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Thread: Thief 2 HD Texture Mod

  1. #176
    Member
    Registered: Aug 2014
    Location: In Cragscleft
    I will happily beta test. And yes I will make sure to test it in FM Mode. XP

  2. #177
    New Member
    Registered: Dec 2016
    Quote Originally Posted by Gecko View Post
    Currently I have one betatester. I need three more. Someone interested?
    Yes, first time player and I'm hooked. I'll run the whole game

  3. #178
    Member
    Registered: Mar 2015
    I would be happy to test if you still need testers.

  4. #179
    Member
    Registered: Nov 2004
    Location: Germany
    I will send a pm tomorrow

    Edit:

    @ slickrazor
    It's not possible to send you a PM! I've sent you an email!
    Last edited by Gecko; 30th Dec 2016 at 11:39.

  5. #180
    New Member
    Registered: Jun 2016
    Is it almost ready? Anxious to try it out.

  6. #181
    Member
    Registered: Nov 2004
    Location: Germany
    If you want to see a preview of the Thief 2 HD Mod v1.0 here is an exclusive Let's Play by Lady Lilia. The T2 HD Mod v1.0 will be released in the next weeks!

    Note: Thief 2 with the HD mod version 1.0 starts with Mission 2

    Last edited by Gecko; 14th Mar 2017 at 15:03.

  7. #182
    Member
    Registered: Oct 2013
    Looking forward to this. Have already played T2 with NecroAge, halfway through another run with EP2, after which I am planning another playthrough. So I'll make it a HDM playthrough

  8. #183
    Member
    Registered: May 2015
    Noticing some stuttering with this installed. I'm curious if the textures are just too large for the old engine to efficiently handle?
    Running an I5 and Gtx 980, so raw power shouldn't be an issue. How time consuming would it be to offer a lower resolution version of the pack Gecko?
    Running a ramdisk could be another potential solution if the stuttering is due to disk fetching.

  9. #184
    Member
    Registered: Nov 2004
    Location: Germany
    This is a demonstration of wind simulated vegetation.



    Screenshots:










  10. #185
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    It's hard to believe this is the Dark engine. Well done!

  11. #186
    Member
    Registered: May 2009
    Location: Germany
    Looks awesome! But will we need to upgrade our PC's ?
    I have the feeling that I would prefer the vegatation to move slower and less intensive, though.
    Looks like a pretty windy day, and for the most part I would rather go for just a little bit of a summer breeze.

  12. #187
    Quote Originally Posted by Gecko View Post
    This is a demonstration of wind simulated vegetation.
    Wow, that's awesome. Swaying plantlife, including trees, would really help accentuate the atmosphere

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