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Thread: There's an OCULUS RIFT on my FACE :D

  1. #576
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    I have bought Star Trek as threatened above, and it's very, very good, but I haven't played much more than the tutorial as I'd really rather play it with friends.

    My one bugbear is that the control panels are maybe placed a little too low, and quite often I'll hit my chair's arms while trying to reach a control in VR. I suppose the solution is an armless chair, but I'd prefer to be able to adjust where the panels sit in relation to me in-game. I suppose a way around this might be to centre the view before sitting down, but I could imagine it causing all sorts of animation weirdness.

  2. #577
    Member
    Registered: Apr 2002
    Location: Landahn

  3. #578
    Member
    Registered: Apr 2001
    Location: Switzerland
    Malf and henke (and anyone else who's got VR): not sure if you're interested, but you may want to check out the Quake VR mod (http://phoboslab.org/log/2016/05/quake-for-oculus-rift). I think I may have mentioned it before, but I'm not sure if you've tried it out. I don't remember the details, but it was a bit fiddly getting it to work, added to which there are a number of control options that very much change how it plays. I ended up playing with KBAM and half decoupling head and gun movement, ending up with a setup similar to Metroid Prime on the Wii: if you move your gun a little, you change where you aim but you don't turn; only once you move your gun beyond a certain angle do you actually turn in the game. (You can look around freely, but this doesn't change where you aim or which direction you move in.)

    It's not something I'd play for longer than half an hour or an hour, but I thought it worked pretty well as a proof of concept of how a classical FPS could work in VR.

  4. #579
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Quote Originally Posted by Thirith View Post
    I ended up playing with KBAM and half decoupling head and gun movement, ending up with a setup similar to Metroid Prime on the Wii: if you move your gun a little, you change where you aim but you don't turn; only once you move your gun beyond a certain angle do you actually turn in the game. (You can look around freely, but this doesn't change where you aim or which direction you move in.)
    Ah yes, that's how it worked in HL2 VR as well! Didn't you get any nausea from this though? I think I most likely would, but I'll definitely give it a spin when I have the time.

  5. #580
    Member
    Registered: Apr 2001
    Location: Switzerland
    I didn't get any nausea, but I seem to be mostly nausea-proof. The two times I felt somewhat uncomfortable (though not greatly so) in VR were when I played some Minecraft while standing up (there's something about the sliding movement that doesn't work 100% for me, but it may well just be a question of getting used to it) and when I watched some VR video that had the camera move in one direction while panning in another, with nothing coming even close to a fixed visual reference. For me, the Quake gun provided at least some sort of reference point, a bit like a cockpit in sims.

  6. #581
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Tried it. Yeah no, I couldn't make it further than the second level before the familiar cold sweat followed by nausea crept up. :/ I envy you, Thirith.

  7. #582
    Member
    Registered: Apr 2001
    Location: Switzerland
    What kind of control scheme did you use?

  8. #583
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Blended, KBAM.

  9. #584
    Member
    Registered: Apr 2001
    Location: Switzerland
    Shame. It's something I find both fascinating and utterly weird re: VR - how the things that make people queasy or uncomfortable can be wildly different from one person to the next.

    I guess we won't be playing Quake VR deathmatch on Saturday then, right?

  10. #585
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Heh. No.

    edit: but do go ahead and nab a free copy of Payday 2, if you don't have it. We can add that to our lineup at some point.

  11. #586
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    The Oculus Summer Sale is on!

    https://www.oculus.com/experiences/s...9181121843636/

    I picked up the "Summer Sale Bundle". 4 games for 70. Edge of Nowhere and The Climb have been at the top of my VR wishlist for a while. Raw Data I actually played when it was free on Steam for a weekend, it was solid a solid enough shooter, though I could take it or leave it really. Finally, Landfall is a twin-stick shooter which looks alright and has good reviews, so sure, I'll give it a go.

    Apparently Daily Deals will be a thing in this. At the moment it's Arizona Sunshine at -30%, think I'll give it a pass and see if it comes up cheaper in the upcoming Steam summer sale.

  12. #587
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Oh man, I love Ultrawings. Thanks for the recommendation, Thirith! Picked it up a couple days ago and I've been playing it obsessively. Basically it's an arcadey flying game where you do a bunch of challenges(fly through rings, take photos of landmarks, shoot baloons, etc.) in order to get money so you can unlock new airports and buy new planes. I just unlocked the fifth airport(out of 6), and I have 2 planes. A lightweight propeller-powered thingy, and a jet-powered glider. The latter gives you 3 or 4 "jet boosts" with which you can launch yourself up into the air, and then you glide back down, it's a lot of fun.

    The physics are solid and the controls are fantastic. You actually use the motion controls to interact with them, to grab on to the flight stick and the throttle and to turn the knobs and flip the switches of the interface. There's pitch/yaw/roll, rudders, throttle, flaps. You do a short pre-flight procedure every time you take off but it's really just turning on the fuel, flicking on the electricity, pressing the ignition and cranking the throttle. There's enough there to satisfy the fantasy of flying a plane, without getting bogged down in all the complexities and minutiae of a proper flight sim.

    Here I'm poppin' some baloons!


  13. #588
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Lone Echo's multiplayer component "Echo Arena" is in Open Beta on the Oculus Store. I played a couple matches of it, here's how that went:



    I did actually score a goal at one point, but didn't get that captured on video.

    Even if you're not interested in multiplayer shenanigans, I do recommend downloading it and playing the tutorial just to get a taste of the wonderful zero-G movement system they've devised here. It works well, though I think it'd work better if I had room-scale tracking. Sometimes when I try to push off from a surface behind me I end up flying sideways, probably because my sensors loose track of my controller hidden behind my body. Anyway, it's good stuff. It's fun and remarkably nausea-free.

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