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Thread: Final Fantasy XV looks: good, not like a Final Fantasy game

  1. #101
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Quote Originally Posted by EvaUnit02 View Post
    Told ya so.
    It wasn't much of a stretch. Square's brought out pretty much every FF to the PC by this point. It was just a matter of time.

    Now I'm gonna buy it!

  2. #102
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Same here . Well when it's on sale on Steam then I'll get it.

  3. #103
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    I know what I'll be playing through after Far Cry 5.

    http://www.siliconera.com/2018/01/15...s-new-trailer/

    • Made For Windows PC Players.
      Supporting high-resolution options and compatible with native 4K (3840 x 2160) resolution and HDR 10. Graphical options can also be configured to support up to 8K. Thanks to NVIDIA, you can experience the beautiful and carefully-crafted world of Eos like never before.
    • Bonus Content.
      Final Fantasy XV: Windows Edition boasts a wealth of bonus content, including content contained in free updates to the console versions as well as paid downloadable content originally available through the Season Pass. Players can also explore the world of Eos through Noctisí eyes in an all-new first-person mode.


    Final Fantasy XV: Windows Edition launches on March 6, 2018 for $49.99.


    Sent from my ASUS_Z017DA using Tapatalk

  4. #104
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Shiny! Here's a handy dandy benchmark! (3.7 GB; first unzip, then discover it's an installer you have to run, like it's the early 00's again.)

    Will your PC be able to handle all those grephx in Final Fantasy: Emo Haircut Sausage Party? Find out, I guess!

  5. #105
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    I will discover the power of my grafficks. Downloading now.

    edit: my grafficks is good grafficks.

    4009 on high @ 1080p, 5463 on standard at the same resolution. Man, I feel oldschool.
    Last edited by Renzatic; 2nd Feb 2018 at 14:41.

  6. #106
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Quote Originally Posted by Sulphur View Post
    Shiny! Here's a handy dandy benchmark! (3.7 GB; first unzip, then discover it's an installer you have to run, like it's the early 00's again.)
    Yeah, I'm surprised that they didn't just roll it out as a 1-click install demo on the game's Steam product page. Maybe because there'll be non-Steam releases on both Origin and Windows Store (LOL)?

    The benchmark purrs at 1080p standard quality on my humble GTX 970.
    http://iforce.co.nz/i/c2guk35g.pfa.jpg

    Big thanks to the Early Access customers on PS4 for their game testing and feedback to the developer.

  7. #107
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand

  8. #108
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    I'm about 17 hours in and still not very far into the story, having only met the big bad now and he's offered to take the boys on a trip. A trip... into deepest, darkest territory? A road trip into the seething maw of the apocalypse, skies flecked with lightning, a roiling darkness rearing up in the distance like an impossibly large beast rising to swallow the sun?

    Nah. They're just driving to some fucking disk on fire.

    So, it's not running too great on a GTX 970 despite whatever you do, with the framerate dancing between the 50s and 40s depending on how much foliage and combat you're in, so upgrade maybe when crypto crashes and the market's flooded with useless GPUs ridden to an inch of their lives hashing useless numbers to earn back the money that was spent on getting them in the first place. The future we were promised is so goddamned bright it's seared a happier past into my eyeballs and now I can't see anything but what was.

    ANYWAY. Video game: the side quests are useless. They're worse than Ubisoft's; how that is even possible, I do not know. The fetch quests are literally fetch quests: 'Hey, you're a prince? Whatever, get me some fucking veggies from my farm, 'kay?' And after you get them? 'Oh thanks, here's a store discount. Now get me some more veggies?' 'Hey, Prince, go talk to this guy for us will ya?' 'Hey dude, I can't take care of my fucking birds on my farm cuz I'm useless, so go find this one that ran off because I kept letting idiots like you dye them lime green or puice, and haul it back so I can give you some illegal produce to feed it that temporarily boosts its metabolism so you can ride it harder like the fucking animal abusing ponce you are.'

    Yeah, I'm still doing the side quests despite my distaste for them. And that's something I can't understand: I keep playing the game anyway. I like its atmosphere, I like the world, and I don't mind the combat. None of it is great, but none of it is as bad as it should or could be. The game feels like it's been put together with spit, scotch tape, and desperate shinto prayers. The characters aren't great so far. The manual driving is a joke. Half of the game is spent watching four kids in a car drive from point A to B while you shuffle square enix soundtracks. The other half is warping around and pulping shit with the aforementioned almost-good-but-not-quite-there-yet combat system.

    And yet I keep playing it. It's a paradox I'm determined to explore. God damnit.

  9. #109
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Yeah, same boat here. I can only fathom that its because even though all of the individual parts are middling at best, there's so damn many of them.

    Have you "climbed" the volcano yet?
    I did that last night, and it's quite possibly the lamest excuse for climbing I've ever come across in a game; you just hold forward, as you would when climbing a ladder in any other game, but it takes too much time, leaving you pissed off that the game's wasting so much of yours.

    It's like they took lessons from all of the worst MMO gameplay out there and bundled the combined ignorance into a stupidly overlong single-player game.
    AND YET I CAN'T STOP PLAYING.

  10. #110
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Oh, and the guy responsible for deciding to put interact and jump on the some button needs a swift kick in the dick.

    What makes it even worse is that the interaction zones are so damn inconsistent.

    You have to get the angle just right when interacting with something, otherwise your boyband member will jump in place. What's worse is that during the jump, the interact prompt briefly flashes up, making the player press the button again, only to jump again.

    On top of which, the audio feedback when picking up items has some really unnecessary lag, so you never know if you've properly picked up multiple items, which results in hammering of the interact button, which in return results in even more jumping.

    And then there's the genius decision to bind lock-on and "open map" to the same button. Well, half of lock-on. Having to press two buttons in order to lock target is stoopid in the first place, but then having one of those buttons bring up the map if not pressed at the same time as the other makes me rage-spasm.

    AND YET I STILL CAN'T STOP PLAYING.

  11. #111
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    So I have Gamasutra on my RSS feeds, and this article popped up earlier, stopping me dead in my tracks, mouth agog in sheer disbelief at the utter chutzpah of the headline:
    "The AI systems that govern Final Fantasy XV's believable NPCs"

    Now I'm going to have to go home and check this, but I honestly haven't seen a single NPC who I've thought behaved in a believable way.

  12. #112
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Quote Originally Posted by Malf View Post
    Oh, and the guy responsible for deciding to put interact and jump on the some button needs a swift kick in the dick.

    What makes it even worse is that the interaction zones are so damn inconsistent.

    You have to get the angle just right when interacting with something, otherwise your boyband member will jump in place. What's worse is that during the jump, the interact prompt briefly flashes up, making the player press the button again, only to jump again.

    On top of which, the audio feedback when picking up items has some really unnecessary lag, so you never know if you've properly picked up multiple items, which results in hammering of the interact button, which in return results in even more jumping.
    Yeah, this annoys to me no end, but I don't hammer the button so much as gently swoosh Noctis around and hopefully trigger the prompt at which point I have 0.4ms to press the button like it's an agonised slo-mo mini-DDR episode.

    And then there's the genius decision to bind lock-on and "open map" to the same button. Well, half of lock-on. Having to press two buttons in order to lock target is stoopid in the first place, but then having one of those buttons bring up the map if not pressed at the same time as the other makes me rage-spasm.
    Just RB for a soft lock-on, man. L3 for a toggle, IIRC. You switch targets by sweeping the right stick. It annoys me to no end anyway.

    AND YET I STILL CAN'T STOP PLAYING.
    Yes. This annoys me to no end.

    I'm pretty sure I keep playing because I look forward to the next vista past each successive sweep of road, or the strangely ordinary, contemporary atmosphere to everything, and like you said, there's new stuff happening most of the time. I dread the moment when I've criss-crossed the map so many times that that familiarity breeds the especial sort of contempt that leads to seeking out something else to play; it's an unpleasant feeling, like I'm forever expecting to cross the event horizon of a game-imploding singularity.

  13. #113
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    You know what I think is eventually going to stop me playing it any more?

    The fucking Chocobo theme.

    It's not even a very good piece of music, but the sodding thing has embedded itself in my brain like a rusty spike thanks to over-exposure. There's never a different tune when you're riding a chocobo. Just the same thing over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over.

    NNNNGGGGGYAAAAAAHHHHHH!!!

  14. #114
    Administrator
    Registered: Sep 2001
    Location: above the clouds
    Marvellous, now I've remembered the Chocobo music...

    I got this on sale, got to a certain point and then didn't play any more. I'm remembering a few things that seemed lazy despite the generally consistent graphical standard.

    The shops - why the "ding dong!" for every one? Why is the same guy with the van selling weapons at every gas station?

    Why do we get lovely modeled visuals for Ignis' cooking, but no models for pick up items - just a sparkly thing with an indicator?

    Also the combat was often me holding the attack button and dodge button alternately. Maybe that's easier difficulty but still, it's nice to feel like you're doing something.

    I'm interested to see if you think it's worth carrying on to see more stuff.

  15. #115
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    There's worse tracks to have stuck in your head. But let's ride this out.


  16. #116
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    AGH! KILL IT WITH FIRE!

  17. #117
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Damn tone deaf bird can't even carry a tune!

  18. #118
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Tough crowd.

    Here, have another Uematsu banger you can replace it with once we get the ability to play our own soundtracks. It's possibly even more annoying, how about that?


  19. #119
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    That's happy and wonderful!

    ...reminds me of Loco Roco, actually.

  20. #120
    El Shagmeister
    Registered: Jul 2000
    Location: Under your fingernails.


    Y'all get the eff out.

    <3

  21. #121
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    This.


  22. #122
    El Shagmeister
    Registered: Jul 2000
    Location: Under your fingernails.
    NEVAH!

  23. #123
    New Member
    Registered: Mar 2018
    I finished this about a month ago and was fairly disappointed. The story felt rushed, particularly in the second half and the gameplay itself was very bland in comparison to the rest of the series.

    I still enjoyed it, but I don't see myself replaying it like I have most of the other games.
    Last edited by GamingDadOfFour; 18th Apr 2018 at 21:07.
    I have the best dad jokes.

  24. #124
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    I somehow decided to keep going with this (mainly because grafix), and then decided to pause it for a bit and look up some shit (because anime).

    Right. So if you didn't see Kingsglaive, you can intuit there's a bunch of MacGuffins to be collected, there's a big MacGuffin, a small MacGuffin, and some laboured political meandering off the side that boils down to 'the bad guys are bad, so take the fight to them!'. After watching Kingsglaive? None of this changes, but you now know what these MacGuffins do. Hurray. There's also added detail for a few of the more tragic arcs in the game, and the game calls back to the events in the movie, so even though it's too long and tepidly written (I felt few twinges of emotion that weren't boredom or a concomitant anger at being bored), it does add needed context to what's happening and why. The animation's also typically spectacular Square Enix-quality, so at the very least there's finely detailed architecture, faces, and explodey bits.

    There's also a 5-episode anime that's decently bite-sized and thoroughly average but gives a nice amount of backstory to the three friends in the game, as well as dispelling part of Noctis's aura of idiot emo boy (or at least justifying it a tad) -- and it should have been part of the main game.

    Because, I'm gonna call it -- I'm not seeing it. A game this big doesn't have enough content to justify its grind. It's beautiful, but the sidequests aren't used as excuses to spend more time bantering or finding out more about the crew. They're just there because the world needs reasons to jaunt you from point A to B with nothing except combat happening in between. There's a few quips here and there and random asides that sell you the appearance of friendship, but the actual pencilling in and shading of their relationships is left up to your brain much of the time. Do little cutaways of wordless banter at a campfire every time you rest, or canned animation that repeats every once in a while on a long car journey enrichen the story? No, they're nice if you've already done the groundwork of fleshing out the characters, or in fact use them to flesh out the characters. Barring a few exceptions, this... does not happen.

    I was beginning to wonder if a lot of the praise was people projecting their own imagined relationships with friends onto the roadtrip bros, and that may indeed be part of it. Part of it might also be that I missed out on almost all of the 'tour' quests that happen when you camp at a haven. Apparently there's 3 per character for 9 in total, and I've done a grand total of 2. So I'm rewinding back even though I've reached the final act (which, let it be said, has some spectacular set pieces all through), and hopefully it's not more stupid busywork without any actual character. Though, one of them's a fishing mission, which is probably one of the most boring things in the game this side of Desert Bus. Hopefully there's more to it than Desert Bus.

    There had better be more to it than Desert Bus.
    Last edited by Sulphur; 24th May 2018 at 08:09.

  25. #125
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    I think I've done the fishing mission. It ends with catching a really big fish, and everyone jumping in the water to lift it out. Whodathunk?

    Every time I contemplate going back and finishing the damn thing off, I just remember how soulless the majority of the minute-to-minute gameplay is.

    Then I go back to goofy Bolivian drug shenanigans in Wildlands, centuries of building massive navies and sinking an AI who still doesn't know how naval battles work in Civ VI, or gleefully murdering Orcs in now wonderfully microtransaction-free Shadow of War.

    I ain't got time for no emo boyband roadtrip.

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