TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 9 of 17 FirstFirst ... 4567891011121314 ... LastLast
Results 201 to 225 of 403

Thread: Fms that won't work properly with New Dark - Summary of Issues in OP

  1. #201
    Zombified
    Registered: Sep 2004
    tried to fix the worst stuff in Shadow of Doubt - the Embassy objective unchecking itself in the first mission, the aggressive prison guard in the second, and the broken scroll lock in the fifth.

    http://www.ttlg.com/forums/showthread.php?t=145374
    Last edited by voodoo47; 2nd Jun 2018 at 03:56.

  2. #202
    Member
    Registered: Aug 2005
    Location: Planet Earth, mostly Hungary
    Quote Originally Posted by voodoo47 View Post
    tried to fix the worst stuff in Shadow of Doubt - the Embassy objective unchecking itself in the first mission, the aggressive prison guard in the second, and the broken scroll lock in the fifth.
    And it works beautifully (at least the first two, I'm just working through the campaign to verify the third fix).
    A side thought: Part 2 would vastly benefit from just a bit on environmental light (the first - separate - version of the mission wasn't nearly as pitch black) - couldn't this be corrected as well?

    In the meantime I also encountered a "broken" T2 mission: "Bane II - Cult of the Damned". At some point (savegame uploaded here) the bottom of this coffin should open by frobbing another sarcophagus just around the corner - one step back and right - but with ND it does not, which means game over here.

    You must have unlimited energy and motivation, which we all admire and appreciate - and abuse... but please keep up as long as possible (or a bit longer).

  3. #203
    Zombified
    Registered: Sep 2004
    it's actually the opposite. anyway, more stuff fixed in Shadow of Doubt - link updated.

  4. #204
    Zombified
    Registered: Sep 2004
    Quote Originally Posted by fortuni View Post
    Calendra's Cistern
    When you come across Calendra, Dillon hands her a goblet, when he leaves the room Calendra places the goblet on the table thus you can frob 2 purple goblets in olddark, but with Newdark the goblet Calendra's holding disappears meaning you can only get 1 goblet from that table

    Edit: This seems to be a general bug....sometimes the goblet disappears , sometimes it doesn't
    detailed information (what is supposed to be happening, what is not happening, why is it a problem etc) and an oldDark save would be very helpful.

    same goes for this one:
    Quote Originally Posted by Maxrebo6 View Post
    The fight between Calendra and Brimstone never took place once I entered the Treasury.I actually lure Brimstone to Calendra to make them fight each other so I can rob the treasury without being bothered.
    Last edited by voodoo47; 4th May 2015 at 10:23.

  5. #205
    Member
    Registered: Oct 2012
    Location: On parole
    Calendra's Cistern....after the cutscene between Calendra and Dillon, Calendra places her goblet on the table, but with Newdark sometimes this goblet disappears....Newdark issue or did this bug occur also in olddark ?
    quicksave https://drive.google.com/file/d/0B7U...ew?usp=sharing

    i don't have an old dark save....ill try to get you one by the end of the day

    at the start of the cutscene dillion takes a goblet off the table and hands it to calendra, at the end of the cutscene calendra places the goblet back on the table, but sometimes, 1/10 maybe the goblet disappears into thin air as she puts it down

    Edit: here an olddark save from when i played it on normal (newdark save is on expert) will this be ok for you ?
    olddark save https://drive.google.com/file/d/0B7U...ew?usp=sharing
    Last edited by fortuni; 4th May 2015 at 10:59.

  6. #206
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    Information by Carl Ireland, released 22nd August 1999:

    I have this problem:

    https://mega.co.nz/#!r9RwyDwA!oSWpjI...q4UKwXujUYZc2g

  7. #207
    Zombified
    Registered: Sep 2004
    ok, did not manage to replicate the goblet problem, but did find something that might be the cause, if I'm right, then it should be fixed (if I'm not, then it won't make things worse). also made the small candles snuffable (it was possible to dml tweak the orig setup in most cases).

    needs to be launched in the TFix environment, as it now needs NVscript. use FMselect, no idea whether Darkloader works.


    //also a quick fix for Information - had to change the rotation axis, and while that is not making things prettier, it does make them work.

    //trial by night also fixed, and all the FM fixes moved to one shared gdrive folder:

    https://drive.google.com/folderview?...00&usp=sharing
    Last edited by voodoo47; 24th May 2015 at 12:20.

  8. #208
    Member
    Registered: Jan 2015
    Frankly, fixing up FMs so that they work properly should be a no brainer. You aren't changing up the FM with the intention of using it as a base for your own FM, you're just utilizing minor fixes to make the FM work. Heavy insistence on intellectual property rights don't help anyone except maybe the author in some cases, and they are a major reason why so many creative products from the past aren't legally available today. So I think people should stop insisting on preserving the missions as is.

    Technically fixing up FMs may not be illegal either, as a court would have to decide on that.
    Last edited by Dev_Anj; 4th May 2015 at 21:49.

  9. #209
    Moderator
    Registered: Jul 2008
    @ Dev_Anj: I moved your post to this thread, as voodoo47 asked that we keep the discussion here.

    @ voodoo47: I locked the other thread per your request. I'll talk to the other mods about how we want to deal with it.

  10. #210
    Zombified
    Registered: Sep 2004
    would be nice to have it stickied as well.


    as mentioned, shouldn't really matter either way - using a dml is as safe as it gets. it's like telling someone that if he uses his pc hardware to connect to the place that is named after the thing a spider creates to catch prey, and uses a search engine named after a very large number to find a bay where now extinct bandits of the sea dwell, he can obtain all software free of charge.

    you can't build a case on something like that.
    Last edited by voodoo47; 5th May 2015 at 07:51.

  11. #211
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    applause

  12. #212
    Member
    Registered: Oct 2012
    Location: On parole
    @ Voodoo out of interest did you include the lighting issue for Walking the Edge (pt 1 Shadow of Doubt) in your SoD dml file
    http://www.ttlg.com/forums/showthrea...=1#post2247853

    also can i ask what issues does the fix for 'Information' resolve ?

  13. #213
    Zombified
    Registered: Sep 2004
    yes, it's included. Information has a problem with one secret door not opening as it should.

  14. #214
    Member
    Registered: Oct 2012
    Location: On parole
    cheers Voodoo

    you could also add the dml fix for 'Wanted: Dead or Alive' to your repository
    http://www.ttlg.com/forums/showthrea...=1#post2278577

  15. #215
    Zombified
    Registered: Sep 2004
    will add. if you know about some other FM dml that I've forgot, just link it here.

  16. #216
    Member
    Registered: Oct 2012
    Location: On parole
    will do, i think there's a few in the TFix thread that could be added but i'm not trawling through that today

  17. #217
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    Title : Circle of Strain
    Filename : CoS.zip
    Author : Markus "Mokkis" Lappalainen
    Date of release : August 10th, 1999

    several fixes needed:

    https://mega.co.nz/#!LoRiXZLL!irf6IN...RK-fHepFNz6HUY

  18. #218
    Member
    Registered: Oct 2012
    Location: On parole
    @ bassoferrol
    could you say what the issues are for any other T1/TG mission you post (i know about Cos 1) as i am in the process of writing walkthroughs for all the T1/TG missions and so would like to include details of any playing issues and their solutions such as dml fixes into the walkthroughs

    many thanks

  19. #219
    Member
    Registered: Oct 2012
    Location: On parole
    confirmed 'Trial by Night' dml works a treat

  20. #220
    Member
    Registered: May 2008
    Location: Southern,California
    i would like to see oblivion fixed as i think it was trail 3 that was messed up on expert with the entrance to the room where the ceiling comes down also the guard in upper area is not able to be knocked out

  21. #221
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    @bassoferrol: Have you played AntiMatter_16's New Dark version of Circle of Strain? I haven't played it myself, but the readme lists a whole bunch of fixes that were made.

  22. #222
    Zombified
    Registered: Sep 2004
    Circle of Strain1 dml now available in the repository, though it probably is redundant now when a completely overhauled mission has been linked. using the dml with the overhauled mission is probably not a good idea.
    Quote Originally Posted by downwinder View Post
    i would like to see oblivion fixed as i think it was trail 3 that was messed up on expert with the entrance to the room where the ceiling comes down also the guard in upper area is not able to be knocked out
    you want it fixed, you will have to work for it - create a proper bugreport (see the last post from bassoferrol), and dml magic will happen.

  23. #223
    Member
    Registered: Oct 2012
    Location: On parole
    Oblivion.....Newdark issue
    can not enter trial room 3 due to wall that should not be there (you can mantle up & wriggle in with 1.22, only to come across another Newdark bug shortly afterwards in the Shrine of the builder area)
    screenie http://www.imagebam.com/image/f8c47d407543320
    quicksave https://drive.google.com/file/d/0B7U...ew?usp=sharing

    Shrine of the builder area walls that should not exist
    quicksave https://drive.google.com/file/d/0B7U...ew?usp=sharing
    screenie http://www.imagebam.com/image/4646cb407542691

    thought that may be quicker
    Last edited by fortuni; 5th May 2015 at 18:49.

  24. #224
    Zombified
    Registered: Sep 2004
    links to saves are broken.

  25. #225
    Member
    Registered: Oct 2012
    Location: On parole
    try now Voodoo

Page 9 of 17 FirstFirst ... 4567891011121314 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •