TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 3 of 3 FirstFirst 123
Results 51 to 60 of 60

Thread: Convert World Rep to Model - DromEd 1.19 Tutorial

  1. #51
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by Zontik View Post
    Also, it's impossible to convert every single brush from worldspace to object. Just because there are negative (air) brushes.
    The command doesn't convert brushes to an object, it converts the worldrep to an object. There are no brushes in the worldrep, only polygons.

  2. #52
    Member
    Registered: May 2006
    Location: Russia
    Right. The objects are empty. The brushes are not. Anyway, they both are not real.

  3. #53
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Okaayyy. No more vodka for you.

  4. #54
    Member
    Registered: Oct 2004
    Location: Ireland/Poland
    Quote Originally Posted by Zontik View Post
    Right. The objects are empty. The brushes are not. Anyway, they both are not real.
    I'd be curious to know what you meant by that.

  5. #55
    Member
    Registered: May 2006
    Location: Russia
    There is no solid space within any object. Just an empty shape. Solid brushes are... solid.
    And everything is not really solid or empty, they are virtual.

  6. #56
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    Quote Originally Posted by ZylonBane View Post
    Okaayyy. No more vodka for you.
    That's some crude stereotyping there, bruv.

  7. #57
    Member
    Registered: Sep 2013
    Quote Originally Posted by ZylonBane View Post
    There are no brushes in the worldrep, only polygons.
    Either that or worse, planes.

    Zontik
    The renderer and collision detector don't know or care WTF a brush is.

  8. #58
    Member
    Registered: May 2006
    Location: Russia
    Seems me too.

  9. #59
    Member
    Registered: Sep 2013
    A brush is an editing tool, not a useful data structure for the engine.

  10. #60
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Well, not the rendering engine.

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •