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Thread: Grunt Texture Pack ( NewDark )

  1. #201
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    Thanks SneakyG! Perhaps your entry in the Word Challenge Contest will have Hammers in it?
    I will just have to wait and see I guess, best of luck in the contest Sneaky!

    Spot on, Chris.

  2. #202
    Member
    Registered: Aug 2012
    Location: Nova Scotia, Canada
    Quote Originally Posted by Purgator View Post
    Thanks SneakyG! Perhaps your entry in the Word Challenge Contest will have Hammers in it?
    I will just have to wait and see I guess, best of luck in the contest Sneaky!
    There certainly will be Thanks Purgy

  3. #203
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland

    A Sci Fi Pack inspired by downwinder's thread.
    Contents:
    6 Sci Fi models & skins.
    4 Ape models & skins.
    1 Plump Thief model & skin (Targa's fat noble model).
    Set up instructions in credit readme. I will add more Apes later on.
    The apes could be used as an evolved version of the Maw apes in an FM if desired.

    SciFi.zip
    Last edited by Purgator; 7th Jul 2017 at 18:12.

    Spot on, Chris.

  4. #204
    I get a strong vibe of Cornelius from Planet of the Apes on that one ape shown on the far right in the one picture of ape men. Not sure if that was the intention or not, but that's what i thought of.

  5. #205
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    is there any pack of monks? I know zombie pack 2 has monks but they are all zombies.
    Last edited by Cardia; 8th May 2015 at 12:34.

  6. #206
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    There is one model in PinkDot's pack (the big one that has all the books in it), and with some effort you (or someone) could make different ones with new faces and robe colours.

  7. #207
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    @sNeaksieGarrett, the skins were indeed inspired by Planet Of The Apes. downwinder had the idea of a POTA campaign, and these textures came from that notion. The Sci Fi skins are just a bit of fun really, I doubt they'll be of use to anyone apart from messing about in DromEd.
    Admittedly, I still use DromEd like Minecraft. I build silly things and have goofy characters wandering around with no real rhyme or reason.
    PM'd you some monks, Pedro.
    Last edited by Purgator; 8th May 2015 at 17:27.

    Spot on, Chris.

  8. #208
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Any novice skin with black cloth?

  9. #209
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by Gecko View Post
    First i have to say thx for all these great stuff @ Purgator

    I did some new face skins for the "cowl" zombies

    - original models from "PinkDot".
    - original skins from "Purgator" with my new face-skins...



    Where can i get these zombie monks skins?

  10. #210
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    If no one else like clearing or Brethren comes along with a link first, I can upload these or email them to you when I get home tonight.

  11. #211
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by Yandros View Post
    If no one else like clearing or Brethren comes along with a link first, I can upload these or email them to you when I get home tonight.
    Thank you Russ, do you know if it is possible to have a bug beast in my thief 2 mission without using Dedex? if so where can i get it?

  12. #212
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    Actually the link to the zombie monks is still good: http://www.ttlg.com/forums/showthrea...=1#post2154783

    You can certainly have a bugbeast in your mission, but you will have to do some gamesys and schema work probably. Just copying the way DEDx did into your own gamesys should work easily enough.

  13. #213
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by Yandros View Post
    Actually the link to the zombie monks is still good: http://www.ttlg.com/forums/showthrea...=1#post2154783

    You can certainly have a bugbeast in your mission, but you will have to do some gamesys and schema work probably. Just copying the way DEDx did into your own gamesys should work easily enough.
    No Russ, that zombie pack has different skins, i have it already.

    Yes i have a bug beast in thief 2 directory, but whenever i created it i get a blue edge shape.

    so how can i work out that setting of the bugbeats?

  14. #214
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    i suggest you open up the bugbeast archetype in T1 or TG and replicate everything into a corresponding archetype that you create in your T2 mission gamsys.

  15. #215
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    Give Gecko a PM, Pedro. He didn't provide a link on this thread but he may be happy to share the zombie skins with you.
    I'll give the novice skins a go at the weekend, I'll drop you a PM when it's done.

    Spot on, Chris.

  16. #216
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by Purgator View Post
    Give Gecko a PM, Pedro. He didn't provide a link on this thread but he may be happy to share the zombie skins with you.
    I'll give the novice skins a go at the weekend, I'll drop you a PM when it's done.
    Thank you Purgator, i would love to have some novice with black cloths skins.

    Alright ill contact Gecko

  17. #217
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by LarryG View Post
    i suggest you open up the bugbeast archetype in T1 or TG and replicate everything into a corresponding archetype that you create in your T2 mission gamsys.
    Found a bugbeast on the mission "Better of dead"

  18. #218
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by LarryG View Post
    i suggest you open up the bugbeast archetype in T1 or TG and replicate everything into a corresponding archetype that you create in your T2 mission gamsys.
    i was able to create the beast and have it projecting magic missiles but i cant have it producing a bugbeast sounds, i also have the bug beast sounds , how can i load the bugbeast schema into dromed?

  19. #219
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    Check this out, Pedro. Getting T1 Creatures into T2 tutorial.
    This tutorial shows you how to import T1 creatures into T2 and deals with mesh, skins and sound files.
    Gecko has a great HD skin for the BugBeast in his Thief Gold HD Mod.

    Spot on, Chris.

  20. #220
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by Purgator View Post
    Check this out, Pedro. Getting T1 Creatures into T2 tutorial.
    This tutorial shows you how to import T1 creatures into T2 and deals with mesh, skins and sound files.
    Gecko has a great HD skin for the BugBeast in his Thief Gold HD Mod.
    Thank you Colin, it seems loading the schemas is the hardest part which im still trying to figure out, i tihink i will use another t2 voice creature replaced with the bug sounds.

  21. #221
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    Quote Originally Posted by Purgator View Post
    PM'd you some monks, Pedro.
    Any chance I could get them too, to put up on Soutquarter?

  22. #222
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland


    Sorry for the late reply, Brethren.
    This is the Monk Pack Pedro (cardia1) had requested.
    Watch out for Pedro's upcoming FM "Competition Between Religions"! I've had a little sneak peek, and it looks frickin' awesome!

    Contents:
    12 Monks
    6 Brown Habit.
    6 Dark Habit.
    Brown/Dark monks share face textures. Six faces total.

    Fun Fact:
    Irrelevant Monk sports George Clooney's beard!


    This pack contains the excellent Monk models by PinkDot. If you use this pack in your FM, PinkDot must be included in your FM Credits.
    The skins are by me, Purgator.



    Monks.zip
    Last edited by Purgator; 7th Jul 2017 at 18:11.

    Spot on, Chris.

  23. #223
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    An excellent band of robes waiting for action...Morgan Freeman will be proud!

  24. #224
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    Top O' the Holiday Season to Ye all.


    A Pack of "Dark" Mechanists.
    23 Mechanists in total.
    Models included (LGS). Contains Meshes from Yandros' HMDK (Female Sword).

    2 XBow Mechanists (Female).
    2 Sword Mechanists (Female).
    3 Mace Mechs (Female).
    4 Novices (Male).
    2 Priestesses.
    2 Priests.
    5 Mace Mechs (Male).
    2 Sword Mechs (Male).
    1 Masked Soldier.

    This pack also contains drop in replacements for the Workbot2 textures.


    DarkMechs.Zip
    Last edited by Purgator; 7th Jul 2017 at 18:09.

  25. #225
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    A man after my own heart...May the dark side be with thee!...

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