TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 3 of 3 FirstFirst 123
Results 51 to 54 of 54

Thread: Underworld Ascendant

  1. #51
    Member
    Registered: May 2004
    Yeah, the darkness was ramped up due to demand from people on the forums. Finding a torch is almost a requirement at this point and it's not guaranteed that you find one, as the loot is randomised.

    Also, you can manipulate objects before placing them -- right mouse button to rotate and mouse wheel to zoom in and out, IIRC. Makes things like stacking crates a bit easier, but they're also working on making objects more sturdier so that they wouldn't topple so easily from your movement.
    Last edited by Starker; 2nd Jul 2018 at 18:46.

  2. #52
    Moderator
    Registered: Sep 2000
    Location: Hong Kong
    I also felt that I wanted a darker game after playing one of their earlier releases however on reflection I realised that I just wanted it to look less cartoony, with a more subdued palette. I wouldn't be surprised if this is the same for others as well.

  3. #53
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    They bumped their call for playtesters today: https://www.facebook.com/UnderworldA...39560246404672

  4. #54
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    On the one hand, I backed this and being a playtester sounds pretty cool. On the other hand, I'm afraid it's so far down the suck path that nothing can save it and I'd rather not be a helpless party to that.

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •