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Thread: Preview : Rocksbourg 0 (Update 08/10/2014)

  1. #51
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Thanks people
    I'm improving the skybox right now, using jermi's clouds and distant art. I need to modify a bit the distant art, but it looks insane already! I'd spend hours looking at it ingame.
    Sorry redface I like your distant art but I can't resist to glorious HD.

    Quote Originally Posted by Sliptip View Post
    ...and keep these updates coming!
    Same goes for you!

  2. #52
    Member
    Registered: Oct 2012
    Location: UK
    Bloody hell... this looks taffing gorgeous!

  3. #53
    NewDark + Mission by DrK == need to change shorts.

  4. #54
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    I'd like your opinion taffers. I have 2 different sky settings for the skybox, and I can't choose which one is best.
    Have a look here : http://www.ttlg.com/forums/showthrea...43#post2213343

  5. #55
    Member
    Registered: Mar 2007
    Location: Krull Island, in the pub
    Quote Originally Posted by DrK View Post
    I'd like your opinion taffers. I have 2 different sky settings for the skybox, and I can't choose which one is best.
    Have a look here : http://www.ttlg.com/forums/showthrea...43#post2213343
    The realistic setting is far better in my opinion. It looks marvellous and creates a good atmosphere!

  6. #56
    Member
    Registered: Jun 2003
    Quote Originally Posted by DrK View Post
    I'd like your opinion taffers. I have 2 different sky settings for the skybox, and I can't choose which one is best.
    Have a look here : http://www.ttlg.com/forums/showthrea...43#post2213343
    I definitely like the Realistic better.

  7. #57
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    Realistic for me too.
    However, it is a DrK mission, so it's gonna kick ass no matter what!

  8. #58
    Member
    Registered: Jun 2002
    Location: SC, USA
    Quote Originally Posted by ticky View Post
    The realistic setting is far better in my opinion. It looks marvellous and creates a good atmosphere!
    I like the dark one, gives it a unique atmosphere.

  9. #59
    Member
    Registered: May 2008
    Location: Poland
    Quote Originally Posted by DrK View Post
    I'd like your opinion taffers. I have 2 different sky settings for the skybox, and I can't choose which one is best.
    Have a look here : http://www.ttlg.com/forums/showthrea...43#post2213343
    Whelp, depends on whether the mission's atmosphere is dreary/horror-like or not. Fun sandboxy roaming around with readables about those silly pompous nobles = realistic sky. Hellish creatures / plague / desperation / srs business = dark sky.

    Alternatively, use whatever looks best aesthetically.

  10. #60
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Quote Originally Posted by Pemptus View Post
    Whelp, depends on whether the mission's atmosphere is dreary/horror-like or not. Fun sandboxy roaming around with readables about those silly pompous nobles = realistic sky. Hellish creatures / plague / desperation / srs business = dark sky.

    Alternatively, use whatever looks best aesthetically.
    The mission is a sandbox with a serious/desperate atmosphere.
    That's why I'm asking, they both fit, be it aesthetically or for the atmosphere.

  11. #61
    Member
    Registered: Jan 2000
    Location: Jyvaskyla, Finland
    Just wonderful -- either one of them I can't wait!! (just back from playing SS2 100 hrs).

  12. #62
    Member
    Registered: Aug 2009
    Location: Ruins of Soulforge
    Dark version definitely.
    By the way DrK, You will make Rocksbourg 4 and Rocksbourg 0 both? Amazing! I can't wait! It looks faaaaaar better than Thi4f.

  13. #63
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Quote Originally Posted by Hamadriyad View Post
    By the way DrK, You will make Rocksbourg 4 and Rocksbourg 0 both?
    I worked on both for years, building a base map used for both of them. Now I focus on Rocksbourg 0
    Once it's released, I'll either work on Rocksbourg 4 or gold versions of the first 3 missions.

  14. #64
    Member
    Registered: Aug 2009
    Location: Ruins of Soulforge
    Good luck! I am sure they will be splendid.

  15. #65
    Member
    Registered: Sep 2002
    Location: 1, Rotation: 0
    Quote Originally Posted by DrK View Post
    That's why I'm asking, they both fit, be it aesthetically or for the atmosphere.
    Well, I was going to say that you should use the one that best fits the mood of your mission, but all else being equal, I think the realistic one is the best. It's just more... realistic

  16. #66
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Overall there are more votes for the dark version, so I'll probably stick with it.
    I'll place the realistic version somewhere else

  17. #67
    DromEd Archmage
    Registered: Nov 2010
    Location: Returned to the eternal labor
    Quote Originally Posted by DrK View Post
    I'll place the realistic version somewhere else
    as in a contest mission... Damned, he will win again!

    So you manage to do gold version? Ho man! That will be great!
    But I'm curious to know what you will do... Just upgrading render or changing some things?
    Still wait...

  18. #68
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Quote Originally Posted by FireMage View Post
    But I'm curious to know what you will do... Just upgrading render or changing some things?
    Both. Ink and dust is alright, it needs a couple fixes and a little graphic improvement, nothing else. The other 2 missions needs a lot of work though. Among many things :

    - Optimization, remove unnecessary details in a new beginning for example, which add to the brush count for no valid reason.
    - Expand their layout, bring back a couple areas I had to cut in order to make them work.
    - Improve their graphics, the textures are awful
    - Improve their sounds and voices
    - Fix bugs

    But more on that later...

  19. #69

    Thanks for creating such a good looking FMs.

  20. #70
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Thanks for your interest

    Sorry about the lack of updates, the mission is almost on hold at the moment, because there are too many things to deal with IRL. No worry, it's not dead. I really wish to release it this year, I need to find time to work on it.

    Btw, extra thanks to Sliptip, who helped me dealing with particles a few months ago. Fire smoke and water particles look stunning now.
    Last edited by DrK; 10th Feb 2014 at 15:10.

  21. #71
    Member
    Registered: Aug 2003
    Location: Deep in the Heart of Texas!
    Thanks for the update Drk We will enjoy it when ever it comes out! I don't think this community is going anywhere anytime soon!!

  22. #72
    Member
    Registered: Apr 2002
    Location: Rockwell, NC
    Great news Drk! I know about the RL stuff.... I was semi-incognito for testing and studying, and now catching back up

    -This one is definitely worth the wait.

  23. #73
    Member
    Registered: Jun 2010
    Location: A Former Orange Grove
    Quote Originally Posted by pwl View Post
    Thanks for the update Drk We will enjoy it when ever it comes out! I don't think this community is going anywhere anytime soon!!
    Ditto to that All of us have been wating for a new episode for a long time. We can patiently wait more. It will be well worth it.

  24. #74
    Member
    Registered: Apr 2002
    Location: Lurking
    I'm replaying ANIR One now and gosh, I almost forgotten how amazing and fun these FMs are. Really looking forward to this one, the screenshots look fantastic

  25. #75
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Just a small update, Rocksbourg 0 became a 2 parts mission due to some weird limits with newdark.
    Thing is, the first part will be finished this year, while the second part requires a bit more work. I don't know if I should release each part as soon as they are done, or if I should release the whole package all at once.

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