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Thread: Fms that won't work properly with New Dark - Summary of Issues in OP

  1. #126
    Member
    Registered: Oct 2012
    Location: On parole
    @ Maxrebo6

    if i remember correctly there were a few issues with the SoD series even b4 Newdark came out, Tears of Blood was 'upgraded'
    and a no of bugs removed and re-released in the Journey pack.....(http://www.thiefmissions.com/m/journey) i recently played the whole series, but i downloaded the individual missions...http://thiefmissions.com/ and Tears of blood worked fine for me but i only played on Tyro difficulty....could be worth checking out either of these 2 zips to see if your issues are still there

  2. #127
    Member
    Registered: Jul 2013
    Sorry if this is out of line, but I've discovered a New Dark issue in the TG mission Amida by JIS. The final door that is opened with the house key does not open when using New Dark. The lock makes the unlocking sound but the door appears to be stuck in place. I tried it using Old Dark and the door opens. It's kind of weird the way this door moves.

    Here's a quicksave if anyone wants to take a look:
    https://docs.google.com/file/d/0B2uo...J3TjVpQUE/edit

  3. #128
    Member
    Registered: Jun 2002
    Location: Girl with the Patreon Tattoo
    I think we really need an online public spreadsheet listing all problematic FMs with columns as such: 'T1/TG/T2' / 'FM name' / 'Author' / 'Confirmed' (at least two people to confirm + version of newdark used for confirmation) / 'Description of the issue' / 'How to fix' / 'Author of the fix' / 'DL link of the newdark compatible version' / 'Comments' (so that we can put a disclaimer if the original author doesn't want a fix). I need to go for the day but I could do that tonight, that would surely help focus the effort.

  4. #129
    Member
    Registered: Sep 2005
    Location: Hitchin, Hertfordshire, UK
    I'm not sure if this is a New Dark issue, but I've just finished playing a TG mission called Deadly Darkness. My current installations of T1 and T2 are fairly new, and I have patched them with the latest versions (I think, unsure how to tell) of TFix and Tafferpatch, and launch FMs with FM Sel.

    In this particular FM some, but only some, of the AI are deformed. Their body parts are scrunched up into a small ball that moves around at ground level. It seems to be some of the archers and mages who are affected, other AIs are normal. Does anyone know a remedy for this in case it happens again?

    BTW I have searched Tafferpatch, TFix and New Dark threads, but can't find an explanation.

  5. #130
    Zombified
    Registered: Sep 2004
    this happens when the model's .cal file is missing, if I remember correctly. should not be a NewDark specific issue, if the files are missing, oldDark will not load them either.

    the thing with the AIs being too sensitive can be fixed - TFix already has everything ready, but the script-t1 script needs to be loaded into the FM map manually (open the map in Dromed, type script_load script-t1 into the command window in the lower right corner, press enter, save the mission). unfortunately, scripts cannot be loaded via dmls. //and now they can.
    Last edited by voodoo47; 20th Feb 2015 at 03:25.

  6. #131
    Member
    Registered: May 2008
    Location: Southern,California
    i found a problem with new dark mission,on a older mission

    thief 2 mission Beginning of Era Karath-Din, The

    when you get to the palace entrance with 2 guys on each side the door appears to be gone,but you are not able to pass it,inviso wall,so mission is not possible to win and ,i happen to love that mission for its music can it be fixed?


    i got a clean t2 and newdark and taffer patch only

    can someone please confirm this error in mission?

  7. #132
    Zombified
    Registered: Sep 2004
    already did - unable to replicate. share a bugged out save in front of that door.
    Last edited by voodoo47; 15th Jun 2014 at 09:06.

  8. #133
    Member
    Registered: Aug 2009
    Location: ON THE ROOF U SAYIN GERMAN
    Adding Dead of Winter to the list. It crashes during a part where a mechanist gives me a key. I'm not sure, but I don't remember it happening pre-NewDark

  9. #134
    Zombified
    Registered: Sep 2004
    if it hard - crashes, the crashdump might be useful. and again, a save right before it happens.

  10. #135
    Member
    Registered: May 2008
    Location: Southern,California
    Quote Originally Posted by voodoo47 View Post

    // same goes with Beginning of Era Karath-Din, if you mean the double gemmed doors with egyptian symbols above them and two guards and a fountain with a big woman statue in front of them, then there is absolutely no problem with them.

    i am playing cheap thief mission version and the doors are not even there,looks like you can walk right in,but a inviso wall is there,i also running clean thief 2 with taffer patch/new dark so not sure why you dont have a problem and i do,is there anyone else that can check? maybe i got wrong version?

    i will go now and get a save file from my game,but i will need to know how to get it to you?


    ok i got the save file,just let me know where to send it,also the statue is not even showing up,and since the textures are missing i cant open doors
    Last edited by downwinder; 15th Jun 2014 at 18:54.

  11. #136
    Zombified
    Registered: Sep 2004
    upload to google drive, sendspace or similar, post the link here.

  12. #137
    Member
    Registered: Aug 2009
    Location: ON THE ROOF U SAYIN GERMAN
    Ok here's the crash.dmp and the save:
    http://www.sendspace.com/filegroup/b...2WlCW6RwbB9LwQ

    This is the log file:

    Code:
    ~: PID: 7948
    : CPU: arch=x86-64 , fam=586 , cpus=4
    : SIMD: SSE=3 , 3DNow=0
    : OS Version: 6.1.7601 Service Pack 1
    : Desktop resolution: 1600 x 900
    : Virtual desktop resolution: 1600 x 900
    : -----------------------------------------------------------
    : CWD: C:\Thief2
    : -----------------------------------------------------------
    : App Version: Thief 2 Final 1.21
    : --------------------- misc config -------------------------
    : resname_base .\t2water+.\t2skies+.\EP\EPBooks+.\EP+.\NTEXdds+.\res+.
    : load_path .+.
    : script_module_path .+.
    : movie_path .\movies+.\.movies
    : install_path .
    : language english
    : game_screen_size 1280 800
    : game_screen_depth 32
    : game_screen_flags 45
    : game_full_screen 1
    : d3d_driver_index 0
    : game_hardware 1
    : single_display_mode 2
    : ui_scale_mode 2
    : use_d3d_display
    : framerate_cap 100.0
    : SlowFrame 4
    : SlowFrameUI 10
    : force_32bit
    : force_32bit_textures
    : mipmap_mode 2
    : lm_mipmap_mode 0
    : lm_init_texmem 2
    : lm_filter_margin 1
    : disable_lightmap_aniso
    : tex_edge_padding 2
    : alpha_test_as_opaque
    : d3d_disp_enable_distortionfx
    : sfx_device 2
    : sfx_channels 48
    : sfx_vol_music -474
    : sfx_vol_2d 0
    : sfx_vol_3d 0
    : game dark
    : obj_min -8192
    : obj_max 2400
    : max_refs 14000
    : gui_font intrface\smalfont
    : enhanced_sky 1
    : skip_intro
    : new_mantle
    : z_far 512
    : wr_render_zcomp
    : render_weapon_particles
    : legacy_force_match_unrefs 0
    : dark_zcomp_arm
    : edit_screen_size 1024, 768 
    : edit_screen_depth 16 
    : -----------------------------------------------------------
    : Enumerating D3D9 adapters (1)...
    :    Adapter 0
    :       device name: \\.\DISPLAY1
    :       driver     : nvd3dum.dll
    :       descr      : NVIDIA GeForce GT 640 
    :       driver ver : 0x00090012-000D0452
    :       vendor id  : 0x000010DE
    :       device id  : 0x00000FC1
    :       subsys id  : 0x83F31043
    :       device guid: D7B71E3E-4C81-11CF-A177-FEA31CC2
    :       desktop res: 1600 x 900
    :       Modes
    :          640 x 480 x 16
    :          720 x 480 x 16
    :          720 x 576 x 16
    :          800 x 600 x 16
    :          1024 x 768 x 16
    :          1152 x 864 x 16
    :          1280 x 720 x 16
    :          1280 x 768 x 16
    :          1280 x 800 x 16
    :          1360 x 768 x 16
    :          1366 x 768 x 16
    :          1600 x 900 x 16
    :          640 x 480 x 32
    :          720 x 480 x 32
    :          720 x 576 x 32
    :          800 x 600 x 32
    :          1024 x 768 x 32
    :          1152 x 864 x 32
    :          1280 x 720 x 32
    :          1280 x 768 x 32
    :          1280 x 800 x 32
    :          1360 x 768 x 32
    :          1366 x 768 x 32
    :          1600 x 900 x 32
    :       Device Validation
    :          validated ok, device added (0, E390000)
    : Enumeration done
    : D3DProvider: Enumerating adapter 0 modes
    :    640 x 480 x 16
    :    720 x 480 x 16
    :    720 x 576 x 16
    :    800 x 600 x 16
    :    1024 x 768 x 16
    :    1152 x 864 x 16
    :    1280 x 720 x 16
    :    1280 x 768 x 16
    :    1280 x 800 x 16
    :    1360 x 768 x 16
    :    1366 x 768 x 16
    :    1600 x 900 x 16
    :    640 x 480 x 32
    :    720 x 480 x 32
    :    720 x 576 x 32
    :    800 x 600 x 32
    :    1024 x 768 x 32
    :    1152 x 864 x 32
    :    1280 x 720 x 32
    :    1280 x 768 x 32
    :    1280 x 800 x 32
    :    1360 x 768 x 32
    :    1366 x 768 x 32
    :    1600 x 900 x 32
    : D3DProvider: Enumeration done
    : sw framerate cap requested (10000 us)
    : D3DProvider StartMode: smode 1280x800x32 ; mode 640x480x32 (5 9 0 2D) ; 2d_surf_mode: 0
    :    CreateDevice: res = D3D_OK ; 1280x800 fmt=22 zfmt=75 cnt=1 ms=0 swap=1 fs=1 hz=0 pres=1 flags=2
    : Loaded script module "miss16.osm"
    : Loaded script module "miss16"
    : Loaded script module "miss1"
    : Loaded script module "gen"
    : Loaded script module "convict"
    : Loaded script module "nvscript"
    : sw framerate cap requested (10000 us)
    : D3DProvider StartMode: smode 1280x800x32 ; mode 1280x800x32 (7 9 1 3D) ; 2d_surf_mode: 3

  13. #138
    Member
    Registered: May 2008
    Location: Southern,California
    https://www.sendspace.com/file/d8o35z

    there you go,that is my save game file for mission

  14. #139
    Zombified
    Registered: Sep 2004
    loaded the game from that save, everything is fine. your T2 install must be corrupted in some very strange way. just for the record, I'm running GOG+TafferPatcher and using FMselect.

  15. #140
    Member
    Registered: Aug 2009
    Location: ON THE ROOF U SAYIN GERMAN
    Quote Originally Posted by voodoo47 View Post
    loaded the game from that save, everything is fine. your T2 install must be corrupted in some very strange way. just for the record, I'm running GOG+TafferPatcher and using FMselect.
    Ok...I guess I'll have to reinstall everything

  16. #141
    Zombified
    Registered: Sep 2004
    the statue missing is almost a dead giveaway that your resources are either corrupted, missing or not loading properly. this can cause the issue with the doors as well - the models is gone, but the blocking plane will remain.

  17. #142
    Member
    Registered: Aug 2009
    Location: ON THE ROOF U SAYIN GERMAN
    Statue?

  18. #143
    Zombified
    Registered: Sep 2004
    you've said that the statue is not showing up a couple of posts earlier. that would point to missing resources (together with your save working fine in my install).

  19. #144
    Member
    Registered: Aug 2009
    Location: ON THE ROOF U SAYIN GERMAN
    No, this is for Dead of Winter, there's no statue there

  20. #145
    Member
    Registered: May 2008
    Location: Southern,California
    voodoo was refering to me when he talks about statue,ty voodoo

    so if textures are missing it should be a mission problem as the textures i am sure are custom,so i need to find a better version i guess?

  21. #146
    Member
    Registered: Aug 2009
    Location: ON THE ROOF U SAYIN GERMAN
    Ok got it. Did you check mine?

  22. #147
    Member
    Registered: Oct 2012
    Location: On parole
    Ruins of Origina....mission 1, unreadable poster at the beginning.....NewDark ?

    https://drive.google.com/file/d/0B7U...it?usp=sharing

  23. #148
    Zombified
    Registered: Sep 2004
    not likely, but will check
    Quote Originally Posted by downwinder View Post
    voodoo was refering to me when he talks about statue,ty voodoo

    so if textures are missing it should be a mission problem as the textures i am sure are custom,so i need to find a better version i guess?
    extract the mission with 7zip, if there are any errors, they will be displayed.

  24. #149
    Member
    Registered: Oct 2003
    Location: Nampa, Idaho
    Quote Originally Posted by fortuni View Post
    Ruins of Origina....mission 1, unreadable poster at the beginning.....NewDark ?
    The text string is formatted incorrectly. I'll go ahead and check all of them and upload the fix. The particular problem is that the string file begins with the word 'Battle', followed by the correct page_0:" blah-blah...". Deleting 'battle' will fix it.

    EDIT: Added to Fixed Missions.
    Last edited by Ricebug; 17th Jun 2014 at 12:05.

  25. #150
    Moderator
    Registered: Apr 2003
    Location: Wales
    Order of play.

    To avoid confusion and posts here, there and everywhere, if you have a problem playing a mission with NewDark, please make an initial post in the relevant mission thread. If you do not receive a reply from the mission author (or any other helpful human) within, say, 3 days, feel free to post your problem in this thread. Authors will probably not be reading this and may not be aware that there is a problem which they would otherwise be happy to resolve if they know about it.

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