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Thread: Dishonored 2

  1. #601
    Member
    Registered: Oct 2006
    Location: Germoney
    Quote Originally Posted by Jason Moyer View Post
    One thing that was neat about having a voiced protagonist in DH2 was the way your personality changed depending on how you were playing, particularly the little quips you say when examining objects in the world. I thought that was a nice touch.
    Which is something I've yet to pick up on, due to that being the first playthrough. Moar to come likely, if not immediately, then down the months/years. As for Death Of The Outsider reviews, I hadn't done the preload yesterday, but a few are in, atop of the Steam opinions that is. Apparently no real performance issues too (whether that is down to mission/map design, Crack In The Slab!!!!!1 Clockwork Mansion!!!!1 or the engine honed and tweaked, who knows).

    http://www.gameinformer.com/games/di...ne-finish.aspx
    https://www.gamespace.com/dishonored...tsider/review/

    Haven't seen a confirmation about the actual number of missions, but half the size of Dishonored 2 sounds fine enough to me. I can also see myself doing quite a few of those optionally contract assassinations. The open design of this is probably rad anyway... In the main game you can optionally complete the Dunwall area by just sprinting down the main road (my proper style of play took me 3 hours on that). Same on the initial Karnaca docks area. It's either a frantic push to goal or exploration and digging it in to the max. And they let you skip basically the entirety of the Dust District completely, despite it being one of the more specialized areas on that game, what with the faction war going on, and the sand storms rolling in alongside to that fantastic warning sound of horns. That guy giving them a thumbs down for being able to complete their game in between dinner? Arkane doesn't give a hoot -- I mean you could basically blink through the more open areas to where the magic marker points to on D1 already.
    Last edited by samIamsad; 15th Sep 2017 at 03:31.

  2. #602
    New Member
    Registered: May 2017
    DotO looks like a day 1 purchase; provided I know it can run. Anyone playing on a CPU without SSE4? (That is, a pre-Bulldozer AMD, or an early Core 2.)

  3. #603
    Member
    Registered: Mar 1999
    Location: I can't find myself
    They patched out the SSE4 requirement in Dishonored 2 a while back. I would guess that Death of the Outsider would've inherited that, though it's hard to tell since the minspec listed on Steam calls for an octocore FX 8320 (which is also what the minspec still says for Dishonored 2 and that's definitely not what I ran it on).

    Nobody seems to know for sure in the Steam discussions.

  4. #604
    New Member
    Registered: May 2017
    I just verified - works fine for me.

    The missions seem to be pretty dense and packed with detail, even more than before. I'm personally not liking Displace over Far Reach and Blink, but it works well enough. I spent ~6 or so hours just on the second mission.

    Atmosphere, I'm getting more Thief than any previous Dishonored; but I can't explain why, especially because the game encourages you to play murderhobo this time around. Maybe it's the constrained set of powers plus the goal.

  5. #605
    Displace is pretty awesome actually. Right at the beginning of the second mission, I used that power where you stop time and do the ethereal moving around thing to go through a rat passage, set a displace marker on the other side of a door I couldn't get through, then used displace to teleport to the other side of the door. It's not as good as blink if you only use it like blink, but it's pretty awesome as its own thing.

  6. #606
    New Member
    Registered: May 2017
    Wait, you can use Foresight through rat tunnels? (I guess, a good example of Immersive Sim 101.)

  7. #607
    Member
    Registered: Feb 2004
    Location: Somewhere.
    Slightly off-topic: why does the Dishonored series not have its own dedicated subforum on TTLG, like Arx Fatalis?

  8. #608
    Member
    Registered: May 2004
    Very good point. Maybe the AF forum should just become an arkane forum

  9. #609
    New Member
    Registered: May 2017
    Beat it on hard with occasional murderhoboing. That final level reminds me of a LOT of things in The Dark Project. A lot. Also home to some VERY annoying enemies. PROTIP: Max out your springrazor upgrades and frag storage and abuse the shit out of telefragging.

  10. #610
    Member
    Registered: Feb 2007
    Location: Sevastapol Station
    Beat it myself. Not sure what the chaos rating does in this installment (talking about DotO) because I'm pretty sure the ending is based on a choice you have at the very very end, which you get to choose if you beat a simple riddle about 5 minutes before the game ends. I hope that's cryptic enough to avoid spoiler tags, and that anybody who has played it to completion knows what I'm talking about.

    One thing I found funny, with Arkane doing their thing... In the basement of the bank where you find the safety deposit boxes, one of them is labelled "Morgan Yu." I tried 451 as the combo but it didn't work. I thought I was being clever, but I guess not clever enough.

  11. #611
    The code for that lockbox is in one of the contracts you get for the mission.

  12. #612
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    resurecting thread just to fuuuuuucking complain

    I'm playing this now. 4 hours in, almost done with the hospital-island-mission. High Chaosing it up as Emily.

    It's good, but I did have one disappointing moment where I found the systems weren't as robust as I'd hoped. I turned objective indicators off to immerse myself more in the world, and it was working ok until I got to the bit where I have to get blood from a bloodfly-infested corpse. So, I grabbed a recently knocked out guard and threw her body near some bloodflies. As they swarmed her I had a twinge of unease about what I'd done, but after they were done I crept up to the body, hoping for a "collect blood" prompt. Nada. So I tried throwing another corpse at some other bloodflies. No go on that one either. Not sure what I was doing wrong, I consulted a walkthrough. Seems it has to be blood from a specific corpse that's already existing in the world. I had to turn objective markers back on so I could find the thing.

    So, uh, so much for the game letting you think for yourself. I suppose I should just leave objective markers on and let the game lead me around by the nose? Or how often will this kind of thing happen? Is it feasible to play with them off?

  13. #613


    I dunno, I've played all the Dishonored games and DLC without objective markers and never had an issue, but apparently other people do.

  14. #614
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    I never had any issues with markers off. And if you do have to turn them on once or twice if you're really stuck, it's better than having them on for the whole game, right?

  15. #615
    Member
    Registered: Apr 2008
    There was a completely bullshit objective in one of the DLCs which I got stuck on where you had to meet your assassins. I was searching for ages, and it turned out to be a spot where they just teleport in. There's no way you'd know without the markers turned on.

  16. #616
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    Somebody needs to send Arkane a strongly worded letter that asks to see their immersive sim license because it seems to have expired and is due for a renewal.

    Seriously though, those moments made it obvious to me they didn't seriously play test all the way through with the markers turned off, but they're still better and more open ended than most games so, I wouldn't say they get a pass for it, but it's a forgiveable flub in the grand scheme of things they should try harder to avoid in the future.

  17. #617
    Member
    Registered: Apr 2008
    If it's just a few sections then it's not so bad really. It can't be worse than in the 90s when adventure games had the kookiest puzzles, and the internet wasn't the thing that it is today.

  18. #618
    Member
    Registered: Apr 2001
    Location: Switzerland
    I think it’s actually worse now in this respect: most devs develop games to be played with objective markers on. It’s not always as bad as Bethesda in their RPGs, but you can count the modern games where you can switch the mission markers off and it doesnt become immediately frustrating on one hand.
    Last edited by Thirith; 15th Jul 2018 at 13:31.

  19. #619
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Glad to hear I'm not alone with the objective markers issue. I'll leave them off, and only turn them on if I get stuck again.

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