TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Results 1 to 14 of 14

Thread: Underworld Ascendant

  1. #1
    Moderator
    Registered: Sep 2000
    Location: Australia

    Underworld Ascendant

    This thread will be used to track important developments as we learn more about the game.

    Official sites

    Early announcements
    - All of the articles in this category were published on or shortly after the announcement of the new game on the 1st July, 2014. As such, there was not a lot of information available at this stage.

    Interviews, updates etc.
    Last edited by twisty; 21st Feb 2015 at 21:38. Reason: 22/2: Added Red Bull update re factional system

  2. #2
    Member
    Registered: May 2004
    Richard Garriott, Paul Neurath, and Starr Long discuss UA:

  3. #3
    Member
    Registered: Jul 2001
    Location: cesspool
    So... I see TTLG is basically almost dead now. No one interested in this game??

  4. #4
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    There is no game until its release. It hasn't been released.

    That being said, I haven't been very impressed with what they've shown so far.

  5. #5
    Member
    Registered: Jul 2001
    Location: cesspool
    I've never played any Underworld, but I love Arx Fatalis and Legend of Grimrock 1/2, if the Ascendant will be anything close I can't imagine I won't like it.

  6. #6
    I'm plenty excited about Ascendant, but I have no interest in following the development process as I strongly dislike spoilers.

    I'm sure there were lots of backers from TTLG, and that we're all looking forward to playing it once it's completed :)

  7. #7
    Moderator
    Registered: Sep 2000
    Location: Australia
    Quote Originally Posted by 242 View Post
    I've never played any Underworld, but I love Arx Fatalis and Legend of Grimrock 1/2, if the Ascendant will be anything close I can't imagine I won't like it.
    You should. It's fairly easy to get both of them running through DOSBox. Apart from the interface (which will take a little getting used to) you will be surprised how much better some of its internal systems are to many modern RPGs, including the ones you mentioned.

    As far Ascendant is concerned, I am somewhat disappointed about how much they've revealed of the game already. The previous underworlds were always shrouded in mystery with a large focus on exploration. I'm sure that it will still have the latter but I can't recall a title where so much has been revealed about it prior to its release. As a result, I've recently tried to avoid reading any more spoiler laden material.

    While I'm still looking forward to playing it, I must confess being somewhat underwhelmed by what I've seen so far.

  8. #8
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    When you're relying so much on public funding, from a public that has become very jaded about this sort of thing, you kind of have to reveal your progress more than usual.

  9. #9
    Granted, I'm most likely squinting through my rose tinted glasses here, but i expect the actual game world to be immense compared to the original Underworld games. While the early games were huge by the standards of the day, these days games need to project a vivid sense of scale to hold the audience. Also, a fully fleshed out story will necessitate a truly vast underworld to explore. Arx did this quite well. I never finished it, but I was very impressed with the illusion of the world's scale. Even Skyrim did it well with Blackreach.

    Quote Originally Posted by twisty View Post
    While I'm still looking forward to playing it, I must confess being somewhat underwhelmed by what I've seen so far.
    Is this in reference to the art style? (big-boned skeletons...)
    I myself don't worry about the process. There are a good amount of original designers on board so I trust I will like it.

  10. #10
    Member
    Registered: May 2004
    Hmm... I'd be impressed if they managed something on the scale of the original games.

  11. #11
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    Considering the costs of modern level design (in terms of manpower, assets and time), I'd be pleasantly surprised if it was even close to UW1's size. Large rooms, sure. But a vast, labyrinthine underworld full of hidden nooks and crannies?

  12. #12
    Moderator
    Registered: Sep 2000
    Location: Australia
    Quote Originally Posted by ZylonBane View Post
    When you're relying so much on public funding, from a public that has become very jaded about this sort of thing, you kind of have to reveal your progress more than usual.
    A good point, and one that was sadly very obvious during their initial funding-raising stint. While the Underworlds are widely regarded as classics, there just wasn't as much public interest compared to many other games that have been able to secure funding by offering less revelatory tier rewards and updates. I agree their approach made sense during the Kickstarter phase but feel that they should have shown greater restraint after reaching their funding goals.
    Quote Originally Posted by Brad Schoonmaker View Post
    Is this in reference to the art style? (big-boned skeletons...)
    I myself don't worry about the process. There are a good amount of original designers on board so I trust I will like it.
    Agreed, given the team contains developers who helped define many of my most important gaming experiences. They've also managed to secure some incredible new talent as well, such as their Art Director, Nate Wells. Considering however that Bioshock Infinite & The Last of Us are two of the most visually impressive games ever made, I've found his "authored look" to be a disappointing contrast to those games. Budgets aside, it's the overall aesthetic that is less appealing as an underlying artistic direction for an Underworld game.

  13. #13
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    I haven't really followed the development of this game in a while - what stage is it at? Any vague ideas of a release date? I think they originally said late 2016 which even at the time seemed unrealistic.

  14. #14
    Member
    Registered: May 2004
    No release dates so far. There's a vertical slice supposed to come this month. A few screenshots: http://otherside-e.com/wp/update-a-n...rld-ascendant/

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •