TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 1 of 2 12 LastLast
Results 1 to 25 of 27

Thread: Upcoming FM Preview

  1. #1
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.

    Upcoming FM Preview

    Thought I'd drop by and share some screenshots of my upcoming Thief 2 (New Dark) mission:







    A bit more info on my website.

  2. #2
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    looks amazing!!! Canīt wait to play this one

  3. #3
    Member
    Registered: May 2010
    Location: Taffer's Inn
    I love it! Can't wait to play it when it's done.

  4. #4
    Member
    Registered: Dec 2012
    Location: Sweden.
    I hope gameplay will be as stunning as the visuals appears to be but it I do wonder, for how long have you been working on this by now?

  5. #5
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    Looks awesome nicked. Several of those screens don't even look like they came from the dark engine. Any hints on when we might actually be able to play this bad boy?

  6. #6
    Moderator
    Registered: Jul 2008
    A new nicked mission! Fantastic!

  7. #7
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Been working on it for about 2 months; I have about 15 major points on my Todo list, so another couple of months before it'd be ready for beta I reckon. I am the worst underestimator for deadlines though, so I would advise cautiously not holding your breath!

  8. #8
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    That looks and sounds fantastic! It's going to be hard to wait a couple of months.

  9. #9
    Member
    Registered: Aug 2012
    Location: Nova Scotia, Canada
    That is so Wawesome! The last pic looks really nice and atmospheric while being also very spooky looking. Can't wait to play it as it looks like great work worth playing

  10. #10
    Member
    Registered: May 2008
    Location: Southern,California
    i like the pic of the greenhouse,behind the hedge,cant wait to explore it

  11. #11
    Member
    Registered: Oct 2012
    Location: UK
    A new FM in the making always get a huge from me. Your previous FMs nicked were all super top totty, so... even better!

  12. #12
    Member
    Registered: Oct 2004
    Location: Ireland/Poland
    The screenshots look nice - each of them has its own mood.
    However - are the low quality light maps a temporary thing? There's no reason not to use 32-bit lightmaps which New Dark offers.

  13. #13
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    There is when it bumps the file size to crash levels unfortunately. When everything's done, I'm gonna try and tweak the number of anim lights to try to be able to use 32x lightmaps, but it's looking unlikely to save enough Mb.

  14. #14
    Member
    Registered: Oct 2004
    Location: Ireland/Poland
    Oh, I get you - now I recall your recent thread in the Dromed forum. It's too bad there's another limitation discovered in the engine. Fingers crossed it will be resolved in 1.22...
    Anyway - good luck with the remaining works on this mission!

  15. #15
    Member
    Registered: Feb 2007
    Location: Shadowy Corners
    Looking forward to this, but have been rediscovering older FMs lately.

    Good luck.

  16. #16
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    I'm in final beta testing of this mission now. Barring any unforeseen catastrophes, I'll be releasing this in the next few days. And the name of this mission is "Death's Turbid Veil".

    Have a new screenshot or two to celebrate:






  17. #17
    Member
    Registered: May 2002
    Location: Texas
    Those look great!! I can't wait to play it!

  18. #18
    Member
    Registered: Jul 2010
    Location: Le Havre (France, 76)
    Quote Originally Posted by PinkDot View Post
    Oh, I get you - now I recall your recent thread in the Dromed forum. It's too bad there's another limitation discovered in the engine. Fingers crossed it will be resolved in 1.22...
    Anyway - good luck with the remaining works on this mission!

    - fixed a crash that could happen during loading of larger (somewhere above 100MB) mis files
    Anyone knows the new limits ?

  19. #19
    Member
    Registered: Aug 2003
    Location: Deep in the Heart of Texas!
    This is awesome news!! I have been replaying missions and I am in need of something new and exciting!!!

    Thanx for the update and I can't wait to play!!

  20. #20
    Member
    Registered: Sep 2008
    Location: Deutschland/Germany
    Looks interesting ... Nicked, you are really a FM machine ...
    My FM campaigns Garrett's Young Years XTra, Reunion With Basso
    Want your upcoming FM translated in foreign languages?

  21. #21
    bikerdude
    Guest
    That greenhouse is something else, very impressive.

  22. #22
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Quote Originally Posted by Le MAlin 76 View Post
    Anyone knows the new limits ?
    v1.22 has allowed me to go back to 32x lighting. Looks a lot smoother.

    I'm hoping to release this tomorrow, if I get an all clear from my hard-working beta testers!

  23. #23
    Looking forward to it!

  24. #24
    Member
    Registered: Aug 2012
    Location: Nova Scotia, Canada
    That greenhouse looks stunning and I love the glass, it looks so awesome and I'd assume that they're objects

  25. #25
    Moderator
    Registered: Jul 2008
    The whole thing is unbelievably beautiful. You are all in for a real treat, and not just from the aesthetics.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •