TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 5 of 8 FirstFirst 12345678 LastLast
Results 101 to 125 of 179

Thread: "No Man's Sky" is procedural sci-fi exploration, and *purdy*.

  1. #101
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Might not be for everyone, but I'm totally in love with this game. The most time I've spent on one planet is probably close to 10 hours now, just exploring and finding cool shit, hiding from radiation storms and tracking down the last few animals to scan.

    I've got a swanky new 28-slot ship, and a mega machine-gun multi-tool. I'm fluent in 2 alien languages and making headway on a third. I've been severely outnumbered by space pirates and won. I've run mad gauntlets on high security planets, farming gravitino balls from under the sentinels' noses, desperately jetpack-boosting away from laser fire. I've found planets with vast square arches and twisting ribbons of rock in the sky. I've been lost, fifteen minutes walk from my ship in a firestorm, alternating between hiding underwater where it's cool until my oxygen runs out and jetpacking out of the water for as long as my thermal protection lasts to restock my air. I've traded millions of units-worth of rare artifacts that I found in a cave. I've carved smiley faces into mineral deposits. I even named everything in an entire star system after Eighties hits.








    Haters gonna hate, but this game is excellent.

  2. #102
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    That post has made me want to progress. I still think it can go either way. I may be making a mistake playing it on my laptop rather than on the home computer, but that's hundreds of miles away right now.

  3. #103
    Performance makes all the difference. All I have at the moment is a laptop but it plays well if I set the resolution to 720p...not much of a loss on a 14 inch screen.

    It helps for me that I was going into it thinking of it as a survival/exploration game This really is not a game for anyone looking for something that is "engaging" in the traditional sense. However it is extremely immersive. Turning the game on and hopping around a few different scenic planets is somewhat cathartic when you have a few extra minutes to spare after a high stress week.

  4. #104
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    I'm finding it fills a sorely-needed niche - it's a relaxing, casual space game. In my experience, most space games are hardcore, mega-learning-curve simulators vomiting spreadsheets at you. This is just totally chilled out by comparison.

  5. #105
    Member
    Registered: May 1999
    Location: on the socio path
    How does it compare to Starflight?

  6. #106
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Not usually a fan of these "E3 trailer vs actual gameplay footage" videos, but this one is too good not to share.


  7. #107
    That was perfect.

  8. #108
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    Brilliant.

  9. #109
    Member
    Registered: May 2004
    Played about 8 hours and so far I'm not really feeling it. Doesn't help that the gameplay is very clunky with plenty of annoyances, big and small. All in all, it feels like a 20 dollar indie game priced and hyped like a triple-A game.

    The inventory system is probably the most irritating and actively works against exploration -- you find something cool but then you can't keep it because it would take up a slot. And everything competes for the same small amount of space -- equipment, equipment upgrades, life support/hazard suit fuel, crafting materials, the items that you craft.

    Then there's the fact that you can't really explore a place other than stumble around and hope to find something good. As far as I saw, there are no unique landmarks to serve as reference points. Oh yes, there are the beacons/waypoints to guide you to a few places of interest, but if you happen to find an interesting place on your own, there's no easy way you can mark it on your map and return to it later (unless I'm missing something).

    Furthermore, for me the survival aspects/resource management are rather annoying. It's not difficult to find the materials to keep your stuff going, but they run out so fast that you can't really concentrate on any one task without regular interruptions. For example, you can't just mine a pillar, you also have to stop every so often and go to your inventory to fuel your mining laser.

    Oh, and the combat also sucks, but I didn't care about that anyway.

    The alien encounters are interesting, although I'm finding that the CYOA aspect of the game isn't really as well done as, say, in King of Dragon Pass. The monolith ones are probably the best so far, but the NPCs are somewhat underwhelming, especially the ones in the ships. You meet an alien and all you can do is trade? No gossip? No chance to learn about the culture? This would probably have been the cheapest part of the game to make and it would have helped to flesh out the races quite a bit more. And it could have even tied into the gameplay -- for example, learning that a certain gesture is offensive or that a particular food is considered to be a delicacy might have helped you get a more positive reaction in future encounters.

    Also, I like the language learning a lot, although I feel that they could've done a bit more here as well. Something like the lizardman language in Ultima Underworld or Gostakian English would probably have been too hardcore, but just collecting words is perhaps a bit too simple. Maybe there could've been something like a vocabulary list or conversation library where you attempt to match/guess the words yourself.

  10. #110
    Member
    Registered: May 2004
    Quote Originally Posted by Abysmal View Post
    How does it compare to Starflight?
    Apples and oranges?

  11. #111
    Member
    Registered: May 1999
    Location: on the socio path
    Was kinda hoping for a true spiritual successor. Guess we got a $60 casual chill game.

  12. #112
    Member
    Registered: May 2004
    Well, there's Star Control 2. Also, Space Rangers, but it's very badly translated.
    Last edited by Starker; 16th Aug 2016 at 16:23.

  13. #113
    Member
    Registered: Aug 2004
    And now Penny Arcade is jumping in...

    https://www.penny-arcade.com/comic/2...-infinitesimal

    The sad part is how much less derpy Gabe's creation is compared to the one in that video henke posted.

  14. #114
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand

  15. #115
    Member
    Registered: May 2004
    That one at 5:20 is actually not a lie -- you can definitely see the aliens land and take off and offer to buy their ships in the game.

    Also, despite that clickbait video title, the game is actually nothing like Aliens: Colonial Marines. For all its flaws, it actually is a coherent game that mostly works and approximately corresponds to what a small indie team would be capable of. It just falls short of expectations, some of which were inferred from vague statements or completely made up.
    Last edited by Starker; 17th Aug 2016 at 16:03.

  16. #116
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    This is a review that seems to get it: http://kotaku.com/no-mans-sky-the-ko...iew-1785383774

  17. #117
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    Maybe I've been unlucky with planets, but I think I may be done with the game.
    It's just too grindy and the variation is so superficial that it stops feeling like variation after a while.
    Also, the exact same drop crates and base structures on every single planet kind of removes any feeling of this being an undiscovered universe.
    It simply feels like playing an a RNG with precisely zero soul. Add to this to really poor quality of life issues the game has and I just don't have the patience to sit through the loading screen to start it up again.

    I've put in more than 2 hours to get to this stage, so I can't get a Steam refund by the normal route, but I've read I may be able to apply for one on the basis of owning it less than 2 weeks.
    I can't believe this went on sale for €60.

    [EDIT] Except now I read that Kotaku review and am wondering if I should wipe my save and try a different approach.
    Last edited by faetal; 18th Aug 2016 at 06:33.

  18. #118
    Administrator
    Registered: Sep 2001
    Location: above the clouds
    The review there is interesting, but I don't think I want to drop 40 on it. I'd have expected it to be around 20. I've not followed the hype at all but I couldn't understand the price. On the other hand I've probably paid more for simpler games 25 years ago. Perhaps there are just so many games these days the expectations are greater.

  19. #119
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    Well I've started again and this time I'm just walking the planet's surface playing Pokemon and trying to absorb the atmosphere a bit. Can't say I'm blown away, but it's certainly more interesting and involving to actually try to come up with names for things. I'm going at it like a scientist and just calling them things like "Tree-like bulbous trunk spines plus date and time", which is making me think more about the physical characteristics of stuff. I'm leaving the mineral names as they are though, because fuck that shit.

  20. #120
    Member
    Registered: Jul 2001
    Location: cesspool
    Quote Originally Posted by henke View Post
    Not usually a fan of these "E3 trailer vs actual gameplay footage" videos, but this one is too good not to share.


    Yesterday I lold at this for like half an hour.

  21. #121
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    I renamed a few phallic rocks to "hardonite" and suchlike at first, but beyond that, a rock is a rock.

  22. #122
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    It's definitely way better to avoid using the ship where possible as the increased time navigating the landscape reduces the frequency of how often you see the ubiquitous assets and gives you more time with the procedural ones. Still greatly disappointed by how shallow the game is, but it's fun enough to eke a few more hours out of at the moment.

  23. #123
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    It's been interesting following this game's release. Seems like a deeply flawed title that has turned some reviewers into apologists and left scrambling to justify the hype they've been giving it for some time now. Sorta sad when a game isn't just fun on it's own, but instead you're forced to say "well, maybe if I play it this way, it'll be worth 60 bucks (or at least 45 or maybe 30)."

  24. #124
    Member
    Registered: May 1999
    Location: on the socio path
    It really comes down to that price. It feels more suitable as a "pay $15 or more" humble bundle incentive. Not sure how the studio who brought us Joe Danger got to "we're making AAA-equivalent content now". Maybe they just envied The Witness.

  25. #125
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    Criticism aside, it appears they did pretty much get away with it for the opening week, so their strategy technically worked.

    I think they cashed in just making a game type lots of people want but they were the first one in town. I see lots of clones coming in the next few years that I bet will be better, but they won't get that boost for being first.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •