TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 1 of 8 123456 ... LastLast
Results 1 to 25 of 196

Thread: T2 FM: Return to Tarnhill (1 Aug 2013) Upgraded to V1.5

  1. #1
    Member
    Registered: Oct 2003
    Location: Nampa, Idaho

    T2 FM: Return to Tarnhill (1 Aug 2013) Upgraded to V1.5

    DOWNLOAD

    A collaborative effort assembled under New Dark 1.21 by Xorak and myself. .

    French, German and Russian translations are included.

    The sudden surge by taffers downloading this FM will probably sever my relationship with iPage once and for all. Expect to see mirrors shortly.

    Thanks to the beta-testers for their efforts, as always.

    This mission was never intended for release. It was originally a training exercise in learning some of New Dark's features. If not for Xorak, it would not have seen the light of day.

    BUGS: PLAYERS MUST UPDATE THEIR THIEF FILES TO NEWDARK 1.21. FAILURE TO DO SO WILL RESULT IN GAMEPLAY PROBLEMS.

    IF YOU BLOW THE EAST GATE OPEN WITH A GRENADE AND ENTER THAT AREA, YOU WILL GET STUCK AND HAVE TO REVERT TO AN EARLIER SAVE. THIS WILL BE FIXED IN AN UPDATE SOON COMING TO YOUR TOWN
    .
    Last edited by Ricebug; 8th Aug 2013 at 17:55. Reason: Bug Warning

  2. #2
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    Thought you had left Ipage? In any case, here's a mirror to help lighten the load a bit:

    Return to Tarnhill

  3. #3
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Nice! downloading...

  4. #4
    Member
    Registered: May 2010
    Location: Taffer's Inn
    Grabbing it now! Really curious about it

  5. #5
    Member
    Registered: Oct 2003
    Location: Nampa, Idaho
    Quote Originally Posted by Brethren View Post
    Thought you had left Ipage? In any case, here's a mirror to help lighten the load a bit:

    Return to Tarnhill
    The site is in transition. I signed up with another host and opted to transfer my domain.

    Thanks for the mirror, bro.

  6. #6
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Cool. Something to play this evening. Thanks Xorak and Ricebug!
    Last edited by clearing; 1st Aug 2013 at 21:25.

  7. #7
    Member
    Registered: May 2013
    And here I was wondering what should I play tonight
    Thank you, guys!

  8. #8
    Moderator
    Registered: Jul 2008
    Congratulations to both of you on the release! I'm looking forward to it.

  9. #9
    Member
    Registered: Dec 2012
    Location: Sweden.
    Wow congratulations for the release, actually first time I get to try out something fresh with no spoilers of any sort given and I hope everyone will give it some days before resolting to direct help, I will be interested to play as soon as it gets dark in my room.

  10. #10
    Member
    Registered: Apr 2002
    Location: Rockwell, NC
    You all will like this mission... Very nice. Both Ricebug and Xorax spent lots of time on this one.... It's nice.... I love those frag bombs.

  11. #11
    Member
    Registered: Aug 2009
    Location: Montreal, Canada
    Awesome thanks a lot! I know what I'll be doing this weekend

  12. #12
    Member
    Registered: Oct 2012
    Location: UK
    Holly crapolla! A super shiny brand new mission! Thanks Ricebug and Xorak. Very happy!
    Last edited by Bosh; 2nd Aug 2013 at 16:03.

  13. #13
    Member
    Registered: May 2009
    Location: Germany
    Very nice mission with well done puzzles!
    I have arrived at Meech's mansion with a door for which I do not have a key and 2 timed switches for which I fail to see the purpose.
    Edit: Oh, the locked door is a fake! I blew it up with a frag-grenade.

    Ok, completed my other objectives first ... and finished!
    For some reason the mission crashes after the STATS screen.

    Thanks for this fine mission!
    Last edited by gnartsch; 2nd Aug 2013 at 11:06.

  14. #14
    Member
    Registered: Oct 2003
    Location: Nampa, Idaho
    Quote Originally Posted by gnartsch View Post
    Very nice mission with well done puzzles!
    I have arrived at Meech's mansion with a door for which I do not have a key and 2 timed switches for which I fail to see the purpose.
    Edit: Oh, the locked door is a fake! I blew it up with a frag-grenade.
    I should probably alert players here that there's a particular patrolling AI that may get stuck on that trap door behind the mansion. It doesn't happen all the time, and a couple of well-placed frag grenades should solve the problem.

  15. #15
    Member
    Registered: Aug 2003
    Location: Deep in the Heart of Texas!
    Great mission so far but what does the timed switches open??

    And many thanks for this I was replaying a bunch of old missions!!

  16. #16
    Member
    Registered: Oct 2003
    Location: Nampa, Idaho
    There are a couple of them; which ones?

  17. #17
    Member
    Registered: May 2009
    Location: Germany
    Quote Originally Posted by Ricebug View Post
    There are a couple of them; which ones?
    Hmmm... I think there is only one place where two of them are located sort of close to each other.
    Right in front of Meech's Mansion, where the black monk is running.
    Would like to know what they do as well, since I never figured out.
    Finished with 100% loot, 2 bonus and 1 secret nonetheless.
    So, what does it do?

  18. #18
    Member
    Registered: Apr 2002
    Location: Rockwell, NC
    Not sure if it's just me, but completed the game on Expert mode and the frag grenades did not go off.

  19. #19
    Member
    Registered: Oct 2003
    Location: Nampa, Idaho
    gnartsch: The black monk runs back and forth, throwing these levers to spawn the bots that you see. This is Xorak's work, and he can better explain how they work.

    dBrilliant: Noted. There will no doubt be other glitches as the community plays this thing. Expect a minor update in the future.

  20. #20
    Member
    Registered: Feb 2006
    Location: Miami Valley
    Fun mission so far. I have the boiler filled with gas and I'm trying to attach it to the time machine to blow it up but it won't accept it. I've already sent the spider bot through the time warp. How do I get the gas-filled boiler to attach to the base of the time machine? It keeps saying don't attach until I'm ready but I'M READY!?

  21. #21
    NewDark 64 Contest Winner
    Registered: Jul 2005
    Location: Locked Inside Dromed
    HauntHunter, did you send an item back through the teleporter with the spider bot?


    Quote Originally Posted by gnartsch View Post
    So, what does it do?
    Ricebug wanted that part of the mission to be a possible shootout with the combat bots, so I came up with this thing where the monk would create bots as the player killed them, just adding to the confusion and madness if the player chose to go that route.

  22. #22
    congrats for the release Ricebug and Xorak downloading

  23. #23
    New Member
    Registered: Apr 2004
    Congrats guys - am enjoying this now

  24. #24
    Member
    Registered: Jun 2006
    Location: Italy
    HI guys, just begun this one, loving it, and wanted to tell you that I am immensely enjoying all the textures, and the water, fantastic. Think will be back later for some spoilers, for the moment thank you so much for your work and for a new fm for the w.e.!!!!
    Now back to....work......

  25. #25
    Member
    Registered: Aug 2003
    Location: Deep in the Heart of Texas!
    Quote Originally Posted by Ricebug View Post
    gnartsch: The black monk runs back and forth, throwing these levers to spawn the bots that you see. This is Xorak's work, and he can better explain how they work.

    dBrilliant: Noted. There will no doubt be other glitches as the community plays this thing. Expect a minor update in the future.
    Thanx for the explanation I am enjoying this very much
    pwl

Page 1 of 8 123456 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •