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Thread: Dishonored 2

  1. #551
    Member
    Registered: Mar 1999
    Location: I can't find myself
    My second playthrough was Emily refusing the Outsider. But I also went full bore absolutely everyone must die. It wasn't that hard, other than missing a couple of runes that can only be gotten to with powers. The slide kill is kind of ridiculously overpowered.

  2. #552
    I take it you can still upgrade skills, just no powers? Weaksauce.

  3. #553
    Member
    Registered: Mar 1999
    Location: I can't find myself
    What do you mean 'skills'? The slide kill is just like drop kill, you just don't have to be above the person to do it.

    You can upgrade equipment, and you can use bone charms. Runes give you money. Since you don't get powers you don't get bone charm crafting, so it limits the buffs you can get from bone charms.

  4. #554
    By 'skills' I was thinking of the passive powers, I guess. If those are unavailable that's a good thing.

  5. #555
    Member
    Registered: Apr 2008
    As with no detection play-throughs, no powers is also fairly easy to crack if you take a moment to think of your route before hand. I think it would only be massively difficult if you tried it for your first run.

    Obviously spoilers for those who haven't finished the game, but over the holidays I had this guy's speedrun streams on in the background while doing stuff. He quickly went from straight Any% to non-lethal ghost with no powers:


  6. #556
    Member
    Registered: May 2004
    Quote Originally Posted by Jason Moyer View Post
    I don't think the last level was much different on high chaos, although I had multiple ways to complete the very last objective (dunno if this was because of playstyle, how I dealt with the villain, or who I was playing with) one of which was the most awesome, bitchiest thing imaginable. I actually hope the ending I'm alluding to is canon if there's DLC or a third game, and you play as a new character (or Daud again, maybe) dealing with the repercussions of things being fucked in the worst way possible.
    I don't think I encountered this - what was it and how did you trigger it?

  7. #557
    Apparently the trigger is finishing with high chaos; dunno if there are multiple "high chaos" thresholds like in the original game, but anyway, on my Emily playthrough I was given the choice to finish the game by rescuing Corvo, like in a low chaos playthrough or by taking the throne, leaving Corvo imprisoned.

  8. #558
    Member
    Registered: May 2004
    Ah right, I did get that. For some reason i thought you meant it was a way to deal with delilah

  9. #559
    Just finished the Stilton manor, clever idea and fantastic execution. I still find the narrative awfully bland, the characters around me talk more about stuff than I actually see on-screen and do in the game. SR's voice is great, but looks like he had very limited choice in terms of delivery. It's always a world-weary, jaw-clenched guy looking for revenge. Oh, and the voice acting in the Stilton study was almost fanfic-level :/

  10. #560
    Member
    Registered: Sep 2005
    Location: Not Kansas
    Quote Originally Posted by Thirith View Post
    One thing I was wondering: those of you who went for non-lethal runs, did you still try to take care of most or all enemies, or did you mostly evade them?
    I did a couple non-lethal playthrus and each time I decided to save my sleep darts and just ghost around the enemies that weren't really in my way. I did, however, use (as Emily) Far Reach and the non-lethal choke-from-behind a LOT, though. It was quite satisfying to be able to sneak up on enemies and choke them unconscious. At least, for me.

    Quote Originally Posted by froghawk View Post
    Gomna try a ghost run, but it seems insanely hard.
    I did just one ghost run and it was difficult, but not insanely so. I just made sure to save A LOT, especially before I made a critical move. That way, if I was spotted I could go back, reload, and try it again. I also checked the Stats option (main menu) quite a bit to make sure I hadn't a.) accidentally killed anyone (sometimes if you use a sleep dart on an enemy and they fall off of something they'd been standing on the fall can kill them - especially if they land in something that's on fire, so beware), and, b.) hadn't been spotted. It wasn't hard as much as it was time consuming. But well worth the effort, imo. Reminded me so much of TDP & TMA. Good times.

  11. #561
    Member
    Registered: Apr 2001
    Location: Switzerland
    Just finished Jindosh's manor. I was quite intimidated by the level at first, because I thought that each level would lead to a different configuration, rather than switching between two configurations. It's definitely an amazing example of craftsmanship and creativity, though, but I'm not too unhappy that there are also more conventional levels in between.

    Also, I got my crossbow bolts upgraded, so any clockwork soldiers that end up in my path will end up quite headless very soon. If this also means that a handful of guards get chopped up by headless robots, well, so be it.

  12. #562
    Member
    Registered: Apr 2001
    Location: Switzerland
    I solved Jindosh's puzzle lock - yay! (Though I'm a bit annoyed that one clue is worded ambiguously, and I basically had to take a leap of faith that it meant A rather than B in order to solve the riddle.)

  13. #563
    Member
    Registered: Apr 2008
    I had that problem too, and when I finally got the answer (after a bunch of failed attempts), I still wasn't quite sure that I'd figured it out properly.

  14. #564
    Member
    Registered: Apr 2001
    Location: Switzerland
    For me it was this bit that clinched it:
    spoiler:
    "The lady in [color 1] sat left of someone in [color 2]." As long as I assumed that this meant that person A sat somewhere to the left of person B, I was stuck; the other clues narrowed things down, but never enough so I could continue. Once I decided that I'd work from the assumption that it means A sits to the *immediate* left of B, everything else fell into place.

    I'm still wondering if there was another clue that could've got me to the same place if I'd understood it, but I don't think there was.

  15. #565
    Member
    Registered: Apr 2001
    Location: Switzerland
    After the somewhat annoying Dust District (I prefer largely self-contained spaces like e.g. mansions in games such as Dishonored and Thief), I've just arrived at the Cheese Place (aka Stilton Manor) and I already love it - although I have to admit that I'm also a bit overwhelmed by these two overlapping spaces (and by not being able to use the powers I've been relying on). I find the concept absolutely fascinating, though, and it fires off a lot of associations, from China Miéville's The City & the City to my experiences with VR, where I perceive myself to be in one (virtual) space while still being aware of the real space I'm in, i.e. the bedroom.

  16. #566
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Dust District / Stilton Manor's an interesting combination, as I find on repeat play-throughs, the Dust District offers more varied options where the gimmick of Stilton Manor quickly wears thin.

  17. #567
    Member
    Registered: Apr 2001
    Location: Switzerland
    Just finished Stilton Manor and I'm a huge fan. What I especially loved was that
    spoiler:
    there's a third version of the manor, and where the original version felt oppressive and the past foreboding, the revised present version feels like a heavy weight has been lifted. The use of different colours and lighting works so well in this one.
    It's amazingly well done how different the same space feels in its different versions.

  18. #568
    Member
    Registered: Jul 2001
    Location: cesspool
    Having played the demo, more precisely the 1st mission for like 3+ hrs, I can say I'm kind of bored. Even though it seems like the game has all the right components of a proper stealth/action, their sum somehow doesn't quite work. I'd say there is a certain lack of atmosphere and danger, it feels a bit shallow/naïve. Also, I'm not sure why, but it seems like the game induces quite a nausea somehow, maybe coz I'm used to 3rd person for quite a long time.

    PS: Perhaps the main reason why I became bored was an overabundance of objects to frisk if you're a perfectionist. There were a way too many lockers with loot and readables and things like that, I think I spent like 80% of time on frisking. Of course it's my personal psychological problem (can't finish a mission withot proper clean up), but I don't think I'm alone in this.
    Last edited by 242; 18th Apr 2017 at 10:23.

  19. #569
    Member
    Registered: Sep 2001
    Location: Qantas
    Quote Originally Posted by 242 View Post
    Having played the demo, more precisely the 1st mission for like 3+ hrs, I can say I'm kind of bored. Even though it seems like the game has all the right components of a proper stealth/action, their sum somehow doesn't quite work. I'd say there is a certain lack of atmosphere and danger, it feels a bit shallow/naïve. Also, I'm not sure why, but it seems like the game induces quite a nausea somehow, maybe coz I'm used to 3rd person for quite a long time.
    Try increasing the FOV or just sit further away. Most games have a default FOV that is better suited to console players sitting on a sofa across from a TV. When Dishonored 1 first came out, it had a non-adjustable FOV that made me feel disoriented and gave me a headache after a couple hours. Thankfully they fixed that in a patch, otherwise I might not have finished the game.

    PS: Perhaps the main reason why I became bored was an overabundance of objects to frisk if you're a perfectionist. There were a way too many lockers with loot and readables and things like that, I think I spent like 80% of time on frisking. Of course it's my personal psychological problem (can't finish a mission withot proper clean up), but I don't think I'm alone in this.
    That's why we have SS2
    I suffer from hoarding tendencies too, mostly at the beginning of games. Once I level up a bit and have a comfortably full inventory, it starts to go away.

  20. #570
    Member
    Registered: Jul 2001
    Location: cesspool
    Quote Originally Posted by heywood View Post
    Try increasing the FOV or just sit further away.
    That's maybe it. I actually thought that maybe small FOV (it seemed small to me) could induce the dizziness/headache but didn't know it was adjustable.

    On the bright side, combat felt really satisfactory. On the other hand, stealth seemed overly hard on the next-to-last difficulty.

    PS: Also, I should say the demo with the entire first 3 missions is a clever idea. It should be able to hook quite a few.
    Last edited by 242; 18th Apr 2017 at 20:46.

  21. #571
    Member
    Registered: Jul 2001
    Location: cesspool
    The city in the 2nd mission is great. Beautiful and detailed. I think I spent like 5 or 6 hours in the mission already, it's not that big, but lots of places to scour. Somehow reminded me of the first mission in Calendra's Legacy (even though, sincerely speaking, there was a more absorbing atmosphere). Readables are interesting too, thanks God (or perhaps Digital Nightfall ) they all are of proper lenght, just like in Mission X of CoSas. The mission is totally in the spirit of Thief and much much closer to it than Thief 2014 ever was. But why there is such mind-boggling overbundance of the healing items and ammo. I almost always have all maxed out on the 3rd difficulty, even though I use the items quite often. I would remove not just half but like 4/5 оf the restorative items/ammo. Also, notes in the notebook about safe code, are they for mentally defective people? Overall, it seems the game is too guiding and helpful, I'd love the From Software approach here too.

    PS: Just finished the Addermire Institute, and I must say the level is incredibly beautiful and very atmospheric. I had a feeling like I was playing one of the best Thief FMs (yes, I think it's a compliment), but with much better graphics and architecture. If only the game was considerably more difficult and had many decent puzzles... or at least the latter.
    Last edited by 242; 22nd Apr 2017 at 19:27.

  22. #572
    If you've played Thief or Deus Ex or System Shock or whatever I have no idea why you wouldn't just stick the Dishonored games on the hardest difficulty out of the box. That's pretty clearly what they were balanced for. They still aren't particularly hard (the main campaign of the first game is stupidly easy, actually, the DLC and DH2 not so much) but well...you can always turn down the Outsider and see how that goes.

    As far as safe codes go, you're on like the second mission. I don't think any of them are particularly hard to figure out, but they're not all that simple.

  23. #573
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    I started playing this game on Friday. Overall it's pretty good, though I didn't like how the start of it occurs. Your 1st placed into Emily's shoes and then do the tutorial + the first bit in the throne room. Only after that do you get to pick who you want to play as. What the game should have done was get you to pick who you wanted to be from the get go and then have different tutorials + starting bit based on who you picked. This would have been MUCH better. As it stands, that bit is quite jarring since 1 minute your 1 person, then the next your someone else. I went in wanting to play as Corvo.

  24. #574
    Member
    Registered: Jun 2002
    Location: Pacific Northwest
    Quote Originally Posted by Thirith View Post
    One thing I was wondering: those of you who went for non-lethal runs, did you still try to take care of most or all enemies, or did you mostly evade them?

    I'm mainly asking because I'm trying to be mostly non-lethal, but there are bits where, for one reason or another, I go lethal. This morning I played some of the hub leading up to Jindosh's mansion and came upon a bunch of robbers hoping to ambush and rob someone. Seeing how eager they were to off someone for their money, I felt it was time to Domino-and-crossbow their asses, but I was wondering if in a second, non-lethal run I'd basically ignore them completely rather than trying to send them off to slumberland.
    I've been going 100% non-lethal and trying to leave enemies standing wherever possible. That said, I'm terrible at ghosting and haven't managed to do it successfully so far.

    "Non-lethal" does not extend to clockers or bloodflies.

  25. #575
    Quote Originally Posted by Thirith View Post
    Just finished Stilton Manor and I'm a huge fan. What I especially loved was that
    spoiler:
    there's a third version of the manor, and where the original version felt oppressive and the past foreboding, the revised present version feels like a heavy weight has been lifted. The use of different colours and lighting works so well in this one.
    It's amazingly well done how different the same space feels in its different versions.
    There are 4 versions of the manor, actually.
    spoiler:
    One in the present, when you arrive; one in the past; one in the present, if you subdue Stilton and he doesn't get to the meeting / lose his mind; and one more in the present, if you kill Stilton, where his manor is slowly decaying while put on sale.
    Last edited by Judith; 28th Jun 2017 at 05:56.

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