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Thread: Thief Enhancement Pack 2.0 alpha

  1. #76
    Member
    Registered: Mar 2001
    Location: Ireland
    Blue or green water?

  2. #77
    Member
    Registered: Sep 2003
    Location: Sioux Falls, SD

    Quote Originally Posted by Nameless Voice View Post
    Blue or green water?
    It was somewhat greenish when I tried "Eclipsed."
    Last edited by Mechs Delight; 8th Jan 2014 at 20:21.

  3. #78
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    This is likely caused by the FM using a custom water texture (like Eshaktaar's) that uses fewer frames than the EP water texture, so the engine uses the ones in the FM for the first X frames, and then those from the EP for the additional ones (since their number goes higher), then loops back to frame 0.

  4. #79
    Member
    Registered: Sep 2003
    Location: Cambridgeshire UK

    Edit: Didn't have it right first time.

    I experienced this if cam_mod.ini contained:

    mod_path MODS\t2water+MODS\ep2

    The problem disappeared if I changed that line to :

    mod_path MODS\ep2+MODS\t2water

    Because ep2 contains t2 water that line can be shortened to:

    mod_path MODS\ep2

    Here's a video of the problem: http://youtu.be/7-2mtpTUGak
    Last edited by ffox; 7th Jan 2014 at 06:17.

  5. #80
    Member
    Registered: Aug 2002
    Location: Deep inside mediocrity
    So I put the correct menu file in the T2 directory and Now I get the textures but now the NewDark textures are gone and the old ones are back. Also v1.21 is at the top of the Dromed and there is the Mono screen as well. When I use ALT+T I get the new style texture palette but each texture is just a blank box so I have to guess. I'm almost there....

  6. #81
    Member
    Registered: Jan 2014
    Location: germany
    Quote Originally Posted by Nameless Voice View Post

    The original hardware part is hardly necessary, you can run the game as vanilla through NewDark, on any modern computer. Just don't install any of the graphical updates (and leave off things like 32-bit rendering if you must.)
    I read that NewDark brings quite some changes, so i want vanilla hardware for a vanilla experience.

    There must be some proper excuse to rebuild that PC.

  7. #82
    Member
    Registered: Mar 2001
    Location: Ireland
    Quote Originally Posted by weapon_zero View Post
    I read that NewDark brings quite some changes, so i want vanilla hardware for a vanilla experience.

    There must be some proper excuse to rebuild that PC.
    You can turn all the cosmetic changes off.

  8. #83
    Member
    Registered: Aug 2003
    Location: Norway (currently Phoenix, AZ)
    When using EP2 in Thief 1 all the torches are backwards.
    Klatremus' Supreme Thief Site - Walkthroughs, Loot Lists & Ghost Reports
    Let's Supreme Ghost Thief - YouTube Channel with Thief Let's Plays

  9. #84
    Zombified
    Registered: Sep 2004
    you need to have that extra thief1 bit in your cam_mod.ini to avoid that;
    Code:
    ep2\thief1+ep2

  10. #85
    Member
    Registered: Mar 2001
    Location: Ireland
    Updated with all textures up to 00:00 GMT on the 14th of January 2014.

  11. #86
    Member
    Registered: Jan 2012
    Location: Gèrmany
    win325s.mtl has no
    tile_factor 2 1

    I don't know if this was done on purpose.

  12. #87
    New Member
    Registered: Jan 2014
    Thanks, I've updated my pack. Beat Shipping and Receiving today, didn't see anything really strange.

  13. #88
    Member
    Registered: Mar 2001
    Location: Ireland
    Quote Originally Posted by Daraan View Post
    win325s.mtl has no
    tile_factor 2 1

    I don't know if this was done on purpose.
    Oops, there's an old .dds version of that texture which is overriding the correct PNG one. If you want to fix that, delete city\win325s.dds out of the archive.

    I'll fix it the next time I update.

  14. #89
    Zombified
    Registered: Sep 2004
    the healing potion is still untextured in the purchase menu. also, water looks vastly different when viewed from underwater - incorrect settings in blout.mtl, I believe (should be terrain_scale 512, not 32).
    Last edited by voodoo47; 18th Jan 2014 at 09:00.

  15. #90
    Member
    Registered: Mar 2001
    Location: Ireland
    It's not untextured, it's empty!
    It happens because the glass is transparent, but the loadout uses software rendering where transparency doesn't work. I guess I could fix it by not using transparency, and having the glass itself liquid-coloured.

    Those water texture scales were taken directly from T2water - does T2water have the same issue? I noticed it looked a little odd, but wasn't sure if I should change it or not.

  16. #91
    Zombified
    Registered: Sep 2004
    the orig T2 water is pre-NewDark, and is using ddfix overrides, which would be equivalent to terrain_scale 256. one way or another, having terrain_scale 512 for blin and terrain_scale 32 for blout makes no sense - they should be the same.

    also, whatever the cause, the healing potion should be fixed, if possible - the all-white model looks just weird.

  17. #92
    Member
    Registered: Mar 2001
    Location: Ireland
    Both will be fixed in the next update.

    ... I fixed the potion by putting the liquid on the outside and the glass on the inside. You can't really tell the difference, but the outer texture (liquid) appears in the loadout.

  18. #93
    Zombified
    Registered: Sep 2004
    maybe using the way the other potions (invisibility, slowfall etc) are set up would be the easiest way, but whatever works.

  19. #94
    Member
    Registered: Mar 2001
    Location: Ireland
    Updated with all textures up to 20:30 GMT on the 18th of January 2014.


    My upgraded internet means that I can now upload these from home!

    Quote Originally Posted by voodoo47 View Post
    maybe using the way the other potions (invisibility, slowfall etc) are set up would be the easiest way, but whatever works.
    The other potions have the tinted glass, rather than having clear glass and coloured liquid. Anyway, it looks fine now.

  20. #95
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    Well, this is the healing potion I've been using for years (Thief1 and Thief2)
    All credits to whoever did the job.

    https://mega.co.nz/#!XoQg3aqa!Xz8FlT...5g6fkM3lhHpxCk

  21. #96
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    Sorry, one texture missing... now...

    https://mega.co.nz/#!r8RGkQoZ!SyGPN1...VnFTPOvHkAo-aU

  22. #97
    Zombified
    Registered: Sep 2004
    also, here is the less crappy blackjack hand texture again - included are both T1 and T2 versions, using EP2 folder structure, just import into the crf and all should be fixed.




    also, something should really be done about those swordhands.


    //forgot to include the motions, please redownload (bjhand_epfix1.7z).
    Last edited by voodoo47; 19th Jan 2014 at 06:08.

  23. #98
    Member
    Registered: Mar 2001
    Location: Ireland
    What do the motions do?

  24. #99
    Zombified
    Registered: Sep 2004
    the new T2 hand model will not work properly with the default T1 motions, you need the T2 motions to retain the proper shape and movements of the new model. without them, the model will look weird, sort of collapsed on itself.


  25. #100
    Member
    Registered: Mar 2001
    Location: Ireland
    Someone should really make truly good-quality hand models now that the "rendered inside-out" bug is fixed.

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