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Thread: T2 FM: Exile (Being Thief 2) v1.2 - UPDATED 11/04/2014.

  1. #76
    Member
    Registered: Feb 2010
    Location: Mississippi
    My water keeps flip flopping between two different water textures, am I missing an add in somewhere?

  2. #77
    Member
    Registered: Aug 2006
    Quote Originally Posted by Sensut View Post
    I don't know what file is "parchrp.bin", if you check the zip content, there is not a file called so. The problem is not mine. As I said check your Thief install and see if you have 1.21 new dark and no patches. More than that I can't do.

    @DRK: time to go .
    Sorry Sensut, but that file is included in the zip I downloaded from Google drive.

    593 bytes long uncompressed, modification date 26.05.2007

    obj\parchrp.bin

    And my downloaded mission file is exile_beingthief2_v1.0.zip 193.964.309 bytes long.

    Moving it away from the installed FM!s obj folder solved my crash problem and mission seems to be working fine now.

  3. #78
    Member
    Registered: Aug 2003
    Location: Deep in the Heart of Texas!
    Quote Originally Posted by vincentlancon View Post
    My water keeps flip flopping between two different water textures, am I missing an add in somewhere?
    Try cleaning up your folders as per the sticky (Thief Fan Missions FAQ)
    I have had this problem from time to time cleaning up the folders/files did the trick for me.

  4. #79
    Member
    Registered: Aug 2003
    Location: Deep in the Heart of Texas!
    OK now I need a little help in 1st Mission where do you use the Hammer key? I have been all over the church and grounds

  5. #80
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    Check the statue in the middle of the church. You have to get quite close.

  6. #81
    Member
    Registered: May 2005
    Quote Originally Posted by cattamer View Post
    Sorry Sensut, but that file is included in the zip I downloaded from Google drive.

    593 bytes long uncompressed, modification date 26.05.2007

    obj\parchrp.bin

    And my downloaded mission file is exile_beingthief2_v1.0.zip 193.964.309 bytes long.

    Moving it away from the installed FM!s obj folder solved my crash problem and mission seems to be working fine now.
    Yes, yes, I see. Sorry! I thought a readale, but is an object. I don't know what is for, but there is Anyway I don't understand what may cause only at you, I'm checking it.

  7. #82
    Member
    Registered: Feb 2010
    Location: Mississippi
    Quote Originally Posted by pwl View Post
    Try cleaning up your folders as per the sticky (Thief Fan Missions FAQ)
    I have had this problem from time to time cleaning up the folders/files did the trick for me.
    Tried it, no luck...here is a shot with the 2 different waters it alternates through.


  8. #83
    Moderator
    Registered: Apr 2003
    Location: Wales
    The possible bug list seems to have disappeared from the Readme. This is a known problem - http://www.ttlg.com/forums/showthrea...=1#post2230115 I didn't get it using FMSel, only Darkloader. Otherwise you can, apparently, delete the water texture from the mission file and then you won't get the conflict.

  9. #84
    Member
    Registered: May 2005
    The possible water bug warning is in the info. But as I see there is an another water texture set installed that collides with the one in the mission, so removing the textures only from the mission is not enough I think.

    The other bug, the crash was caused by a wrongly sized texture on the clue sheet at the Mech safe. It's strange that the crash happens only on certain systems and not for the testers or me. It will be fixed.

  10. #85
    Moderator
    Registered: Apr 2003
    Location: Wales
    My fault - I decided to replay Being Thief 1 and didn't realise I was looking at the wrong Readme.

  11. #86
    Member
    Registered: Jun 2011
    Location: Great northern city
    I have completed all the goals (Normal), but I wonder - where the key to the door in the basement of a condominium? And how to get to the bank?

  12. #87
    d. 2014
    Registered: Oct 2011
    Location: lancashire north of england
    how do I get into the mechanist hq and where are those pagan things I can only find oneon a flagpole

  13. #88
    New Member
    Registered: Apr 2012
    Location: Oslo

    Great Mission!

    This is one of the best missions I have ever played. So much fun, well done! Hope there will be more to this mission.

  14. #89
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    Soldi - The key for the condo basement is inside the locked double doors on a small shelf. You don't need the key to get into there. You can access it from inside the condo. As for the Bank that basement is one of the ways to get there. Check out the sewers underneath the condo.

    Hawk - Check the statues in front of the church. There's a symbol on each of them. Then, once you get inside, you'll find more. As for Mechanist HQ, you need to find a large pipe that you can walk on. It's up high, in a grassy area above the pigeon coops, though you have to find another way to actually get there.

  15. #90
    Member
    Registered: May 2004
    I'm doing something wrong I think. I have newdark 1.21 installed.
    How do i load the game...not Darkloader? Sorry...such a noob. LOL.

    The game loads in Darkloader but the streets are missing...I can slowfall down to the black steet.

    Not sure what to do in the first room. ANy help is appreciated.

  16. #91
    Moderator
    Registered: Apr 2003
    Location: Wales
    You can use Darkloader but you may get water flickering. Have you tried using FMSel? That's the inbuilt loader that comes with NewDark. Did you use Tafferpatcher to install?

  17. #92
    Member
    Registered: Feb 2010
    Location: Mississippi
    Quote Originally Posted by nickie View Post
    You can use Darkloader but you may get water flickering. Have you tried using FMSel? That's the inbuilt loader that comes with NewDark. Did you use Tafferpatcher to install?
    I do use darkloader, I will try a different loader and let you know. I do use tafferpatcher.

  18. #93
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Just for info, I don't use tafferpatcher and usually I use darkloader 4.3. Everything worked fine with me, no bug whatsoever.

  19. #94
    Moderator
    Registered: Apr 2003
    Location: Wales
    Sorry, vincentlancon, for not being clearer, my last comment was aimed at Lockpicker but yes, using FMSel should solve the water flicker problem. At least it did for me.

    @DrK. I don't know what else you have/haven't installed? Maybe it has something to do with ticking t2water when I installed with Tafferpatcher. I've got 3 different installations but none without t2water in the MODS folder. Perhaps I should experiment a bit. But I didn't have the problem with FMSel. There's info on this over in ThiefGen which I don't really understand.

  20. #95
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Personally I don't use any kind of graphic content when I play FMs, so I can play them the way their authors meant them to be.
    It's a fresh T2 install with Newdark 1.21 and custom scripts installed manually on it, nothing else.

    The problem doesn't come from darkloader imo, but from any kind of graphical pack, like the water mod for example. With Rocksbourg 3 I had a similar problem, the enhancement pack would cause the mission to crash for some reason.
    Last edited by DrK; 9th Apr 2014 at 11:50.

  21. #96
    Moderator
    Registered: Apr 2003
    Location: Wales
    I usually have a vanilla T2, one with basic patches and one with the EP for testing purposes. But since I got a new[er] pc, I don't have an enhancement free version. I'm going to sort that out now. I don't have a clue about the whys, I only know I didn't have the problem, on this occasion, using FMSel with or without the EP. But I have noticed that I'm getting it a lot more than I used to. If you felt like it, the FAQ could do with a clear set of instructions for a basic installation without using Tafferpatcher.

    Edit. Unticking the t2water does result in no flickering water with DL. So, another solution. Thanks DrK.

  22. #97
    Member
    Registered: Jun 2006
    Location: Italy
    I've downloaded twice, but this is the msg I get:






  23. #98
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Exile is much bigger than 73 Mb, your download is corrupt. It should be around 180 Mb.
    I just noticed the southquarter link leads to a 48 Mb file, there's a problem somewhere.

  24. #99
    Member
    Registered: Jun 2006
    Location: Italy
    Thanks DRK, I had tried the first 2 sites, now I'm trying with google......

  25. #100
    d. 2014
    Registered: Oct 2011
    Location: lancashire north of england
    Quote Originally Posted by Nightwalker View Post
    Soldi - The key for the condo basement is inside the locked double doors on a small shelf. You don't need the key to get into there. You can access it from inside the condo. As for the Bank that basement is one of the ways to get there. Check out the sewers underneath the condo.

    Hawk - Check the statues in front of the church. There's a symbol on each of them. Then, once you get inside, you'll find more. As for Mechanist HQ, you need to find a large pipe that you can walk on. It's up high, in a grassy area above the pigeon coops, though you have to find another way to actually get there.
    thankyou linda I got in the church found a hammer key

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