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Thread: Necro Age 2.3 and T2X: Shadows of the Necro Age OUT NOW!

  1. #1
    Member
    Registered: Oct 2012
    Location: Grim and Frostbitten Sweden

    Necro Age 2.3 and T2X: Shadows of the Necro Age OUT NOW!

    Version 2.3

    List of changes for version 2.3:
    *Thief 1/Gold AI and vegetation brought up to the same level of detail as Thief 2. The human high poly AI and already existing high detail critters are joined by FireMage's new bugbeast model and concept art faithful monkeybeasts.
    *Improved sky effects, especially for Thief 1/Gold. The sky effects for the first game largely follow the original look, except with a detailed star field and added distant art. Thief 2 skies look about the same as they've always done in the Necro Age, except the light pollution is now controlled by DML-files, so clouds no longer have an orange tint in all missions. Requires mission restart to take effect.
    *Miscellaneous additions and tweaks.

    List of changes for version 2.2.1:
    -Removed spear models in LarryG's bonepack that prevented certain traps from working.

    2.2: MAJOR update containing more additions & fixes than you can shake a stick at. Includes but is not limited to:
    +All the latest developments in the EP threads, including Revae's marvelous "painted canon" pack. All lovingly defaced, of course.
    +Higher detail T1 meshes by FireMage
    +High poly bones by LarryG
    +Serious overhaul of the Mage Towers and Opera House exclusive graphics. I almost feel sorry for those who finished Thief Gold with the previous version!

    List of changes for version 2.1:
    *Fixed bug that prevented a certain texture from being displayed, and fixed potential problems with a few others
    *Cleaned up some redundant files
    *NewBark for sequoia trees (c wat i did thar)

    List of changes for version 2.0:
    *Merged Thief 1/Gold Necro Project pack into the Necro Age, so the same archive is now used for both games.
    *More visual additions and improvements.

    List of changes for version 1.2:
    *Added animated elemental arrows
    *Revamped water and lava effects
    *More general tinkering

    List of changes for version 1.1:
    *Healthbar and lightgem now follow the same style as the rest of the pack, i.e. similar but caked in filth.
    *Tweaked water effects in various ways. Most significantly, the red maw water is now shiny too.
    *Added and updated a couple of random textures according to my own whims.

    T2X: Shadows of the Necro Age for Necro Age 2.3 out now!
    Google Drive

    Just run it through FMSEL as any fan mission! Darkloader ought to work too, but constantly installing and reinstalling +1 GB of content whenever you want to switch between missions is gonna get old fast.
    Thanks to Ricebug for the FM-conversion of the expansion.

    Necro Age character mesh only pack.
    Google Drive
    Code:
    Vanilla cam_mod: mod_path NecMesh
    Thief 2 with EP2 cam_mod: mod_path  NecMesh+ep2
    Thief 1/G with EP2 cam_mod: mod_path  NecMesh+ep2/thief1+ep2
    Necro Age water only pack. For those who don't like that funky plastic wrap effect with psychedelic cube map that comes standard with Enhancement Pack 2.
    Google Drive
    Code:
    Thief 2 cam_mod: mod_path NecWtr+ep2
    Thief 1/G cam_mod: mod_path NecWtr+ep2/thief1+ep2
    Thief goes Total Taffing Necro!

    What it is: A return to the plans I originally had for my old Quasi-Canon Texture Pack before being persuaded to turn it into what would later become the basis for the Enhancement Pack 2.0 ...those plans being "faithful to original but with a grimy Rocksbourg-inspired look."
    In a nutshell you could think of The Necro Age as the EP's evil twin.

    But wait, there's more!

    *Character models have been retextured with a dramatic lit-from-above Noir look. They have also been upgraded with high poly versions by TDBonko and FireMage where possible.

    *Improved vegetation by Vurt!

    *Like the shiny window effect I made for the EP? Well there's more where that came from! The Necro Age includes additional material wizardry such as glowing lit windows, shiny floors and water, glittering snow, etc.

    And of course, we gotta have screenies, don't we?








    (Screenshots have been brightened for visibility, so overbrightening may or may not be present in-game depending on bloom settings)
    Last edited by Necrobob; 24th Dec 2015 at 19:03. Reason: NecroAge 2.3 update

  2. #2
    Member
    Registered: Sep 2011
    Location: Germany
    Yeah, Thats It !

  3. #3
    Member
    Registered: Aug 2009
    Location: Montreal, Canada
    Very cool!

  4. #4
    Member
    Registered: Jun 2014
    Location: Dunwall
    I love it! Is that going to be combatable with the Thief 2 HD mod?

  5. #5
    Member
    Registered: Oct 2012
    Location: Grim and Frostbitten Sweden
    Considering that The Necro Age is installed the same way as the EP (which is recommended to be used in tandem with T2 HD), propably yes.

  6. #6
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Great work, it does look fantastic! I've got to replay the whole game using this texture pack and AM_16 fixes.
    I've always had the idea to take an OM and retexture it, to darken a bit the atmosphere. Maybe for a contest or something. You beat me to it

  7. #7
    Member
    Registered: Oct 2001
    Location: Inside at last...
    Quote Originally Posted by Necrobob View Post
    Considering that The Necro Age is installed the same way as the EP (which is recommended to be used in tandem with T2 HD), propably yes.
    That's great, then I'm grabbing it as soon as it's out. Would be great if you could do it for Thief Gold as well Imagine Return to the Cathedral with this treatment! Taffing scary...

  8. #8
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    I'm liking it! Wonder why the TMA authors didn't go with this style from the beginning - the game's look is a pretty big departure from the stronger contrasts and grimy world of the first Thief...

  9. #9
    Member
    Registered: Oct 2001
    Location: Inside at last...
    Quote Originally Posted by Melan View Post
    I'm liking it! Wonder why the TMA authors didn't go with this style from the beginning - the game's look is a pretty big departure from the stronger contrasts and grimy world of the first Thief...
    My thoughts exactly. I've never got into Thief 2 because of that. Gothic style gone, creepy atmosphere gone, undead gone... welcome new age and pseudo-viktorian architecture (more likely "out-of-devs-ass" architecture" than anything else), plus overabundance of color....

    If this "texture pack" gives Thief 2 the same feel Thief 1 has, Necrobob will become my new personal hero

    EDIT: By the way, when does it come out?
    Last edited by Fallen+Keeper; 11th Aug 2014 at 13:49.

  10. #10
    Member
    Registered: Nov 2004
    Location: Germany
    It looks really great! I like that atmosphere

  11. #11
    Member
    Registered: Jun 2014
    Location: Dunwall
    2 questions:
    When I got the Necro age installed are fms also potrayed in that form (improved skins for AI...)?
    Is there going to be a lot of Ghz and a good graphic card needed to provide playtime without lags?

  12. #12
    New Member
    Registered: Jun 2014
    I can't wait. This looks amazing. I always prefer your work over other peoples because you tend to stay as close to the originals as possible and that's something I truly appreciate. Based on those screen shots this looks like a darker version of the originals which if that turns out to be the case then this is truly a work of genius. I look forward to your release and I appreciate the amount of work you put into this.

    Thank you.

  13. #13
    Member
    Registered: Mar 2014
    By Karras that looks incredible.

  14. #14
    Member
    Registered: May 2004
    Quote Originally Posted by Fallen+Keeper View Post
    My thoughts exactly. I've never got into Thief 2 because of that. Gothic style gone, creepy atmosphere gone, undead gone... welcome new age and pseudo-viktorian architecture (more likely "out-of-devs-ass" architecture" than anything else), plus overabundance of color....

    T1 didn't really have a Gothic style -- a lot of the buildings look Romanesque rather than high medieval (a refreshing change for me personally, as a lot of games go for the more recognisable high medieval styles). And the most Victorian T2 gets is in some of the decor (and perhaps in the judicious use of industrial steel, which is also present in T1, btw). Like T1, the T2 architecture has a lot of influences -- there's a lot of Classicism, for example, but Art Deco is also very prominent, especially in the Mechanist buildings.

    With such a mishmash of styles present in both games you can't really complain about "out-of-devs-ass" architecture, especially when they were never meant to be realistic in the first place (but they clearly have been influenced by real world buildings and styles).

    Edit: btw, if you live in Europe (don't know about other places), most of the cities that have any history at all are a mishmash of different architectural styles -- sometimes right next to each other, sometimes in one building even. This is actually more realistic than having one city in one style.
    Last edited by Starker; 11th Aug 2014 at 15:34.

  15. #15
    Member
    Registered: Oct 2001
    Location: Inside at last...
    Quote Originally Posted by Starker View Post
    T1 didn't really have a Gothic style -- a lot of the buildings look Romanesque rather than high medieval
    Well then, I'm no expert, but I know I liked T1 architecture more than T2's - it was closer to home, you know what I mean? I live in Italy, btw, fyi.

    T1 was creepier and darker than T2 due to its color palette and abundant "romanesque" architecture

  16. #16
    Member
    Registered: Oct 2012
    Location: Grim and Frostbitten Sweden
    Quote Originally Posted by DrK View Post
    Great work, it does look fantastic! I've got to replay the whole game using this texture pack and AM_16 fixes.
    I've always had the idea to take an OM and retexture it, to darken a bit the atmosphere. Maybe for a contest or something. You beat me to it
    Wow, praise from Caesar! Thank you very much.

    Quote Originally Posted by User 205 View Post
    2 questions:
    When I got the Necro age installed are fms also potrayed in that form (improved skins for AI...)?
    Is there going to be a lot of Ghz and a good graphic card needed to provide playtime without lags?
    Yep, stock resources will be changed in FM's too. And the Necro Age was developed and tested on a laptop that was mid range four years ago, so I wouldn't worry overmuch about performance.

    More screens:




    Should be released some time tomorrow, barring acts of God, etc.

  17. #17
    Member
    Registered: Oct 2001
    Location: Inside at last...
    Great news! I can't wait. I'm currently finishing my 10234th playthrough of Thief Gold, and getting ready to start my 3rd playthrough of Thief 2.

  18. #18
    Member
    Registered: Jun 2014
    Location: Dunwall
    Love the screens. The shiny parts of the mechanists armour look really amazing. Im really looking forward to play Thief 2 with this mod (and probably with the HD mod and the enhancement pack) Nice too hear it isnt very good hardware needed to get a good experience (but I figure a lot of Thieffans are playing on high end PCs so that was more of a personal worry )

  19. #19
    Member
    Registered: Oct 2001
    Location: Inside at last...
    Quote Originally Posted by User 205 View Post
    Love the screens. The shiny parts of the mechanists armour look really amazing. Im really looking forward to play Thief 2 with this mod (and probably with the HD mod and the enhancement pack) Nice too hear it isnt very good hardware needed to get a good experience (but I figure a lot of Taffers are playing on high end PCs so that was more of a personal worry )
    I felt like introducing you to the local language. Fixed!

  20. #20
    Member
    Registered: Jan 2011
    Very nice, Necrobob!

  21. #21
    Member
    Registered: Jun 2011
    Location: Trapped in Constantine's couch
    Nice! I'm very excited to play using this mod, definitely gives me another good reason for yet another play through.

  22. #22
    Member
    Registered: Oct 2012
    Location: Grim and Frostbitten Sweden
    It's heeeereee!

    Download from Google Drive

    Also, how the hell did one change the thread title again?

  23. #23
    Member
    Registered: Oct 2001
    Location: Inside at last...
    Downloading! Thanks!

  24. #24
    Member
    Registered: Aug 2014
    Location: In Cragscleft
    This mod is compatible with FMs?
    Also would this mod work with Thief 1/Gold?

  25. #25
    Member
    Registered: Oct 2012
    Location: Grim and Frostbitten Sweden
    In the vast majority of cases I personally have seen, very much so. While made for the OMs, where this pack really shines is on stock resource fan missions.

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