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Thread: Grunt Texture Pack ( NewDark )

  1. #26
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland

    6 Keeper agents (green/grey) and an.. interloper.. just for fun.
    Oh, the zombies are coming. Thanks for all your comments. Hope some of these textures come in useful.
    Keeper.zip
    Link Fixed.
    Last edited by Purgator; 7th Jul 2017 at 18:24.

    Spot on, Chris.

  2. #27
    Member
    Registered: Jan 2012
    Location: Gèrmany
    yummy... again really nice work

  3. #28

  4. #29
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    That's a nice treat...Keep it coming!...

  5. #30
    Member
    Registered: Jul 2009
    Location: South Dakota, USA
    Great work on the textures!

    Now we just need re-made, high-poly AI to stick those textures on. Come on, people--we've almost exclusively used the stock 700-some poly AI, but you can get up to 3000-5000 poly AI no problem. I'm surprised that there haven't been any high-poly AI packs.

  6. #31
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Go for it.

  7. #32
    Member
    Registered: Oct 2004
    Location: Ireland/Poland
    Now we just need re-made, high-poly AI to stick those textures on. Come on, people--we've almost exclusively used the stock 700-some poly AI, but you can get up to 3000-5000 poly AI no problem. I'm surprised that there haven't been any high-poly AI packs.
    I was surprised as well. But I think sooner or later somebody will do it...
    The only thing is that I can't imagine sticking to the same UV layout with higher polycount models, hence I don't know if the above textures would work with them.
    Anyway, it's good to know we have some good texture artists around.

  8. #33
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    Well, tdbonko redid quite a lot of the cops and guards with more polys, and also Otto made a few new AI which use two or more texture files and are generally better although I don't know about higher poly.

  9. #34
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    I guess I've always seen these packs as a transition, something to fool around with until NewDark really takes off (if indeed it will). They're a nod to the Thief I know and love, and after years of fooling around in Dromed (not quite knowing WTF I was doing for the most part) I wanted to give a little back to the community.
    Story, gameplay and atmosphere are the enduring memories of Thief for me, I was so immersed in the plot that I didn't pay much attention to graphics. Brick walls are brick walls no matter what the res, and that zombie will kill me if I don't shift me arse, sharpish. Sparkly graphics and kick ass AI models are fine, just leave a little character for those who remember the good ol' days.

  10. #35
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    Quote Originally Posted by Purgator View Post
    I guess I've always seen these packs as a transition, something to fool around with until NewDark really takes off (if indeed it will).
    It has taken off...There is no need to restrict your efforts.

    They're a nod to the Thief I know and love, and after years of fooling around in Dromed (not quite knowing WTF I was doing for the most part) I wanted to give a little back to the community.
    Make no mistake, you have given back to the community, and I applaud you for your efforts...I encourage you to expand your work, and I can assure that you will be rewarded with much praise, as fitting for one who gives us welcomed, triumphant gifts.

  11. #36
    Member
    Registered: Apr 2001
    Location: Lost in the BSP...

    Quote Originally Posted by Vae View Post
    It has taken off...There is no need to restrict your efforts.

    Make no mistake, you have given back to the community, and I applaud you for your efforts...I encourage you to expand your work, and I can assure that you will be rewarded with much praise, as fitting for one who gives us welcomed, triumphant gifts.
    Hear, hear! Couldn't have said it better myself. Vae, you have a way with words. It has taken off again, no doubt about it. I was drawn back into it after how many years..5, 6? And have laid more brushwork in the past month than the previous 5 years, easy. What a kick in the pants, NewDark was (is!).

    Get back to work, Purgator! Shiny, new stuff is exactly what we need. With new maximums in place and former restrictions removed, I don't see how it can NOT be a good thing to start improving every aspect of the thing. I don't know of any other game with such a community a dozen years after release. There might be a handful or so, but who cares about them. Thief is what matters. Get crackin'!!

    Seriously: it awes me that so many talented people are still willing to give their time to this venture. Says a lot for the game, says a lot for the community. I had no idea it was still going this strong so many years later. I'm just amazed at the modelers, the texture artists, the voice actors, the builders...all doing this for the love of it and for the praise. That's about all we've got. The Grunts look fantastic, btw. I just noticed the Wet Grunts (hehe). Makes me wish there were texture packs for Thief with a "wet" look for rainy missions. Someone needs to do a version of a family or three of textures that have a wetter, shinier look to them, so that rainy FMs will have that extra something that sets the mood better. Someone suggested it might be possible now with NewDark. (hint, hint)
    Last edited by Hit Deity; 16th Nov 2012 at 08:28.

  12. #37
    Member
    Registered: Aug 2009
    Location: WearyTaffer
    I'd love to see the Mechanists get a facelift-especially all the skins on the AI pack I made a while back!

  13. #38
    Member
    Registered: Apr 2000
    Location: Whidbey Island, WA
    Quote Originally Posted by Hit Deity View Post
    Hear, hear! Couldn't have said it better myself. Vae, you have a way with words. It has taken off again, no doubt about it. I was drawn back into it after how many years..5, 6? And have laid more brushwork in the past month than the previous 5 years, easy. What a kick in the pants, NewDark was (is!).

    Get back to work, Purgator! Shiny, new stuff is exactly what we need. With new maximums in place and former restrictions removed, I don't see how it can NOT be a good thing to start improving every aspect of the thing. I don't know of any other game with such a community a dozen years after release. There might be a handful or so, but who cares about them. Thief is what matters. Get crackin'!!

    Seriously: it awes me that so many talented people are still willing to give their time to this venture. Says a lot for the game, says a lot for the community. I had no idea it was still going this strong so many years later. I'm just amazed at the modelers, the texture artists, the voice actors, the builders...all doing this for the love of it and for the praise. That's about all we've got. The Grunts look fantastic, btw. I just noticed the Wet Grunts (hehe). Makes me wish there were texture packs for Thief with a "wet" look for rainy missions. Someone needs to do a version of a family or three of textures that have a wetter, shinier look to them, so that rainy FMs will have that extra something that sets the mood better. Someone suggested it might be possible now with NewDark. (hint, hint)
    Q. F. T.

    what E said.


    Sent from my iPad using Tapatalk

  14. #39
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    Don't worry I keep on plugging away. Vae buddy, have you ever considered motivational speaking as a career? Thanks.

  15. #40
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland

    Contents: One male noble; two female nobles; one housekeeper; one strumpet; two army officers; four peelers and a desk sergeant/prison officer.
    The male noble skins are again for Jason Otto's long robe nobleman.
    You will need to fiddle with the noble's .bin file with a hex editor (ouch) and rename to suit or, alternatively, rename the skins in this pack to match the original.
    A Sherrif's Guard for the "peelers": Texture replace/Police01.gif/police09.PNG and so on.
    A Female noble4 for Strumpet.
    A MalServ1 for Army Officers and Sergeant. Of course if you want a more "manly" officer; pick a grunt; change model shape to MalSev01; replace textures.
    Victorian.zip
    Link Fixed.
    Last edited by Purgator; 7th Jul 2017 at 18:25.

    Spot on, Chris.

  16. #41
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Very cool. Thank you.

  17. #42
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland

    First off, big thanks to PinkDot and tdbonko for use of their excellent AI models in this pack.

    I'll admit, I'm not the most technically gifted person so I hope this pack actually works.
    Contents: Five zombie monks (models included); one nude female zombie (model included); two fresh zombies( MalSev/Zomb01); one keeper zombie.
    Create a Zombie/Female zombie and change Model Shape to suit. Replace textures where applicable.
    So, coupled with pack one, you should now have the makings of a mini Zombie apocalypse. HRRRNNNHHHH.
    The Sarah zombie skin isn't perfect but ya gotta have a nude female zombie, I think it's the law.
    Personally I change the standing motion tags of my stationary zombies, Conv 37 being a particular favourite.
    Edit: I had frogotten to include a readme file, it's now included in zip below.


    Zombee2.zip
    Link Fixed.
    Last edited by Purgator; 7th Jul 2017 at 18:27. Reason: Again apologies for the twatish drivel on my early posts..Yikes!

    Spot on, Chris.

  18. #43
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland


    This pack is based on Independent Thief's Mech AI pack, all skins within are drop in PNG replacements.
    They're not all here yet, but I'm working on it.

    Contents: A shit load of Mechanists.
    Get Indy's pack (link above) and drop the files into the txt16 folder. Simples.
    Thanks for all your comments and support.

    Updated Pack Link.
    Last edited by Purgator; 7th Jul 2017 at 18:28.

    Spot on, Chris.

  19. #44
    Member
    Registered: Aug 2009
    Location: WearyTaffer


    OH YEAH!

    Thanks! downloading now!!

  20. #45
    Member
    Registered: Jan 2012
    Location: Gèrmany
    Yummy Yummy Yummy

    Hm maybe I should add some mechanist into my mission.

  21. #46
    Member
    Registered: May 2005
    I waited for this, Purgator! Just I'm working on Being Thief 2 and the Mechanists play a major role in it. This saves a lot of extra work for me I'm waiting for the black dressed skins as well. Thanks !

  22. #47
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland

    You're all very welcome, thanks guys. Continuing with Indy's Mech pack, some more Mechanists!
    Sensut, I've thrown in some DivSol's from the OM, hope they're useful.
    Being Thief is an absolute classic, can't wait for part 2!!
    Updated Pack Link.
    Last edited by Purgator; 7th Jul 2017 at 18:29.

    Spot on, Chris.

  23. #48
    Member
    Registered: May 2005


    So thank you!

  24. #49
    Member
    Registered: Jan 2012
    Location: Gèrmany
    Quote Originally Posted by Sensut View Post
    says the ventriloquist
    Really Really great work.
    Any chance for robots coming next?

  25. #50
    Member
    Registered: Aug 2003
    Location: Abyssal plains
    These are really great, Purgator!

    I love the Grunts pack. You can't have enough character when it comes to guards.

    Not wanting to sound cheeky, but do you have any plans for a new 'innocents' texture pack? I have a real need for a few new faces for servants/townsfolk.

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