TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 8 of 8 FirstFirst ... 345678
Results 176 to 191 of 191

Thread: TG FM: Endless Rain (09/08/2014)

  1. #176
    Member
    Registered: Feb 2009
    Location: some ancient Cycladian island
    Quote Originally Posted by klatremus View Post
    Regarding your second question nightchild, the easter egg is in the area you're talking about. Outside the window from the furnace room (upper floor of the roaming zombie), there's a pipe leading to an adjacent building. Search around there some. It requires some acrobatics.
    I thought I have been to all possible spots there.... thank you, I will try again!!!

  2. #177
    Member
    Registered: May 2002
    Location: Washington
    This is outstanding work!
    It is a reminder of why I fell in love with Thief in the first place.
    Thank You Skacky!!
    Last edited by fxdwg; 30th Dec 2015 at 00:31.

  3. #178
    Member
    Registered: Oct 2002
    Quote Originally Posted by klatremus View Post
    Regarding your second question nightchild, the easter egg is in the area you're talking about. Outside the window from the furnace room (upper floor of the roaming zombie), there's a pipe leading to an adjacent building. Search around there some. It requires some acrobatics.
    Well, the FM came out some there years ago, I've played it back then, and couldn't find the Easter Egg, so I have the same question. Now I'm playing it again, and I'd like to see it, but I can't find anything in the building (assuming I'm in the right one, it has a picture leaning against the wall with some loot behind it IIRC). Considering how much time has passed and that at this point all discussions of the FM are for posterity, I'm asking for a completely explicit and detailed answer, please.

  4. #179
    Member
    Registered: Mar 2012
    Quote Originally Posted by Arrowgrab View Post
    Well, the FM came out some there years ago, I've played it back then, and couldn't find the Easter Egg, so I have the same question. Now I'm playing it again, and I'd like to see it, but I can't find anything in the building (assuming I'm in the right one, it has a picture leaning against the wall with some loot behind it IIRC). Considering how much time has passed and that at this point all discussions of the FM are for posterity, I'm asking for a completely explicit and detailed answer, please.
    Thanks Arrowgrab for bumping this thread. Endless rain is excellent. Can not think of a better Thief Gold FM.

    Here's an explicit spoiler for the easter egg. Moderators please remove it, if it's not appropriate.
    I played this mission only because Arrowgrab bumped this thread/discussion.


    The easter egg is located outside on top of the chimney. Stand at the window of the room you searched, face toward the metal pipe and stone gargoyles.
    Jump onto the nearest gargoyle, and then jump across to the farthest gargoyle.
    There is a metal grate at the center of the chimney.
    Aim for the metal grate (center of the chimney) and drink a speed potion and run/jump.


    Outstanding fan mission. Delight to play especially with the Thief Gold HD mod.

  5. #180
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Quote Originally Posted by partol View Post
    Delight to play especially with the Thief Gold HD mod.

  6. #181
    Member
    Registered: Apr 2016
    Quote Originally Posted by partol View Post
    Outstanding fan mission. Delight to play especially with the Thief Gold HD mod.
    It's even more delightful without HD Mod

  7. #182
    Member
    Registered: Sep 1999
    Location: Portland, OR
    LOL I thought the same thing but didn't want to break the ice.

  8. #183
    Member
    Registered: Mar 2012
    Endless Rain
    TFix_1.25c
    Thief Gold HD Mod.










  9. #184
    Member
    Registered: Jun 2011
    Location: ���&#5671
    no

  10. #185
    Member
    Registered: Sep 1999
    Location: Portland, OR
    Endless rain is so breathtaking as it is, as the artist intended, which is inspired by the world and grit of the original assets. I almost want to call it thief3.

  11. #186
    Member
    Registered: Apr 2016
    See, with HDMod half the textures are new, which very often ruins their scaling and orientation, and half the textures are mission-specific, which further creates a weird mish-mash...

  12. #187
    Member
    Registered: Apr 2002
    Location: Malmö, Sweden
    Quote Originally Posted by Melan View Post
    Some things have proved to be a mystery:
    in the thieves' hideout, a door is slightly ajar, but can't be opened - probably a blocked off area?
    Quoting an old post from Melan.

    I just want confirmation that this gate can't be opened and that the passage doesn't really lead anywhere. I tried for a long time to find a secret button in the thief's lair. Also tried to blow open the gate with a mine, which didn't work.

  13. #188
    Member
    Registered: Oct 2002
    Quote Originally Posted by partol View Post
    Thanks Arrowgrab for bumping this thread. Endless rain is excellent. Can not think of a better Thief Gold FM.
    *snip*
    Thanks!

    And indeed, the mission is gorgeous.

  14. #189
    Member
    Registered: Jun 2010
    Location: A Former Orange Grove
    Another thanks to Arrowgrab for the bump. I somehow missed this one and enjoyed playing it over the last couple of days. There are some “insane” jumps required. Once I learned that steep rooftops were climbable, things got a little easier, but not much. Completing the FM left me wanting more... Recommended FM.

    As usual though, I seem to always do most things in reverse. On the rooftops, I found out early on I was progressing backward from the intended path. It is a good sign that the FM still allowed me to progress regardless.

  15. #190
    Member
    Registered: Apr 2002
    Location: Malmö, Sweden
    Quote Originally Posted by bjack View Post
    As usual though, I seem to always do most things in reverse. On the rooftops, I found out early on I was progressing backward from the intended path. It is a good sign that the FM still allowed me to progress regardless.
    This aspect is so well developed that I didn't even think of the different possible paths to be "forward" or "backward".

  16. #191
    Member
    Registered: Sep 2011
    Amazing mission, I can't believe this architecture is by one person. Skacky what is your day job? Triple A studios could use your big talent.

Page 8 of 8 FirstFirst ... 345678

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •