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Thread: Grunt Texture Pack ( NewDark )

  1. #151
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    Quote Originally Posted by Purgator View Post

    ..carry the news..

    A wee pack of male youth skins to populate your Thief universe (inspired by friend and fellow taffer, MysteryMan).
    Utilising NewDark 1.21.
    Model used: noblem04: Original Texture: NobleM04.gif.
    In properties shorten model using : Add: Creature: CreatureScale: 0.85.
    This setting gives a good approximation of a young boys height, but do experiment.
    You can use female servant voices to complete the character if you so wish.
    Textures are quite plain, so add emblems or heraldry to suit (squires, page boys, servants, acolytes).
    Mage Pack is on the way, as soon as RL stops tripping me up and smacking me up side the head!

    BoySkins.zip

    Dude...

    But what about the children?...

  2. #152
    d. 30.4.16 Always remembered
    Registered: Apr 2002
    Location: in our hearts
    Quote Originally Posted by Vae View Post
    Dude...

    But what about the children?...
    Children are tricky. Only one child model exist, the pagan girl. Unfortunately she has "open" toes, so you can't even cover the foot with a shoe texture.
    It takes a modeler willing to modify some adults meshes, flatten women's breasts and enlarge a little the heads both for male and female AIs.

    Any volunteer? I'm in need of children too...

    BTW, good work Purgator!

  3. #153
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    Yeah, I realize the model limitation issue, as this has been brought up before...It's just that Purg's good work has reinvigorated that desire, and I was blindly hoping that this could come true...as it would really round things out, and give some nice options for future missions...

  4. #154
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Over the next month or two, I could try making some children. What ages do folk want? I can try for some at varying ages / heights. Child zombies anyone? Children playing dress-up as guards or hammerites? Servant children? What are you thinking about?

    I was going to make a little boy toddler for my current mission, I can try some others at varying ages / heights, but there are no realistic toddler motions ... any volunteers? A crawling baby, getting up and stiff legged walking with falling down after a few steps motion set would be very cool.

  5. #155
    d. 30.4.16 Always remembered
    Registered: Apr 2002
    Location: in our hearts
    That would be wonderful Larry! Personally I need some (2/3) poor chidren, age 6/10. But I think that every type of child will be welcome.

  6. #156
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    I need children for DCE as well. I had planned to resize existing meshes as needed, but a set of new AI varying in age from 5-15 would be great. Servants and nobles would be the most useful probably, although reskinning after the fact isn't hard, once we have the meshes.

  7. #157
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland

    Thanks, glad you like the textures!
    I've used these CreatureScale settings in game and I quite like the results.
    The two boys on the right appear to have bigger heads due to a lack of fringe (bangs).
    There's more skin surface area so the head does appear larger.
    But I agree, we do need actual models.
    Edit: I've been faffing about with female servant voices in Audacity, changing the pitch down a few steps.
    You get some very interesting results, and they could serve as a voice for YoungMale servants!
    I'll keep working on it.
    Another Edit: Actually, stepping up Male servant voices works much better!
    Last edited by Purgator; 24th Sep 2013 at 18:14.

    Spot on, Chris.

  8. #158
    Member
    Registered: May 2002
    Location: Texas
    The retextured little girl in dedx has "shoes" even though her toes are open. I wonder if flip flops could be added to take advantage of the open toes.

  9. #159
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    I set up a directory for all of Purgator's stuff on Southquarter, including the new Mages pack and Sensut's demo mission, which shows off most of the new skins (I actually planning on updating that soon too). Get it all here:

    www.southquarter.com/purgator

  10. #160
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    Thanks for that Brethren!
    I'm just finishing a Heraldry free Grunt Pack, I hope to have it posted this weekend.
    Last edited by Purgator; 8th Nov 2013 at 11:33. Reason: ..you blister my paint...

    Spot on, Chris.

  11. #161
    Member
    Registered: May 2005
    I have the updated demo containig all of the skins by Purgator so far (including mage skins by Firemage), plus the undead skins by Necrobob and the NewDark skins from Dracula by me.

    GRAB IT HERE (133 MB)...

  12. #162
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    Cool, thanks for that Sensut!

    Spot on, Chris.

  13. #163
    Member
    Registered: Oct 2012
    Location: Grim and Frostbitten Sweden
    It should be noted that all my female zombies were made for the female servant model with the skirt, because it's much easier to get that one to stand still to get a good look at the skin ingame. They look kinda goofy on the female zombie model, hehe. Other than that, nice showcase.

    Hmm, since I never bothered to learn DromEd myself, maybe I'll use this to test future skins. Should make things much easier.

  14. #164
    DromEd Archmage
    Registered: Nov 2010
    Location: Returned to the eternal labor
    Thank you Sensut! That will be very helpful for mappers!

  15. #165
    Member
    Registered: May 2005
    We thank you for your skins and models .

  16. #166
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland


    An emblem free, Grunt Pack.
    10 Swordsmen
    6 Archers
    0 Emblems

    Model for Swordsmen: SWGard01
    Original Texture: SWGard01.gif

    Model for Archers: archer01
    Original Texture: archer01.gif

    NoLogo.zip
    Last edited by Purgator; 16th May 2016 at 18:39. Reason: finally added a comma..not needed in headline banner

    Spot on, Chris.

  17. #167
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    I don't know who Emblem is, but thanks to him for providing his Grunt Pack for free!

  18. #168
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland

    Spot on, Chris.

  19. #169
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep

  20. #170
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    ...


    Quote Originally Posted by ZylonBane View Post
    I don't know who Emblem is...
    So now, you know.

  21. #171
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland



    A demo mission with 12 Glowing Spiders.
    Models included (LGS).
    Custom gamesystem.
    6 Huge Spiders.
    6 Sewer Spiders.
    Add a spooky atmosphere with this "Glowing" spider pack (or you can just use the skins).


    GloSpida.zip
    Last edited by Purgator; 11th Feb 2014 at 17:43. Reason: GLARING VERISIMILITUDE..............

    Spot on, Chris.

  22. #172
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    Nice!...Just thought of a good idea how to use these...

  23. #173
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    Thanks Vae!

    Spot on, Chris.

  24. #174
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    No...thank you, Purg!...Thank you for everything...

  25. #175
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    I've been a little quiet on the skins front of late. I've become borderline obsessive regarding source photos for the EP.

    Spot on, Chris.

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