yummy... again really nice work
6 Keeper agents (green/grey) and an.. interloper.. just for fun.
Oh, the zombies are coming. Thanks for all your comments. Hope some of these textures come in useful.
Last edited by Purgator; 15th May 2016 at 18:32.
yummy... again really nice work
That's a nice treat...Keep it coming!...
Great work on the textures!
Now we just need re-made, high-poly AI to stick those textures on. Come on, people--we've almost exclusively used the stock 700-some poly AI, but you can get up to 3000-5000 poly AI no problem. I'm surprised that there haven't been any high-poly AI packs.
Go for it.
I was surprised as well. But I think sooner or later somebody will do it...Now we just need re-made, high-poly AI to stick those textures on. Come on, people--we've almost exclusively used the stock 700-some poly AI, but you can get up to 3000-5000 poly AI no problem. I'm surprised that there haven't been any high-poly AI packs.
The only thing is that I can't imagine sticking to the same UV layout with higher polycount models, hence I don't know if the above textures would work with them.
Anyway, it's good to know we have some good texture artists around.
Well, tdbonko redid quite a lot of the cops and guards with more polys, and also Otto made a few new AI which use two or more texture files and are generally better although I don't know about higher poly.
I guess I've always seen these packs as a transition, something to fool around with until NewDark really takes off (if indeed it will). They're a nod to the Thief I know and love, and after years of fooling around in Dromed (not quite knowing WTF I was doing for the most part) I wanted to give a little back to the community.
Story, gameplay and atmosphere are the enduring memories of Thief for me, I was so immersed in the plot that I didn't pay much attention to graphics. Brick walls are brick walls no matter what the res, and that zombie will kill me if I don't shift me arse, sharpish. Sparkly graphics and kick ass AI models are fine, just leave a little character for those who remember the good ol' days.
Make no mistake, you have given back to the community, and I applaud you for your efforts...I encourage you to expand your work, and I can assure that you will be rewarded with much praise, as fitting for one who gives us welcomed, triumphant gifts.They're a nod to the Thief I know and love, and after years of fooling around in Dromed (not quite knowing WTF I was doing for the most part) I wanted to give a little back to the community.
Get back to work, Purgator! Shiny, new stuff is exactly what we need. With new maximums in place and former restrictions removed, I don't see how it can NOT be a good thing to start improving every aspect of the thing. I don't know of any other game with such a community a dozen years after release. There might be a handful or so, but who cares about them. Thief is what matters. Get crackin'!!
Seriously: it awes me that so many talented people are still willing to give their time to this venture. Says a lot for the game, says a lot for the community. I had no idea it was still going this strong so many years later. I'm just amazed at the modelers, the texture artists, the voice actors, the builders...all doing this for the love of it and for the praise. That's about all we've got. The Grunts look fantastic, btw. I just noticed the Wet Grunts (hehe). Makes me wish there were texture packs for Thief with a "wet" look for rainy missions. Someone needs to do a version of a family or three of textures that have a wetter, shinier look to them, so that rainy FMs will have that extra something that sets the mood better. Someone suggested it might be possible now with NewDark. (hint, hint)
Last edited by Hit Deity; 16th Nov 2012 at 07:28.
I'd love to see the Mechanists get a facelift-especially all the skins on the AI pack I made a while back!
Don't worry I keep on plugging away. Vae buddy, have you ever considered motivational speaking as a career? Thanks.
Contents: One male noble; two female nobles; one housekeeper; one strumpet; two army officers; four peelers and a desk sergeant/prison officer.
The male noble skins are again for Jason Otto's long robe nobleman.
You will need to fiddle with the noble's .bin file with a hex editor (ouch) and rename to suit or, alternatively, rename the skins in this pack to match the original.
A Sherrif's Guard for the "peelers": Texture replace/Police01.gif/police09.PNG and so on.
A Female noble4 for Strumpet.
A MalServ1 for Army Officers and Sergeant. Of course if you want a more "manly" officer; pick a grunt; change model shape to MalSev01; replace textures.
Last edited by Purgator; 15th May 2016 at 18:34.
Very cool. Thank you.
First off, big thanks to PinkDot and tdbonko for use of their excellent AI models in this pack.
I'll admit, I'm not the most technically gifted person so I hope this pack actually works.
Contents: Five zombie monks (models included); one nude female zombie (model included); two fresh zombies( MalSev/Zomb01); one keeper zombie.
Create a Zombie/Female zombie and change Model Shape to suit. Replace textures where applicable.
So, coupled with pack one, you should now have the makings of a mini Zombie apocalypse. HRRRNNNHHHH.
The Sarah zombie skin isn't perfect but ya gotta have a nude female zombie, I think it's the law.
Personally I change the standing motion tags of my stationary zombies, Conv 37 being a particular favourite.
Edit: I had frogotten to include a readme file, it's now included in zip below.
Last edited by Purgator; 15th May 2016 at 18:36.
This pack is based on Independent Thief's Mech AI pack, all skins within are drop in PNG replacements.
They're not all here yet, but I'm working on it.
Contents: A shit load of Mechanists.
Get Indy's pack (link above) and drop the files into the txt16 folder. Simples.
Thanks for all your comments and support.
Updated Pack Link.
Last edited by Purgator; 15th May 2016 at 18:37.
Thanks! downloading now!!
Yummy Yummy Yummy
Hm maybe I should add some mechanist into my mission.
I waited for this, Purgator! Just I'm working on Being Thief 2 and the Mechanists play a major role in it. This saves a lot of extra work for me I'm waiting for the black dressed skins as well. Thanks !
You're all very welcome, thanks guys. Continuing with Indy's Mech pack, some more Mechanists!
Sensut, I've thrown in some DivSol's from the OM, hope they're useful.
Being Thief is an absolute classic, can't wait for part 2!!
Updated Pack Link.
Last edited by Purgator; 16th May 2016 at 19:02.
So thank you!
These are really great, Purgator!
I love the Grunts pack. You can't have enough character when it comes to guards.
Not wanting to sound cheeky, but do you have any plans for a new 'innocents' texture pack? I have a real need for a few new faces for servants/townsfolk.