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Thread: Metal Gear Solid 5: The Phantom Pain

  1. #101
    Member
    Registered: May 2004
    Spend all the time you would've spent posting here playing it instead. Problem solved.

  2. #102
    Member
    Registered: May 2000
    Location: North of the equator.
    Another interesting addition to the series... congrats Kojima. Here's hoping his next game (hopefully there is a next) is just as great.


  3. #103
    Member
    Registered: Apr 2001
    Location: Switzerland
    Quote Originally Posted by 242 View Post
    Tips & Tricks:

    Useful tips - but man, is the guy annoying!

  4. #104
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Screenies!













    Misc thoughts and impressions:
    -Something I like very much, and I've been wishing other stealth action games like FC3/4 and Sniper Elite2/3 would've done previously, is that tagged enemies stay tagged even if you have to reload a previous checkpoint. This way you don't spend the first few minutes after reloading panning the binoculars over the enemy base yet again just to tag everyone.

    -The horse does not move as realistically as the horse in RDR. But on the plus side at least MGSV's horse knows to stay put after you get off it, instead of following you around when you're trying to sneak up on the enemy.

    -The vehicles use the analogue triggers for acceleration and braking, but they treat the triggers as if they were DIGITAL! So it's either full acceleration or none, as if I was playing on keyboard or something. FFS! Did I complain about this in MGS:GZ? I probably did. I mean, it's not a big deal. It doesn't ruin the vehicles or anything, it's just a baffling design choice.

  5. #105
    Member
    Registered: Apr 2001
    Location: Switzerland
    Quote Originally Posted by henke View Post
    -The vehicles use the analogue triggers for acceleration and braking, but they treat the triggers as if they were DIGITAL! So it's either full acceleration or none, as if I was playing on keyboard or something. FFS! Did I complain about this in MGS:GZ? I probably did. I mean, it's not a big deal. It doesn't ruin the vehicles or anything, it's just a baffling design choice.
    That's really weird... I hadn't noticed in GZ (mainly because I only hopped into a vehicle once), but apparently analogue acceleration and braking are in the console version, and driving slowly means you might not get spotted according to a couple of pages I've found. Very strange for a port that otherwise seems to be very good.

  6. #106
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    I'm playing it on PS4.

    You can still drive slow, but you need to do it by alternately pressing and releasing the trigger, instead of holding it down.

    also: here's a video I made!



    (just gameplay, nothing spoilery)

  7. #107
    Member
    Registered: Jul 2001
    Location: cesspool


  8. #108
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Been a weekend of intensive MGS V playing. I'm at 10% Completed right now. HOME STRETCH, BABY!

    Here's something cool that happened today. I'd finished a sidemission where I had to sneak into a powerplant and steal some blueprints, afterwards I decided to take some time off and just roam the countryside. I rode to the northernmost part of the map and found a huge fortified base. While trying to figure out how to get inside, I took a look at my map and noticed a truck I'd tagged earlier was heading towards the base. Thinking fast I rode my horse onto the dirtroad, got off and hid behind some nearby rocks. When the enemy truck showed up they hit the brakes and started shouting at my horse to get out of the way, while I snuck up behind and climbed into the back. After that the truck moved on and drove right into the base, taking me with it. This really is emergent gameplay at it's best, when you can look at a situation, go "hey, I wonder if this'll work!" and then it actually does!

    And here's a video of mission 10. Some of these missions have taken 2 hours to finish, but this one was done in under 10 minutes. Though I suspect you could spend a lot more time with it if you tried sneaking into the prison at the start and rescuing the other prisoners. I also noticed that if you start this mission during the day instead of the night your target will not be sitting in the car ready to be transported, so you'll have a lot more time to sneak into the prison.


  9. #109
    Member
    Registered: Jul 2001
    Location: cesspool
    Something wrong with the rating system. You may get caught, kill lots of enemies, leave lots of traces, alarm the whole camp, and still get S if you're fast enough. Other bonuses like prisoners saved, or no alarm, or headshots etc. etc. are negligible in comparison. As a result, if you're stealthy, it sharply complicates getting the S because it slows you down.

  10. #110
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Hmm, yeah, the only time I've gotten an S is on the above mission, episode 10. I think the ranks go all the way up to S++ tho, so if you wanna get that you probably need to be both fast and silent.

  11. #111
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    I think the various ++ ranks are only in relation to character stats, henke.
    I've got two S ranks so far, some As and Bs, but nothing in-between.

    Interestingly, it looks like some story missions can be done out of sequence if you stumble into the right area.
    For example, I had only done up to mission 7 when I accidentally activated mission 11 by exploring the map. S ranked it first time too

    I've also just unlocked the combat ops and am trying to work out what benefits there are to playing as random guys I've Fultoned. Sure, the "Specialists" give you access to skills that Snake doesn't possess, such as faster crawling. But beyond that, I'm trying to work out what these medals I'm getting are, and whether playing as Joe Fulton increases his abilities or not.

    Still, I am absolutely loving this game.
    The open world and side ops are like one big stealth sandbox and training ground, where you're free to experiment with all sorts of wild tactics with no fear of getting bad ranks. If things go wrong, you're not going to get a worse rating for going with the flow and fighting your way out of it. Yet because the missions are ranked, I spend more time trying to perfect side ops so I know I can play at that level in missions.

    Also, I found that I actually CAN knock out dudes with supply drops, so Operation Stunnabear is back on.

    I'm currently at 14% and savouring every last minute of it. I'm one of those people who won't advance story missions until I've got every last upgrade available at my current story progression level, so this game is providing a LOT of quality game time.

    I also bum-rushed through all the missions I hadn't done in Ground Zeroes on Saturday morning, and have interesting things popping up every now and again thanks to syncing my saves. It was also quite cool to go back to after having played Phantom Pain for so long. It's like something old made new again thanks to having an expanded skill-set.

  12. #112
    Member
    Registered: Apr 2001
    Location: Switzerland
    Quote Originally Posted by Malf View Post
    Also, I found that I actually CAN knock out dudes with supply drops, so Operation Stunnabear is back on.
    And once you've managed that, my challenge to you is to stun a Metal Gear ST-84.

  13. #113
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Speaking of Metal Gears I got to the cutscene yesterday where Snake first glimpses a Metal Gear, but Snake did NOT SAY THE LINE! I don't know, maybe he just didn't realize it was a Metal Gear and he'll realize it later and have a shocking revelation, but he damn well better say it at some point or the SERIES IS RUINED FOREVER!

  14. #114
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Gah, why is "You are leaving the mission area" even in this game's vocabulary? Twice now there have been in story missions where you're up against seemingly unstoppable enemies but the game artificially restricts you from doing the obvious thing, which is getting the fuck out of Dodge. The second time I even ended up aborting the mission for myself by riding at full gallop out of the mission area before I realized I weren't allowed to do that, meaning I had to replay the last hour.

  15. #115
    Member
    Registered: Aug 2004
    Hrm. That seems against the spirit of open-world.

  16. #116
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    By the way henke, some weird controller stuff going on here. I use a PS4 pad on my PC using Input Mapper, and my triggers do act as analog accelerators / brakes when in vehicles.

    I did that Mujahideen prisoner rescue last night and thought I'd bungled it, 'cos I set of an alert in the main prison area, called in supply drops, took out guys while holding one as a human shield, fired weapons un-silenced, pretty much the antithesis of stealth really.

    Yet I got an S rank at the end.

    I suspect it's because I Fultoned EVERYONE, including 6 prisoners, 3 hedgehogs, two vultures and possibly a partridge in a pear tree.
    That and I didn't kill a soul. YAY for the rubber-bullet firing SMG

  17. #117
    Member
    Registered: Jul 2001
    Location: cesspool
    Quote Originally Posted by Malf View Post
    Yet I got an S rank at the end.

    I suspect it's because I Fultoned EVERYONE, including 6 prisoners, 3 hedgehogs, two vultures and possibly a partridge in a pear tree.

    No, it's because you did it quick. You may do whatever you want in the missions, use any weapons, rise the alarms, kill, but if you do it quick you'll get S. And vice versa, if you'll be too slow the points won't be enough for S even with perfect stealth. There are some hidden big bonuses though, like for killing Skulls, or for no traces, but I don't know if even they would be enough to compensate 0 for time if you're too slow.

  18. #118
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    An hour's quick?

  19. #119
    Member
    Registered: Jul 2001
    Location: cesspool
    Quote Originally Posted by Malf View Post
    An hour's quick?
    Slow. So you got 0 points for time and still got S? I read it was possible, but only in some missions.

  20. #120
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    That mission in particular's an interesting one for scoring, and if I recall correctly, I think each prisoner was worth 10,000 points.
    The reason being, if you don't act quickly, the first 3 can be killed of by their captors once the jeep departs, so you've got to rush in and protect them.

  21. #121
    Member
    Registered: Jul 2001
    Location: cesspool

  22. #122
    I don't have any problems with pad controls (PC), I like my horse, and I love my dog. I haven't played anything for about 2 months, and now I got 45 hours played since the launch day. Binge gaming all the way.

  23. #123
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Quote Originally Posted by Malf View Post
    By the way henke, some weird controller stuff going on here. I use a PS4 pad on my PC using Input Mapper, and my triggers do act as analog accelerators / brakes when in vehicles.
    You know what, my mistake. Tried driving a truck again today and there is indeed a bit of analogue acceleration control. But it seems to be pretty faint, like anything more than the trigger half-pressed in is registered as fully pressed. At least I can't detect any difference in speed or engine sound when alternating between half and full press.

  24. #124
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    It can be hard to gauge as the acceleration doesn't drop off sharply when you release the throttle.

  25. #125
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Just noticed that you can actually play as other soldiers in your Combat Unit as well, including female soldiers (if you manage to recruit one). This just made the game 5-10 percent cooler.



    Laughing Wallaby on her first solo op.

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