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Thread: "Citadel of Douro" updated with newDark 0.1/ 02-02-14

  1. #1
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)

    "Citadel of Douro" updated with newDark 0.1/ 02-02-14

    "Citadel of Douro" has the following changes (06-01-2018):

    -loot goal fixed
    -added a new goal (back to starting point)
    -replace the single room brush for multiple room brushes for each area and room
    -fixed some readables with grammar errors
    -fixed some brushes
    -adjusted some textures
    -fixed some objects physics dimensions
    -Added Ricebug Walktrough
    -updated to NewDark 1.25


    Here's the mission updated:

    https://drive.google.com/file/d/1MKH...ew?usp=sharing
    Last edited by Cardia; 6th Jan 2018 at 04:32.

  2. #2
    Thanks Pedro !
    I'm gonna play it today

  3. #3
    Member
    Registered: Apr 2006
    Location: France, Paris
    Gracias Pedro \o/
    Will try it as soon as possible.

  4. #4
    Member
    Registered: May 2009
    Location: Germany
    Thanks for the update !
    However, I will wait for a corrected version
    The german resources are found in a subfolder called 'German language' and the italian resources ended up in 'books\italy'.
    (Btw: Vadrigars Prison - NewDark has the same issue with the italian resources)

    Please repackage it and make sure that all resources specific to english go into english subfolders
    (e.g. books\english, intrface\english, intrface\miss20\english, etc..)
    and then put the italian and german subfolders beside them.
    Is the .cow file inside the zip needed for anything?

    EDIT: Berlin.str is missing for the italian language.
    Maybe someone can translate it - and add it.
    Last edited by gnartsch; 25th Jan 2014 at 06:24.

  5. #5
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by gnartsch View Post
    Thanks for the update !
    However, I will wait for a corrected version
    The german resources are found in a subfolder called 'German language' and the italian resources ended up in 'books\italy'.
    Please repackage it and make sure that all resources specific to english go into english subfolders
    (e.g. books\english, intrface\english, intrface\miss20\english, etc..)
    and then put the italian and german subfolders beside them.
    Is the .cow file inside the zip needed for anything?
    There won´t be anymore updates.

  6. #6
    Member
    Registered: May 2009
    Location: Germany
    Hi cardia1, please don't take this as an offense,
    but why do you take the time to update your missions and add support for multiple languages
    if players have to mess with the zip in order to rearrange the italian or german files themselves
    in order to get it working?
    We really appreciate it, but taking the time to get the packaging cleaned up does not take all that much time
    and guarantees that every loader will be able to install the mission as expected.

    Can I help with that?
    Here are the complete books, strings & intrface folders as they need to be in order to work for all loaders and languages.
    (The existing folders in the ZIP must be entirely deleted and repaced with them)
    http://www.gnartsch.de/Thief-FM/beta...Dark-texts.zip

    The italian BERLIN.str (thanks to Google Translate) is included there already as well.


    Greetings,

    gnartsch

  7. #7
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by gnartsch View Post
    Hi cardia1, please don't take this as an offense,
    but why do you take the time to update your missions and add support for multiple languages
    if players have to mess with the zip in order to rearrange the italian or german files themselves
    in order to get it working?
    We really appreciate it, but taking the time to get the packaging cleaned up does not take all that much time
    and guarantees that every loader will be able to install the mission as expected.

    Can I help with that?
    Here are the complete books, strings & intrface folders as they need to be in order to work for all loaders and languages.
    (The existing folders in the ZIP must be entirely deleted and repaced with them)
    http://www.gnartsch.de/Thief-FM/beta...Dark-texts.zip

    The italian BERLIN.str (thanks to Google Translate) is included there already as well.


    Greetings,

    gnartsch
    Danke Gnartsch, das hast du recht, das war dumm von mir, viele danke fur deine hilfe

    ich habe dein name im credits list geschrieben

  8. #8
    Member
    Registered: Oct 2003
    Location: Nampa, Idaho
    One thing I try to do is let the translator DL and play my mission to ensure there are no problems. 'Nuff said.

  9. #9
    d. 2014
    Registered: Oct 2011
    Location: lancashire north of england
    any more mirrors,,this one don't work for me,,

  10. #10
    Member
    Registered: May 2009
    Location: Germany
    Thanks, cardia1 !
    This new version works out of the box like a charme.
    ... there seems to be an issue with italian, though.
    goals.str lists only 2 goals for italian, but 8 for english and german.
    Have the italian goals & texts been updated for this mission?
    If not, then italian players might have quite a few difficulties.
    Since the readme had an italian briefing, I assumed that this language is still fully supported.

  11. #11
    Member
    Registered: May 2008
    Location: Southern,California
    downloading now,will be playing it in 2 min

  12. #12
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by gnartsch View Post
    Thanks, cardia1 !
    This new version works out of the box like a charme.
    ... there seems to be an issue with italian, though.
    goals.str lists only 2 goals for italian, but 8 for english and german.
    Have the italian goals & texts been updated for this mission?
    If not, then italian players might have quite a few difficulties.
    Since the readme had an italian briefing, I assumed that this language is still fully supported.
    Italians will have to play the old version

    here´s an updated version with italian goals.str removed:

    http://www68.zippyshare.com/v/45257032/file.html


    Danke Gnartsch
    Last edited by Cardia; 26th Jan 2014 at 05:21.

  13. #13
    Member
    Registered: May 2008
    Location: Southern,California
    need some help where is horn and skull i got the rest complete,i love the mission so far

  14. #14
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by downwinder View Post
    need some help where is horn and skull i got the rest complete,i love the mission so far
    As for the Horn, it can be found in the merchants house, the one in front of the pub and as for the skull look in the castle , right above the dinning room

    Hope this helps

    Glad to know you enjoy it

  15. #15
    Member
    Registered: Jun 2010
    Location: A Former Forest
    Congrats Pedro for the release. You PM'd me to see if I had some files still saved. I hope you found these elsewhere. I haven't signed in for a while, so I did not see the PM.

    I hope other players like this one. It is very open. Cardia1 likes to use music as a mood maker. I play his FMs more for the mood than the game play. Sort of a Zen trip :-)

  16. #16
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by bjack View Post
    Congrats Pedro for the release. You PM'd me to see if I had some files still saved. I hope you found these elsewhere. I haven't signed in for a while, so I did not see the PM.

    I hope other players like this one. It is very open. Cardia1 likes to use music as a mood maker. I play his FMs more for the mood than the game play. Sort of a Zen trip :-)
    Many thanks Bjack, now offtopic, what do you think of this music for my next t2 project:

    http://www.youtube.com/watch?v=UbaW9K0rpg0

    I plan to construct a small Romantic and romantic temple inside a Forest

  17. #17
    Member
    Registered: Jun 2010
    Location: A Former Forest
    Quote Originally Posted by cardia1 View Post
    Many thanks Bjack, now offtopic, what do you think of this music for my next t2 project:

    http://www.youtube.com/watch?v=UbaW9K0rpg0

    I plan to construct a small Romantic and romantic temple inside a Forest
    Good choice. Very atmospheric.

  18. #18
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Can anyone host this mission to Thiefmissions.com ?

  19. #19
    Member
    Registered: Nov 2006
    Thiefmissions hasn't been updated in a few months.

  20. #20
    Member
    Registered: Aug 2003
    Location: Deep in the Heart of Texas!
    Great looking update Cardia1 BTW stuck though is there a hint for the combination code? I am low on loot.

    P.S. I got onto the outer walls of the map and there was a door that went nowhere and many rooms that looked like you had ideas to maybe use? anyway I have enjoyed looking around where I was not supposed to

  21. #21
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by pwl View Post
    Great looking update Cardia1 BTW stuck though is there a hint for the combination code? I am low on loot.

    P.S. I got onto the outer walls of the map and there was a door that went nowhere and many rooms that looked like you had ideas to maybe use? anyway I have enjoyed looking around where I was not supposed to
    Hi Pwl, can you show me a screenshot of the place where you were able to across.

    as for the code combination, there´s a hint under the bed in te room across the room with the code

  22. #22
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by pwl View Post
    Great looking update Cardia1 BTW stuck though is there a hint for the combination code? I am low on loot.

    P.S. I got onto the outer walls of the map and there was a door that went nowhere and many rooms that looked like you had ideas to maybe use? anyway I have enjoyed looking around where I was not supposed to
    Hi Pwl, can you show me a screenshot of the place where you were able to across?

    as for the code combination, there´s a hint under the bed in te room across the room with the code

  23. #23
    Member
    Registered: Aug 2003
    Location: Deep in the Heart of Texas!
    Hey Cardia1 the place where I was able to mantle up was on the sign for the two outdoor showers it says something about showers for the poor or homeless

  24. #24
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by pwl View Post
    Hey Cardia1 the place where I was able to mantle up was on the sign for the two outdoor showers it says something about showers for the poor or homeless
    Thank you! i have just receive the pictures you sent me.

  25. #25
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Here´s "citadel of Douro" updated, wall by the public shwoers is no longer climbable:

    http://www16.zippyshare.com/v/75523249/file.html

    Thank you Pwl

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