beginning, and it can be clearly heard that some of theme were just cut for making loops to use in the game. Techno tracks were made originally by Josh - he just made some demo tunes and gave them along with naked loops that were used in the tracks to Eric, and he wrote additional beats, created more loops by adding some effects to the original ones, and also added some transitions to these loops (you can listen to both in-game or OST versions and the ones from Josh's archives - you will notice the difference). And speaking of the techno-music it should be changed in order of moving through various locations of the maps, so Eric actually made loops which you can combine in a different way to make your own mix. When we got that cd with the Original SoundTrack it was full of Eric's remixes based on the original loops + additional Eric's loops + mixed and sequenced together to sound like complete songs.

    I didn't actually compared the original in-game music files with the ones in SHMUP package. But as far as I know you guys cut these long-played waves from the OST cd into pieces accordingly to the original clips, right? And to force the game to work with 16/44 files you had to put the null-track in 16/44 into each folder, right?

    Anyway, now you have more tracks to work with. Including the unreleased ones. So you can make another addon so mod-makers could use more music in their future modifications.

  14. #14
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by RocketMan View Post
    In order to break the music up for game use, the music had to be re-sampled, which introduced a slight hiss into the tracks.
    The original music was released as lossless FLACs.

  15. #15
    Member
    Registered: Jan 2004
    Location: Toronto, Canada
    Ah.. so they were. I just re-read Shatten's post and it looks like the hiss was already present.

  16. #16
    Awesome music.

    So Josh, is it true what Prima's Official Strategy Guide for System Shock 2 reported at the time (on page 127):
    Many of the textures in the Body of The Many were derived from the colon of Josh Randall.[...] He had to have an endoscopy performed, and asked the doctor for a copy of the film
    Inquiring minds want to know.

  17. #17
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Oh dear. We may yet end up with some authentic high-res BotM textures.

  18. #18
    Member
    Registered: Dec 2002
    Location: Saint-Petersburg, Russia
    Quote Originally Posted by Kolya View Post
    Awesome music.

    So Josh, is it true what Prima's Official Strategy Guide for System Shock 2 reported at the time (on page 127):


    Inquiring minds want to know.
    That's right! I didn't know this information gone public. He actually has the recording (on vhs), and this part where we travel inside the organism after killing the brain (?) of the Worm was based on his endoscopy.

  19. #19
    Member
    Registered: May 2000
    Location: St.-Petersburg, Russia
    What a week!
    Thank you, Josh!
    I'll try to play with loops eventually.
    *| Perfection Through Genetics |*

  20. #20
    Quote Originally Posted by Kolya View Post
    Awesome music.

    So Josh, is it true what Prima's Official Strategy Guide for System Shock 2 reported at the time (on page 127):


    Inquiring minds want to know.
    Yes that is a true story. The video has been posted on my website since 2005. Can you guess which one?

    http://www.robotkid.com/video/video.htm

    You might not like what you find...

  21. #21
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    Yeah, I like the "RNDM & Robotkid - This is Rock & Roll" piece a lot better...

  22. #22
    jtr7
    Guest
    Oh my god! Thanks Josh!

  23. #23
    Thanks for confirmation Josh, this just sounded so much like a rumour.

    Quote Originally Posted by ZylonBane View Post
    Oh dear. We may yet end up with some authentic high-res BotM textures.
    You slapped on some huge rubber gloves while you said that, didn't you?

  24. #24
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    God damn. What a week. Awesome .

  25. #25
    Member
    Registered: Dec 2006
    Location: Rochester, NY
    Awesome stuff, I've always been fond of the shuttle bay theme ('Command 2' in the game files, I think?) so it was really cool to hear where it came from. I'm also fond of that unused theme, shame it didn't get used in some fashion.

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