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Thread: "No Man's Sky" is procedural sci-fi exploration, and *purdy*.

  1. #176
    Is there any way to move vehicles between planets? The feature sounds neat but I don't see what purpose it serves unless you could have a vehicle dropped in from your freighter.

  2. #177
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    In the latest update they added the ability to build exopads anywhere, not just at your base. So yeah you can deploy on any planet, but you still gotta cough up the materials for the exopad.

    Those vehicles were unwhelming tho. Seriously. To accelerate you don't push the right trigger, instead you push forward with the left stick! And as if that crime against videogame-vehicle-controls wasn't enough, you also don't really turn, instead you use the right stick to look in the direction you wanna go and then accelerate to make the car just swivel around in that direction. It's like the Halo warthog, but somehow even less dynamic and fun. Just utterly disappointing. Even half a year after release and with all the hype deflated, NMS still managed to find a way to disappoint this new player.
    Last edited by henke; 20th Mar 2017 at 14:09.

  3. #178
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    I tried revisiting this recently, and the squeals/squawks coming from some of the indigenous life on the initial planet was so loud and annoying and grating (to me and more importantly, my wife), I just couldn't take it anymore and ragequitted. It's a minor thing, but I can't imagine anyone rigging up that scenario and saying - that sounds good! Maybe I'll reroll a new game later down the road.

  4. #179
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    Yeah, I'm thinking I'll maybe come back to it once it's had enough patches to make it feel fresh again.

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