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Thread: System Shock Infinite 2.4

  1. #26
    Member
    Registered: Nov 2013
    Quote Originally Posted by icemann View Post
    You got a mention over on RPS I see. Well done.
    Aha yeah, I like the way that blogger summarizes the story: "Goggles and Marie, who is now a 'time ghost', struggle to break a time loop while rediscovering their past lives". I could have never said it better. )

  2. #27
    Member
    Registered: Nov 2013
    Version 1.8 is in the making! Here are the planned features:

    - Updated videos, including a new memory and two endings.
    - The remade True Ending is a proper sequel to the mod's storyline.
    - The Song of the Many subquest: sabotage Shodan's plan and side with the Many.
    - Anatoly Korenchkin, herald of the Many, is aware of your mission and clashes with you in a number of new cutscenes.

    Here are some preview screenshots from the vids:





    Last edited by xdiesp; 5th Jul 2014 at 11:21.

  3. #28
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Sounds interesting. Surprised no`ones reported back on it. Wonder if SCP will work with it.

  4. #29
    Member
    Registered: Mar 2005
    Location: Netherlands
    When the SCP is out, I will first do a replay of SS2, then I'll try SS2 Infinite.

  5. #30
    Zombified
    Registered: Sep 2004
    Quote Originally Posted by icemann View Post
    Wonder if SCP will work with it.
    nope, as both are full gamesys/map mods. any SCP fix deemed useful will have to imported into Infinite manually. a changelog will be available, so it shouldn't be that difficult.

  6. #31
    Member
    Registered: Nov 2013
    At the moment I'm still knee-deep in the logs and videos to make, but afterwards I will see after compatibility with the SCP. The easiest thing, for me, would be editing the SCP maps while keeping my current gamesys.

  7. #32
    Member
    Registered: Nov 2013
    Here is some resources for those curious about 1.8 development:

    - Storyboards for the biggest video yet: https://www.dropbox.com/s/t8unl9drjy...oryboards.html
    - Script for revamped antagonist Korenchkin: https://www.systemshock.org/index.ph...73773#msg73773
    - Video of cyberspace, which is a new event when you "hack an old rig":


  8. #33
    Member
    Registered: Nov 2013
    Development on the next version of Infinite continues, below you can see the next 7 maps of the Cyberspace feature (videos were taken during the debug phase). Further below instead, the prototype for the new "tears in protoreality".

    Cyberspace #2: https://www.youtube.com/watch?v=kM4rY4flIFA

    Cyberspace #3: https://www.youtube.com/watch?v=IVxN1MSZnok

    Cyberspace #4: https://www.youtube.com/watch?v=ApftdDT7zXQ

    Cyberspace #5: https://www.youtube.com/watch?v=Y78qQH2A5MY

    Cyberspace #6: https://www.youtube.com/watch?v=ls5wjFz8dd8

    Cyberspace #7: https://www.youtube.com/watch?v=bW7aMPXSHe8

    Cyberspace #8: https://www.youtube.com/watch?v=7x0jsZOIQyo


  9. #34
    Member
    Registered: Nov 2013
    More v2.0 previews:




  10. #35
    Member
    Registered: Aug 2005
    Location: Wisconsin
    Will 2.0 be the final version? I've been putting off playing it waiting for a definitive version.

  11. #36
    Member
    Registered: Nov 2013
    Quote Originally Posted by GodzillaX8 View Post
    Will 2.0 be the final version? I've been putting off playing it waiting for a definitive version.
    Yes, no more content will be added later save for bugfixes and compatibility patches.

  12. #37
    Member
    Registered: Nov 2013
    The project was on hiatus for two months, due to some personal mess, but lately it's been rekindled. The overhaul of dialogues and videos is almost complete, then betatesting will follow.

    Here you have some of the work from our new voice actors: Ceamonks as Anatoly Korenchkin, Bikerdude as Corporal Shephard and Yandros as Captain Diego join the cast of Phantasmagore as Marie Delacroix and ShephardReborn as the player.



    More:
    https://www.youtube.com/watch?featur...&v=_SYEUiYg6ks
    https://www.youtube.com/watch?featur...&v=lriXkbHMeok
    https://www.youtube.com/watch?featur...&v=UVseqjRw174

  13. #38
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Personally I prefer to play the final final version of things. So I'll wait till the absolute final version of this is out, then give it a play.

    Is there any enemies in the cyberspace sections? Looked more like a stress free, enemy free environment from the video a few posts up.

    Does look like you've put in a ton of work on new levels. Hope it all makes sense story wise, with all the tears etc. I assume there's a ton of new audio logs? Since if it's parallel universe territory then things would be going differently (and thus reach different outcomes) in each of the separates tears (just as in Bioshock Infinite).

  14. #39
    Member
    Registered: Nov 2013
    Quote Originally Posted by icemann View Post
    Personally I prefer to play the final final version of things. So I'll wait till the absolute final version of this is out, then give it a play.

    Is there any enemies in the cyberspace sections? Looked more like a stress free, enemy free environment from the video a few posts up.

    Does look like you've put in a ton of work on new levels. Hope it all makes sense story wise, with all the tears etc. I assume there's a ton of new audio logs? Since if it's parallel universe territory then things would be going differently (and thus reach different outcomes) in each of the separates tears (just as in Bioshock Infinite).
    We're almost there, all I need is another movie and more tests. There's a colour-coded expressway in Cyberspace, to get to the mission objective asap. But if you want to get all cybermodules, you need to explore and avoid\kill several traps like "sphere" mines (on a path, or tracking), "triangle" turrets (weak, strong, or to be hacked), and an enemy humanoid in the finale.

    Story wise, you meet all characters in the campaign: selecting their tear, will advance their specific subplot. I usually say that 1.0 adds Marie to the game. 2.0 adds too Goggles, Korenchkin, Diego and this new marine "Shephard".


  15. #40
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Are there choices you make that branch the tear off into different directions? or is it fixed?

  16. #41
    Member
    Registered: Nov 2013
    Quote Originally Posted by icemann View Post
    Are there choices you make that branch the tear off into different directions? or is it fixed?
    Yes, every tear is a short "choose career" map. 8 tears with 3 choices. Each advances the story of a character, changing the current deck slightly. Marie's removes gore\damage\bodies and adds friendly marines; the Many replace corpses with lootable eggs; Shephard's removes gore\etc, add cybermodules and hostile marines.


  17. #42
    Member
    Registered: May 2013
    Location: New Zealand
    Quote Originally Posted by xdiesp View Post
    The project was on hiatus for two months, due to some personal mess, but lately it's been rekindled. The overhaul of dialogues and videos is almost complete, then betatesting will follow.

    Here you have some of the work from our new voice actors: Ceamonks as Anatoly Korenchkin, Bikerdude as Corporal Shephard and Yandros as Captain Diego join the cast of Phantasmagore as Marie Delacroix and ShephardReborn as the player.



    More:
    https://www.youtube.com/watch?featur...&v=_SYEUiYg6ks
    https://www.youtube.com/watch?featur...&v=lriXkbHMeok
    https://www.youtube.com/watch?featur...&v=UVseqjRw174
    Have to say, I kinda feared that my voice would sound a bit out of place(in comparison to the other talented actors involved with this project), but upon seeing it in action, its actually not too bad in practice within the actual game itself. Can't wait to play through this campaign once its completed

    -Anatoly

  18. #43
    Member
    Registered: Nov 2013
    I've released the beta for System Shock Infinite 2.0 here:
    http://www.ttlg.com/forums/showthread.php?t=144861

    All testers are welcome. So far I've playtested it only on the Steam version of SS2, and I'm investigating any incompatibilities with the GOG one too.

  19. #44
    New Member
    Registered: Jan 2015
    Location: A Hot Rainy Country
    Hi guys, been playing System Shock Infinite for some time now and the game is really good. I finished the 1.0 version and just now realized it wasn't this new version (yeah, I already knew this one was here, but I wasn't aware the one I downloaded was the old version), so I'm like in the beginning again, and enjoying this update A LOT! All those new things that were implemented are incredible! The cyberspace that resembles the one in SS1, the choices that changes the gameplay experience in such a way that would give shame to many new games, and the story with all those new endings, all creatively put into the game, giving freedom even to choose sides! Well, you guys deserve something from all of this. It's just too well done!

    But I came here, not only to praise the game, I actually came into a bug while playing, nothing game breaking, just cosmetic that isn't working with me. When an interaction with another character happens, the photos, that should appear at the sides of the screen, don't appear. Actually, they appear, but I can't see them, they just randomly show really fast when I move (except in rare cases where I put the camera in a certain angle and one of them will appear, but if I move, they disappear again). I think it may be because I don't have widescreen, but I'm not really sure, so I came to understand exactly why this happens, and maybe report it, if it's not a known case.

    Thank you guys, the game's amazing!
    Last edited by Phasma; 17th Jan 2015 at 23:02.

  20. #45
    Member
    Registered: Nov 2013
    Hi Phasma, thanks for playing! About your bug, are you using a 4:3 or 16:10 resolution? In that case, you should:

    1) Download the latest beta patch here: http://www.moddb.com/mods/system-shock-infinite

    2) Check inside the \Extras\ folder for the aspect ratio fixes, that convert the photos in 4:3 or 16:10.

    Because the photos default to 16:9. If that's not your case, we'll investigate further! Thanks for any bug report and suggestions you send.

  21. #46
    New Member
    Registered: Jan 2015
    Location: A Hot Rainy Country
    Quote Originally Posted by xdiesp View Post
    Hi Phasma, thanks for playing! About your bug, are you using a 4:3 or 16:10 resolution? In that case, you should:

    1) Download the latest beta patch here: http://www.moddb.com/mods/system-shock-infinite

    2) Check inside the \Extras\ folder for the aspect ratio fixes, that convert the photos in 4:3 or 16:10.

    Because the photos default to 16:9. If that's not your case, we'll investigate further! Thanks for any bug report and suggestions you send.
    Oh yeah, that's exactly it, now it's working alright! I didn't know about the Extras folder and the things there. Thank you very much, and keep up the good work, the FM is really enjoyable!

  22. #47
    Member
    Registered: Nov 2013
    Due to the increasing size of the patch, the main installation file for System Shock Infinite has been updated:

    Downloads: http://www.moddb.com/mods/system-shock-infinite

    It features more bugfixes, upgraded cinematics and lowered difficulty. 2015 Mode is also available for those who wish to lower it even further.

  23. #48
    Member
    Registered: Nov 2013
    Beta 9 patch is now available, now the mod is fundamentally complete.

    Main File: http://www.moddb.com/mods/system-shock-infinite
    Beta 9 patch: if unavailable on moddb, get it from https://db.tt/tIY37U7E

    Here's the new extended trailer:



    Quote Originally Posted by icemann View Post
    Are there choices you make that branch the tear off into different directions? or is it fixed?
    Here's an update about the branching story! Every tear can be "tuned" to either the Delacroix, Korenchkin or Shephard timelines to get different cutscenes and level modifications. It used to be that if you selected all tears of the same kind, you would get its special ending: now there are secondary objectives for that too, and you can achieve up to 5 of these for a massive finale.


  24. #49
    Member
    Registered: Aug 2005
    Location: Wisconsin
    Quote Originally Posted by xdiesp View Post
    2015 Mode is also available for those who wish to lower it even further.
    Does this turn it into a movie, like other modern games?

  25. #50
    Member
    Registered: Nov 2013
    Tomorrow the full version of 2.0 will be released.

    Quote Originally Posted by GodzillaX8 View Post
    Does this turn it into a movie, like other modern games?
    That difficulty option was later implemented in the difficulty settings, where monster health varies dynamically.

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