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Thread: Dragon Age: Inquisition

  1. #1
    Member
    Registered: Jul 2007
    Location: free koki

    Dragon Age: Inquisition

    Dragon Age II was a genuine experience in my gaming career, since it showed me the full frontal difference between being disappointed by a solid game due to my own high expectations and being disappointed by a blatant ripoff. It sort of made me understand where the guy who called the police on a hooker for misrepresenting herself was coming from. And some months after launch EA showed sympathy and the indication that they may have had their own disillusionments with unattractive escorts by giving out free copies of Mass Effect 2 to everyone who'd ponied up for Copypaste Age II. Naturally, Bioware and EA are quite eager to spin up the hype machine around the notion that they've learned from the debacle.

    And it looks like those PR gears are starting to grind, perhaps also in part due to all the attention that The Witcher 3's marketing is getting, with the longest showing so far coming from PAX Prime. Thanks to audience member Simone - who I hope will not mind me saying that she sounded really excited by the demo, as I am genuinely grateful for her taking the time - you too may behold the "pre-alpha" demonstration.



    I was going to link all three videos, but the motherforum doesn't like that. So see the description on Youtube for parts 2 and 3.

    Anyway, a few observations.

    • DA3 isn't running on whichever version of Aurora nor on Unreal, but on Frostbite 3. And it looks awesome, at least as much as I can tell from the cam. The downside, however, is that there may be no modding. So yeah, quite possibly this one won't have any user made content tits.
    • BioWare are going the semi open world route, as I gather, a small number of very large areas. Kinda like an MMO, maybe? Or, um... The Witcher 3?
    • A single one of these areas is supposed to be "larger than all of Dragon Age 2!" In other news, did you know that many countries in the world are larger than Luxembourg?
    • Tactical camera is back, and at the same time the "up close" camera has apparently gone for an over-the-shoulder action viewpoint. It also seemed like there's a good deal of physicality to character movement, struggling through mud and up hills, and also rolling sideways to dodge enemy attacks. Not unlike... hm, The Witcher?
    • Inventory and resource management is pitched to go old-school, with careful budgeting of healing items and party-wide pretty dress up in the works.
    • Choices and consequences. Apparently there will be a great many of them. It's a good thing they didn't say there would be more than in Dragon Age II, cause that one had like, you know, one. Also, more nuanced party interaction.
    • Different playable races are back in as well, adding the Qunari as the fourth option.
    • Partly destructible environment?


    And other stuff which I forgot. There's about half an hour of footage of various bits in there if you're interested to check it out.

    It's not a coincidence that I've mentioned the Witcher a few times in here, at the time of playing DA2 it was my impression that BioWare wanted to do something a little more in the vein of how Assassins of Kings turned out. And failed collosally.

    But this looks interesting. After having been burnt with the previous title I could say that I'm cautiously optimistic about this one. I think the pressure's quite high for BioWare to make an impact with this one, seeing as how CDPR have set a definite course to take their lunchmoney. I'm also quite keen on seeing both companies taking aim at Bethesda, at least with CD Projekt it's quite out in the open.

  2. #2
    Member
    Registered: Jul 2004
    Good thing you put "Inquisition" in the thread title, otherwise I would have thought this was a DA2 rant thread. gg

    Anyway, what I gathered from the preview is that they are going back to Bioware Cliche Chart for a story and you'll have to save the world again (this time from the Fade), which is rather disappointing if it's really the case.
    Last edited by Malleus; 3rd Sep 2013 at 11:02.

  3. #3
    Member
    Registered: Jul 2007
    Location: free koki
    Heh, I suppose the vitriol is seeping through. But yeah, I agree with you on that, the more personal and less messianic plot line in Dragon Age II was one of the few things I really liked about the game. Videogames in general could do with more of that.

  4. #4
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Quote Originally Posted by Malleus View Post
    Anyway, what I gathered from the preview is that they are going back to Bioware Cliche Chart for a story and you'll have to save the world again (this time from the Fade), which is rather disappointing if it's really the case.
    While DA2's story structure was fresh, it was very poorly executed. Stuff just happened around Hawke and she had no real impact on anything, aside from kicking the Qunari invasion force out of Kirkwall in Act 2.

  5. #5
    Member
    Registered: Jun 2004
    Haven't played DA 2, but I was surprised by how much better DA1 was than I initially expected. Yea it's Bioware's standard "from zero to hero great evil blah blah" story with tropes, but it also had a lot of unusual and unique elements like the mage tranquility, criticism of church/organized religion and parallels to real world medieval ones (and inquisitions), flirting with your squad members, some interesting moral choices (like the kid demon), etc.

    I only got about halfway through until I felt I kinda experienced everything the game had to offer (and combat/scavenge hunt also got tedious), but still, better than anticipated.

  6. #6
    Member
    Registered: May 2004
    Quote Originally Posted by Yakoob View Post
    Haven't played DA 2, but I was surprised by how much better DA1 was than I initially expected. Yea it's Bioware's standard "from zero to hero great evil blah blah" story with tropes, but it also had a lot of unusual and unique elements like the mage tranquility, criticism of church/organized religion and parallels to real world medieval ones (and inquisitions), flirting with your squad members, some interesting moral choices (like the kid demon), etc.
    Flirting with your squad mates is definitely not unique or unusual in a Bioware game. It's kind of what they are known for. I think you could romance party members as far back as in Baldur's Gate.

  7. #7
    Member
    Registered: Jun 2004
    Ah fair enough; I haven't played many Bioware RPGs except NWN, Kotor and Mass Effect and, aside from ME, none of them really had any significant party-interaction-mechanic or romance that I recall. I never got into Baldur's Gate, tho I kinda wish I did; but Dragon Age has been filling that craving I guess.

  8. #8
    Member
    Registered: Aug 2004
    Quote Originally Posted by Yakoob View Post
    Ah fair enough; I haven't played many Bioware RPGs except NWN, Kotor and Mass Effect and, aside from ME, none of them really had any significant party-interaction-mechanic or romance that I recall.
    It's pretty easy to miss in KotOR, but it's definitely there.

    It's between the internet and HK47.

    Not really. I mean, really, but not what I was referring to.

  9. #9
    Member
    Registered: Jan 2001
    Location: the Sheeple Pen
    It's been a looooong time since I played KotOR, but wasn't there some romance stuff too? I haven't played Mass Effect (yet) or NWN so don't know about those.

    edit: got ninja'd by Pyrian, but I don't even know what his reply is supposed to mean

  10. #10
    Kotor and NWN had the exact same romance subplot, which was hard to miss unless you were playing a female character AFAIK.

  11. #11
    Member
    Registered: Aug 2004
    Quote Originally Posted by Jason Moyer View Post
    Kotor and NWN had the exact same romance subplot, which was hard to miss unless you were playing a female character AFAIK.
    I haven't played a female in KotOR - I heard it was actually kind of annoying. But as a guy, the romance subplot could be as little as an optional dialog that doesn't make much sense as a light-side player. Don't take it, no subplot.

  12. #12
    The romance subplot basically happens if you talk to the main female lead in either game at all, *especially* if you use the paragon/lightside/lawful/whatever choices. I FIND MYSELF STRANGELY ATTRACTED TO YOU. WE MUST CONTROL OUR FEELINGS. OUR LOVE IS FORBIDDEN. NOW I'M EVIL. NOW I'M BETTER. LET'S MAKE OUT.

    Playing as a female you just end up accidentally romancing Kaiden or Carth or whatever the name of the troubled sensitive male is in whichever Bioware game you're playing.

  13. #13
    Member
    Registered: Jun 2004
    Hmm I'd draw a line between the "you + leading female" romance and "party member" romance. First is kind just part of the main story (like in most movies) even if optional, while the latter is really what I meant in my original post about inner-party interactions. Heck, in NWN (vanilla) you only get one party member and they're pretty much just your extra axe or skillbox depending on whom you choose.

  14. #14
    Member
    Registered: Mar 2006
    Location: Hamilton, New Zealand
    As far back as Baldur's Gate II, Bioware games have had multiple romanceable characters. If you're playing as a male that is.

  15. #15
    Member
    Registered: May 2004
    Quote Originally Posted by Yakoob View Post
    Heck, in NWN (vanilla) you only get one party member and they're pretty much just your extra axe or skillbox depending on whom you choose.
    You could still talk to (and romance) them, in a very typical Bioware way: "we have reached a new chapter; tell me more about you".

  16. #16
    Member
    Registered: Jul 2007
    Location: free koki
    Well, it's good to hear that BioWare aren't setting out to fix everything that was shit about Dragon Age 2. What's coming through the grapevine is that you still can't just stop and talk to your party members anywhere, like you could in Origins.

    "Go talk to Varric at the Hanged Man." But he's, like, right here, man!

  17. #17
    Member
    Registered: Nov 2003
    The first time that happened I figured it was for some set piece cinematic, then it happens with all the characters, the most annoying of which wasthe gay elf dude Fenris' house.

    DA 2 was nowhere near as bad as it was made out to be, but it did come across as a very cheap sequel. For similar reasons people raged about ME3 which also wasn't as bad as made out, but could have been so much better with just a little bit more thought put into the writing.

    With DA2 you had characters who seemed really interesting, but were not fleshed out adequately, or pointless cameo's from the previous games because Your actions matter

    Edit: Also, whoever redesigned Flemeth played way too much warcraft.


    There is a similarly annoying thing with The Old Republic where you complete a class quest and have to talk to some random guy, then go somewhere else to do the same then back to your original location. All the while eating up a good 5-10 minutes of load times just to hand in a quest.
    Last edited by DaBeast; 11th Sep 2013 at 11:46.

  18. #18
    Apparently party members no longer auto-heal outside of combat. Which is weird, since that was one of the few mechanics Bioware added to their modern games that was actually an improvement.

  19. #19
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Better version of the same presentation from PAX a couple months back. I like the cues that they're taking from The Witcher in regards to combat; TES for world design, questing and exploration; Assassin's Creed for army/resource building.

    Last edited by EvaUnit02; 13th Nov 2013 at 14:16.

  20. #20
    Member
    Registered: Dec 2008
    Location: Budapest, Hungary
    Quote Originally Posted by EvaUnit02 View Post
    I like the cues
    You're part of the problem.

  21. #21
    Cuddly little misanthropic hate machine
    Registered: Aug 2004
    Location: someplace better than this
    he's baaaaaaaaack

  22. #22
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    R
    Quote Originally Posted by Gabucino View Post
    You're part of the problem.
    Do you even game? Better head back to the Thiefgen autism ward before you hurt yourself, Owl City.

  23. #23
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    It's Gabucino - response not required.

  24. #24
    Member
    Registered: Mar 2005
    Location: Netherlands
    Quote Originally Posted by EvaUnit02 View Post
    R

    Do you even game? Better head back to the Thiefgen autism ward before you hurt yourself, Owl City.
    Calling someone autistic is really your favorite way to insult someone, isn't it? You do it all the damn time and I really don't like it.

  25. #25
    Cuddly little misanthropic hate machine
    Registered: Aug 2004
    Location: someplace better than this
    His favourite insult is "fat Americans inhaling cheeseburgers" -- autism is #2. I don't even get the Owl City thing.

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