Thanks Brethren and a good idea - I'll sticky it for now and see how it goes.
I've created a gallery HERE for all screenshots and concept art.
High res concept art, courtesy of Dark Fate is HERE.
Thief YouTube Channel
Teaser Candle Trailer
Out of the Shadows Trailer
EM Community Video 1: Meet Romano!
Garrett The Master Thief - E3 2013 Trailer
EM Community Special Announcement (announces New Thief will be available on current generation consoles)
EM Community Video 2: Story and Narrative (w/ Adam Badke & Steven Gallagher)
NEW - THIEF E3 2013 Developer Round Table, Booth Tour video
Game Informer coverage (April 2013):
Thief Coverage Trailer
Game Informer Thief Hub - links to all articles, including ones listed below
Goals & Inspirations for Thief
Watch The Creation of a Scene
Meet The New Garrett
History of the Thief Reboot
Eidos Montreal and the Legacy of Thief
Replay: Thief The Dark Project
The World of Thief
Building Garrett's Bow
Thief Special Edition Podcast
Playstation Magazine UK Scans (May 2013)
Thief - Classic Series Looks To Steal Playstation's Stealth Crown
E3 2013 Related Info (June 2013)
NEW - E3 2013 Thief Community Interview
All Access Live - Thief Stealth Gameplay w/ Stephane Roy
Gamespot - E3 Stage Demo, w/ Daniel Windfeld Schmidt
IGN - Thief Gameplay Demo w/ Daniel Windfeld Schmidt
Rev3 - Thief Next-Gen Gameplay Walkthrough - w/ Stephane Roy
Machinima - Thief Pre-E3 2013 - w/ Stephane Roy
CVG - Thief Gameplay Interview - "It's about stealing stuff, it's not about aggression" w/ Daniel Windfeld Schmidt
CVG - Thief Interview E3 2013 - "You can be a perfect ghost or a predator" w/ Stephane Roy
Yogscast Kim - Thief Interview E3 w/ Stephane Roy
Computec Media - Thief E3 Interview (English version) w/ Daniel Windfeld Schmidt
Future Shop - Thief From Square-Enix - Future Shop @ E3 w/ Adam Badke
Gamespot - Thief: Improving the Stealth Genre through Iteration (Gameplay report from Gamespot)
Giant Bomb - Thief E3 impressions
Digital Trends - E3 Insights: Start with the Blackjack and work your way up: re-creating Thief w/ Adam Badke
GamesHQMedia - Thief 4 PS4 Gameplay w/ Stephane Roy
Sneaky Bastards - Lay Down Thy Hammer: Thief Hands-On Preview
Elder Speak - Thief 4 E3 Impresssions
The Game Station - Thief Interview - TGS at E3 2013
NEW - Gamers Pack - E3 2013- Thief Interview with Stephane Roy
NEW - Outside Xbox - Thief Gameplay Preview: New Garrett Actor Was "A Hard Decision
NEW - Game Front - Thief Developer Interview: E3 2013
NEW - Game Reactor - E3 13: Thief - Producer Interview
NEW - Game Control - E3 2013 Thief Interview | GC On The Scene - Game Control E3 Interview
The Escapist - Preview: Thief Didn't Steal the Show at E3 2013
Twinfinite - E3 – Thief Hands-Off Preview
Illgaming.In - E3: Thief 4 Gameplay Impressions and Thoughts
incgamers.com - Thief Preview [E3 2013]
gamercheese.com - E3 2013: The Thief Reboot is Stealing The Show
Gamechup - Thief E3 2013 Details: Loot, Lockpicking, Minimaps, Gameplay, More
nerdreactor.com - E3 2013: Thief first impressions
Gamer Horizon - E3 2013: THIEF Impressions
Padinga - E3 2013: Ryse Is Not Impressive, Thief Is Meh
Gaming Blend - E3 2013: Narrative Director Steven Gallagher Steps Out Of the Shadows With Thief
Gamer Madness - E3 2013: Thief 4 looks awesome
Rock Paper Shotgun - Thief: Eidos Words Vs. My E3 Playthrough
VG24/7 - The world of Thief and it's degrees of darkness
New York Comic Con Impressions - October 2013
Inside Gaming Daily - Thief Preview
Polygon - NY Comic Con 2013 - Thief Preview - Thief dev says it's past development woes
Polygon - Thief dev still figuring out how garrulous Garrett should be
Venture Beat - Thief: The secrets and challenges that lurk within the City’s walls (preview)
The Escapist - Thief New York Comic Con Preview
Game Skinny - New York Comic Con Hands On: Thief
IGN - Thief: Stealing Loot, but What About Your Heart? A two-hour hands-on with Eidos Montreal’s gutsy stealth reboot.
PS Nation - NYCC 2013: Hands On With Thief
Destructoid - Preview: The world is yours for the taking in Thief
Arcade Sushi - NYCC 13 Thief Preview
Gamespot - Pulling Back The Curtain On Thief
Segment Next - NYCC 2013: Thief Panel Details Gameplay Mechanics
Complex Gaming - "Thief" Drops XP System: Master Thief From Start to Finish
Games Radar - What we stole (and learned) in two hours of playing Thief
Rock Paper Shotgun - First Look
The Escapist - Will it steal our hearts?
Shack News - Out of the shadows
PC World - Thief looks great, but it may be too forgiving for diehard fans of the original games.
Destructoid - Thief looks like everything I wanted Dishonored to be
Eurogamer - Deadly Shadows that move.
Gamespot - In with the old, in with the new.
Jeuxvideo (French) preview
Computer and Video Games - Creep, steal, kill - next gen comeback goes for the jugular
PC Gamer - How I remembered the series wrong.
Playstation Magazine UK - Stealing from the past to reboot the future.
Strategy Informer - Thief Preview
Polygon - New Thief is same as the old Thief, so what's the problem?
IGN - Thief: Stepping Out of The Shadows
Venture Beat - Thief takes major cues from Dishonored, the game inspired by Thief (preview)
Yahoo Games - Thief sneaks back into the spotlight
PC Games - Thief preview: a first look at Eidos Montreal's stealthy reboot
Stealth Bastards - What is yours can be mine: Thief Stealth Preview
The Guardian - Thief preview part one: 'It's not a sequel. It's something new'
The Guardian - Thief preview part two: 'Our goal is to live up to the legend of the original'
Gamefront - Thief Preview – The E3 Primer
Game Reactor - Thief Preview
Stephen Russell related:
Petition: Bring Back Stephen Russell for Thief 4
Rock Paper Shotgun - Why Thief Russelled Up A Different Voice Actor.
Incgamers.com - Why Thief 4′s decision to drop Stephen Russell is a big mistake
Interviews with Eidos Thief team members:
Rev3Games - Thief (2014) First Look and Details (w/Daniel Windfeld Schmidt)
GamerHub.tv - Stephane Roy discusses Next Gen Sequel Thief at GDC 2013
Gametrailers.com - Rebirth Interview (Stephane Roy, GDC 2013)
Eurogamer - Thief Exclusive Interview and Preview (2/Stephane Roy and Daniel Windfeld Schmidt)
Yogscast - Exclusive Thief (2014) Interview! w/Stephane Roy and Daniel Windfeld Schmidt
Playstation Access - Thief on PS4: *Behind the scenes at Eidos Montreal.
Computer And Video Games - Interview with Stephane Roy and Daniel Windfeld Schmidt
Now Gamer - Thief Interview: Action vs Stealth, Next-Gen, Reboot vs Sequel (w/Stephane Roy & Daniel Windfeld Schmidt).
Xbox Achievements.org - Thief Interview - Bringing Next-Gen Into the Light (w/Stephane Roy & Daniel Windfeld Schmidt).
Xbox 360 Magazine - Interview: Eidos Montreal's Level Designer on Thief (w/ Daniel Windfield Schmidt)
NEW - Nerdluster - Thief E3 Interview - Balancing An Experience w/ Stephane Roy
NEW - Venture Beat - Balancing the art of the steal in Thief (interview) w/ Stephane Roy
NEW - Robots Gone Bad - E3 2013: Thief's Lead Designer Interview w/ Daniel Windfeld Schmidt
Other Misc News Articles:
March 16th, 2013: Game Informer - Why Has Thief Taken So Long?
April 4th, 2013: Now Gamer - Thief Gameplay Analysis
April 4th, 2013: Joystiq - Super Joystiq Podcast 44 Live: Thief, BioShock Infinite
May 11th, 2009: Destructoid - Thief 4 announced, real name is Thi4f
February 4th, 2010: Gaming Blend - Thief 4, Deus Ex 3 Targeting Wider Audience
February 5th, 2011 - Rock Paper Shotgun - Oh My God It’s The First Thief 4 Screenshot
November 2nd, 2011: PC Gamer - Thief 4: possible storyboard artwork appears
January 18th, 2012: Incgamers.com - Ten Things Thief 4 Must Include
February 22, 2012: VG24/7 - Rumour – First Thief 4 trailer complete
April 19th, 2012: Xbox 360 Magazine - Eidos: Thief 4 will bring more than just stealth.
June 14, 2012: Game Informer - Thief 4 Concept Video Surfaces
June 14, 2012: Report: Thief 4 development in trouble
August 8th, 2012: Gamespot - Thief 4 pushed to next-gen
March 5th, 2013: Now Gamer - Thief 4 100% Not Outsourced
March 5th, 2013: Thief 4 headed to next-gen consoles in 2014 - First screens leak
March 14th, 2013: Eurogamer.net - Thief 4 hero Garrett less "gothic" more "mainstream."
March 22nd, 2013: Kotaku - What the Fashionable Thief will Be Wearing Next Year
March 27th, 2013: Computer and Video Games - Thief game director details new Focus mechanic, will not be mandatory in-game
April 4th, 2013: Playstation Magazine UK - Thief 4 completable "without killing anyone," will support "awkward ways of playing."
April 4th, 2013: Now Gamer - Thief: Reboot Gameplay Detailed.
April 4th, 2013: Videogamer.com - Confirmed: Thief uses Unreal Engine 3, not UE4
April 4th, 2013: Joystiq - Be an old school creep in Thief
April 4th, 2013: VG24/7 - Thief dev wants the challenge to be in-game, not in the controls
April 4th, 2013: Game Radar - Thief-11 Things You Need To Know
April 4th, 2013: Eurogamer - What do The Joker, Brandon Lee, a raccoon and an outlaw have in common? They all went into reinventing Garrett
April 4th, 2013: Videogamer.com - Future of Thief dependent on reboot's success
April 5th, 2013: Explosion - Thief 4 Ps4 Version Will Most Likely Be Capped At 30 FPS.
April 5th, 2013: Tech2 - Thief 4 will not have any competitive multiplayer.
April 5th, 2013: Edge Online - Rebooting Thief: it’s not just about more polygons, says Eidos Montreal
April 5th, 2013: Wall Street Journal - After 10 Years In Hiding, Thief Emerges From The Shadows
April 5th, 2013: MTV - GDC 2013: Talking stealth with developers of the new 'Thief'
April 5th, 2013: Videogamer.com - PS4 Thief capped at 30fps, producer suggests - 60fps 'not a necessity
April 8th, 2013: Strategy Informer - Eidos keeping stuff that "looks weird and is mystical" in Thief, but not zombies
April 9th, 2013: PC Gamer - Thief dev assures that “PC version isn’t just a copy of the console version”
April 12th, 2013: Game Freaks 365 - Eidos Announces Classic Mode for Thief
April 16th, 2013: The Escapist - Thief's Risky Reboot
April 23rd, 2013: Explosion.com - No Mod Allowed for Thief
April 25th 2013: International Digital Times - Thief 4 Release Date News: Xbox 720 Version Confirmed By Eidos Exec On LinkedIn
April 26th, 2013: Kotaku - Seems Like Thief really Is In Serious Trouble
April 26th, 2013: Polygon - Thief reboot impeded by office politics, high-level departures
April 26th, 2013: Edge Online - Eidos Montreal’s Thief: a respectful remastering somewhere between sequel and reboot
May 4th, 2013: The Slanted - Are you a THIEF fan? Build a fan site for Square Enix with their latest kit
May 22nd, 2013: Bevy of Next-Gen Titles Confirmed for Xbox One, Includes Thief 4, Destiny
June 7th, 2013: Gamestar - Thief. Steven Gallagher: «Our Garret is a dry anti-hero»
June 13th, 2013: Kotaku - Thief Looks About As Cheerful As A Funeral In The Rain
June 17th, 2013: Shack News - Thief dev answers your questions on sound, stealth, and more
June 21st, 2013: Polygon - Square Enix makes leadership changes to all studios, new AAA Hitman project in development
June 25th, 2013: The Escapist - Thief Project Lead Says a New Game Needs New Combat
July 19th, 2013: Kotaku - We're Just Not Sure About The New Thief. Here's Why.
July 23rd, 2013: PC Gamer - Eidos Montreal’s general manager resigns citing “lack of courage” from Square Enix Europe
September 24th, 2013: Playstation Blog - Thief on PS3: Stealth and AI detailed in new interview
October 10th, 2013: VG 24/7 - Thief: as one door closes another opens
October 11th, 2013: VG 24/7 - Thief reboot will overcome “fan resistance” at launch, a confident Eidos states
October 17th, 2013: Rock Paper Shotgun - Thief Abandons XP System Due To Fan Outcry
Last edited by Brethren; 21st Oct 2013 at 02:17.
Thanks Brethren and a good idea - I'll sticky it for now and see how it goes.
Very handy for reference, thank you.
Nice job! Thanks.
You have SOOOOO much catching up to do.
@Moghedian - wow, where ya been? Here's hoping you stick around for a bit...
FYI, that Huffington Post article is identical to the one in the index from the Miami Herald under "Other Misc Articles."
Holy shit, just found this. Your thread is just what we needed!
I was going to come in here [to the T4 forum] and post about RPS' article, because it's an honest preview [from a long time fan such as ourselves here] and one that doesn't just jump to hating the game but using observations rather than pure emotion to make an opinion. However, you've obviously got that covered, but also a ton of other things compiled into one thread. Much appreciated Brethren.
Definitely a great job you're doing keeping track of stuff. Thanks from me too.
Thanks guys, I want to work on a FAQ too as there is quite a bit of info out but it's often hard to sort through it all and find what you're looking for. Late last week it felt like I was adding something new every hour to this thread, but things have (temporarily) subsided. Supposedly there's a gameplay video coming soon though, so I'm sure that will stir things up again.
Here's another one: http://gamefreaks365.com/newsarticle.php?sid=4724
The article is very short and lacks sources, but according to it the devs are working on a classic mode. Maximum damage control or genuine intention? You decide.
They'd already mentioned it within of another previous article amid everything else, like a band-aid fix, so this is perhaps just re-emphasis of it by someone who thought it needed repeating, or just read it in another article and felt it was important for its own article. I doubt the article's a PR thing, and with the examples of how they think the fans want to play and what they think was wrong with the older titles, I doubt Classic Mode will be familiar at all. If they've reduced what they think we want in terms of 1990s nostalgia, then they are wasting valuable dev time on an insulting effort--but maybe this needs its own thread.
Even if it's damage control, it's a welcome bit of news.
The Guardian have a piece. This is part one, part two is coming out Tuesday I think.
The description of the size of the world and the amount of exploring you can do is what's interesting here.
And the total lack of loading. That can be right though- no loading in game? That'd be some feat.
Telepathy is not mind reading. It is the direct linking... ...of nervous systems... ...separated by space.
The final paragraph seems very encouraging to me.
New to me. I haven't caught up on everything, yet.
Hey, Dan W. Schmidt! Google exploding arrowheads and stop talking about Garrett shooting magic "fireballs". Ever see Rambo? Forget that, here ya go:
Of all the Elemental Crystals, you pick on the one that has the most real-world connection.
Last edited by jtr7; 21st Apr 2013 at 05:01.
So, If there is magic, it won't be immersive? Any high fantasy novels, movies and games are unimmersive because people can't suspend their disbelief, and they can't adapt into that world, they can't feel a character in that world because they lack of imagination. So we should give them high resolution textures and hands.
What an insult!
"If I can't relate to this table, this table is out of proportion, it's going to break - it's like, I'm in a game again."
Couldn't wrap his mind around Little Big World either, evidently.