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Thread: Star Citizen (and Squadron 42) - Chris Roberts' space flight sim SP game and MMO

  1. #1
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand

    Star Citizen (and Squadron 42) - Chris Roberts' space flight sim SP game and MMO

    Powered by CryEngine 3, the triumphant return of Chris Roberts to the gaming and the genre that he helped pioneer, blah, blah. We all probably know the details of Star Citizen (and Squadron 42) by now.

    Anyway they're having a week long sale.
    http://www.robertsspaceindustries.co...rora-revealed/
    Basically the last chance for everyone to get the game at a discounted price, lifetime insurance for ships and alpha + beta test access. Sale ends next Saturday.

    The flavour text for this game is epic (think Wing Commander 1's manual "Claw Marks"). Have a look at the in-universe fiction sales catalogue for the Aurora ship.
    https://s3-us-west-2.amazonaws.com/c...a_brochure.pdf
    Last edited by EvaUnit02; 27th Apr 2013 at 11:11.

  2. #2
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    The next ship is revealed this coming Saturday, the Origin 300i interceptor (the $55-60 USD in-game reward). Again they'll be offering exclusive deals and variants in a time limited promotion.
    http://www.robertsspaceindustries.co...i-coming-soon/

    Teaser image:-

  3. #3
    Member
    Registered: Feb 2007
    Location: Alberta, Canada
    I missed this thread the first time around. Had a friend mention it to me tonight, and colour me excited! I'm not up on all of the details yet, there is apparently a lot to look at. But one thing that has astounded me is that after their successful $2,000,000 kickstarter campagin, they've continued to get pledges through their website up to a total of over $18 million. That's insane!

    In any case. I'm interested, might even pledge if I ever end up with a spare 20 bucks to my name.

  4. #4
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    If you want Lifetime Insurance, lemme know. As an Original Backer, I can still buy pledge ships with LTI.

    1. You would gift your purchased pledge package to an Original or Veteran Backer.
    2. They'd "melt down" the pledge package into credits.
    3. Rebuy the package and gift it back to you.

  5. #5
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    It'll likely be 19 mil in a day or so. Been watching the pledges since a few days ago.

    The 20 mil stretch goal of first person combat on select planets sounds interesting.

  6. #6
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Their target is $21 million to completely fund the game.

    Sent from my GT-S6500 using Tapatalk 4

  7. #7
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    How does this compare to AAA game budgets?

  8. #8
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    No outside huge corporation's marketing team controlling direction of the game for one.

  9. #9
    Member
    Registered: Aug 2004
    Quote Originally Posted by faetal View Post
    How does this compare to AAA game budgets?
    That's on the low end these days, but not out of the question.

  10. #10
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    I guess factoring in what icemann says, that probably equates to being on even terms where development is concerned.

  11. #11
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Hornet variant sales start tomorrow.
    http://on.fb.me/17iSn91


    LE pledge ships Gladiator bomber and Retaliator heavy bomber are temporarily back.
    New backer package for the Avenger.

  12. #12
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    In good news, CIG Manchester studio has been founded. Featuring Origin Systems and Warthog veterans who had worked on Privateer 2 and Starlancer. Eg Erin Roberts. They will be focusing on the SP component, Squadron 42.
    http://www.youtube.com/watch?v=J5YJDOwil0k#t=1h4m49s

    Also now there's in-universe commercials for the Hornet and Aurora ship classes. All in-engine generated and the Hornet ad is available in 4K UHD resolution.

    Hornet variants pledge ships are on ATM. N.B. The Super Hornet and Aurora LN are limited edition pledges, both are only available until Oct 28th.




  13. #13
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    Quote Originally Posted by icemann View Post
    The 20 mil stretch goal of first person combat on select planets sounds interesting.
    Very interesting. I remember when I was discussing this with the Hardwar community (my old favorite) doing an open-source port, and I was dreaming about the ability to walk around your ship and get out and walk around stations or planets, enter buildings, and have FPS combat. Add to that the seamless transition between orbit & indefinite seeded procedural worlds (infinite engine + space engine + voxelfarm!) and multiplayer, and you'd have the perfect open world space-sim IMO... So I'm not surprised to see this spark so much interest. I wasn't alone in some of my pipedreams.

  14. #14
    Member
    Registered: Feb 2007
    Location: Alberta, Canada
    Eve Online did this already actually. I haven't tried it myself though but the FPS portion is actually a completely separate game that is F2P. As far as I understand it the FPS game works on the same server as the MMO. Interesting stuff.

    Also. They have apparently just met their 24 million stretch goal.

  15. #15
    Member
    Registered: Feb 2007
    Location: Alberta, Canada
    yesterday morning they were 7% toward their stretch goal of $25 million. That's from $24 million.

    Just now I looked and they are 61% to 25.

    That is $540,000.00 in less than 24 hours.

    I'm amazed this hasn't been getting anymore attention around here. What is going on with this game is incredible and going to go down in history.

    I understand EA didn't want to grant them the Wing Commander IP for use. I'll bet they regret the decision now.

  16. #16
    Chakat sex pillow
    Registered: Sep 2006
    Location: Sulphur, whatever
    That's either a lot of backers, or a lot of really well-to-do backers, or a combination of both. I'm impressed that the 'dead' genre that no one bought games for in its heyday has managed to smash every crowdfunding record there is.

    VA: As far EA is concerned, they're probably going to try and do their own Roberts-less spin off the back of their success now.

  17. #17
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Quote Originally Posted by Volitions Advocate View Post
    yesterday morning they were 7% toward their stretch goal of $25 million. That's from $24 million.

    Just now I looked and they are 61% to 25.

    That is $540,000.00 in less than 24 hours.

    I'm amazed this hasn't been getting anymore attention around here. What is going on with this game is incredible and going to go down in history.

    I understand EA didn't want to grant them the Wing Commander IP for use. I'll bet they regret the decision now.
    I've had their stretch goal page up on my browser tabbed for the past few weeks just watching the stretch goals get ticked off and new ones appearing. At this point I think their just making up stretch goals, considering how many have been ticked off. It's scope creep overload.

    I wish a few of the games which went the kickstarter route had done this in addition as they would have made an absolute bundle. Wasteland 2, Shadowrun Returns and Torment for example would have made HEAPS. Torment in particular as it was ticked off nearly all of its stretch goals.

    I wonder if there will be a point when Chris Roberts will say ok we have enough stretch goals ticked off, or if he'll wait till people stop funding the new ones which keep appearing almost daily.

  18. #18
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Jesus, just this week alone they hit the $24 and $25 million plateaus. Altogether this month they raised $5 million! This continues to blow the mind.

  19. #19
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    This has all the hallmarks of becoming a quasi-historical event.

  20. #20
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    History won't be fully written until after the game comes out and there's a verdict on whether it was worth it. There are two big swords hanging over its head now that have chopped lesser games, over-hype and feature-creep, or more like feature-sprint at this rate. But then again it has big things going for it, a past track record and a core formula proven to work -- sort of like you know each new Civ is going to be good because the formula works.

  21. #21
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    Even of the whole thing is a car crash, it'll be one for the books.
    I wonder if all of the extra money is coming from wealthy gaming fanatics essentially doing a Civ-style "hurry production" thing.

  22. #22
    Member
    Registered: Feb 2007
    Location: Alberta, Canada
    Seeing as how you dont have to settle for your first pledge, I'm guessing that a great deal of original backers just continually give them money as a new stretch goal is announced. For them it's probably like taking in MMO subscriptions on a monthly basis without having to provide anything other than some sweet PR vids.

    They had better stop accepting money, or they'll never finish the game.

  23. #23
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    If this one fucks up it'll be the one that people point at when talking against crowd funding for games and how it can go. I for one love crowd funding and the unexpected sequels and spiritual successors that we've gained / will gain from it, but just saying.

  24. #24
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    The stretch goals aren't feature creep, just extensions of what they already had planned in their pipelines. Eg the recently met stretch goal for planetside infantry FPS combat is just new environments for the boarding action FPS stuff. They're using CryEngine, so there's a fully fleshed out FPS system out of the box.

    Even though we’ve fully funded the base game, every extra dollar helps to make the experience better. The content we talk about in these stretch goals isn’t “feature creep”; it’s elements we’ve been building and planning that will be all that more impressive with additional resources. In essence, you’re putting things we’ve already discussed for the future into development now. The extra funding means we’re secure in assigning resources to go ahead and begin developing that richer content we had initially planned to fund through the game’s success upon release.
    https://robertsspaceindustries.com/c...man-25-Million
    It'd be completely unrealistic to expect the majority of the stretch goals to fulfilled upon release. MMOs are ever evolving products however and I'm confident that most, if not all, will implemented/delivered with time. This is a network of studios largely staffed and led by AAA development veterans, who know what they're doing (unlike say City of Titans).

  25. #25
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    "Spend gold to hurry production"

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