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Thread: NEW T2 FM - Keeper's Medallion - 13 Mar 2015

  1. #1
    Member
    Registered: Feb 2010
    Location: Mississippi

    NEW T2 FM - Keeper's Medallion - 13 Mar 2015

    Here is my very first Thief2 FM - Keeper's Medallion.
    This small mission is my first attempt into the world of Thief2 fan mission building and I have learned a lot from the more experienced builders here. I hope you enjoy this little romp to help Garrett find a Keeper Medallion hidden somewhere in the area. Thanks.
    It was built for NewDark 1.22
    Current version 1.0
    Download: here

  2. #2
    Member
    Registered: Jan 2004
    For a learning the ropes mission, not bad! Didn't encounter any issues, everything worked fine.

    Now that you've got the basics down, love to see what you do next!

  3. #3
    Moderator
    Registered: Jul 2008
    Congrats on the release of your first mission!

  4. #4
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Congrats on the release!

  5. #5
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Congrats on your first release , iīll play this mission tonight
    Last edited by Cardia; 14th Mar 2015 at 08:44.

  6. #6
    Member
    Registered: May 2010
    Location: Taffer's Inn
    Congrats! Really curious what you got in store for us

  7. #7
    Member
    Registered: Dec 2010
    Location: Margaritaville
    Congrats! A nice gift for a rainy weekend. Thanks!

  8. #8
    Summer Vacation Contest Winner 2010
    Registered: Sep 2003
    Location: PacificNorthWest...Near Forks
    Congrats on your release ! Well done.

  9. #9
    Member
    Registered: Apr 2002
    Location: Germany

    It's always a good sign when a new mission author makes the barrels solid.

    So thumbs up from me, too!

  10. #10
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by WretchedIntruder View Post
    Congrats! A nice gift for a rainy weekend. Thanks!
    rain for you but lucky a sunny week for me

  11. #11
    Member
    Registered: Jan 2015
    Just finished it, and it's a pretty solid first attempt at a mission. It doesn't have much to it, but there's attention to detail and the rooms are laid out in a sensible manner, rather than just being arbitrarily thrown in to bloat the level or force the player to go incredibly slowly. There are also good attempts at putting up challenges and alternate routes, like the one guard in that marble hall or the lit up street. The architecture was fine, but what really was curious to me was the use of a skybridge, albeit a covered one, I haven't seen that often in fan missions. Just a question though: what's up with the Haunt in the attic?

  12. #12
    Member
    Registered: Feb 2010
    Location: Mississippi
    He's guarding the treasure.. This one really didn't have a story , it was more of a way for me to learn the ropes. The next one will have a full story with readables and all. Ha, I had to learn how to make barrels solid in the beta testing process, which was a valuable process to go through. This one was a by the books learning process level and I aim for bigger better levels in the future. Thanks.

  13. #13
    Member
    Registered: Oct 2012
    Location: On parole
    nice little mission....thank you Vincentlancon

    for a first mission i'm very impressed, especially as i was way off total loot found, well done

  14. #14
    Member
    Registered: Aug 2012
    Location: Nova Scotia, Canada
    Congrats on the first release I haven't been active much around here lately but I'll definitely give it a play later today

  15. #15
    New Member
    Registered: Dec 2012
    Just played through the mission. Completed it in about 7 minutes. Those were 7 minutes of fun, though. Good luck with the next mission.

  16. #16
    Moderator
    Registered: Apr 2003
    Location: Wales
    Congratulations on your first release and thank you.

    I like attention to detail. Your plates, spice bags and flower pots were properly sitting on the table although some jewellery items floated a little in the rooms upstairs. Your banners had corpses and flinders (very important ). As has been mentioned, barrels were solid and climbable. I think only john numbers puts things inside barrels but I always mantle them just in case someone else does and it's irritating when I can walk through them. It was a simple mission but everything worked and I didn't find all the loot straight off which is always good. Perhaps the rosary could have been more lost and I'd like to see ceiling textures better aligned next time (it's just a thing I have as I'm very bad at looking up but when I do, I like to see realistic ceilings). But great start. Well done!

    I'm looking forward to seeing what you do next.

  17. #17
    Member
    Registered: Feb 2010
    Location: Mississippi
    Yeah nickie, when I first started modelling in dromed, I had no idea how limiting the texturing was. From now on I will have to see how textures fit to different size rooms. Give me full vertex control over u/v coordinates
    anyday.
    Last edited by vincentlancon; 14th Mar 2015 at 16:15.

  18. #18
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    I canīt find the lost rosary, where is it?

  19. #19
    Member
    Registered: Feb 2010
    Location: Mississippi
    Quote Originally Posted by cardia1 View Post
    I canīt find the lost rosary, where is it?
    To the right of the entryway couch on the right side on the ground

  20. #20
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by vincentlancon View Post
    To the right of the entryway couch on the right side on the ground
    lol i canīt believe i missed that ...mission finsihed, thank you for this mission, looking forward for more

  21. #21
    Member
    Registered: May 2008
    Location: Southern,California
    i liked it,very nice,great job

  22. #22
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Quote Originally Posted by vincentlancon View Post
    Yeah nickie, when I first started modelling in dromed, I had no idea how limiting the texturing was. From now on I will have to see how textures fit to different size rooms. Give me full vertex control over u/v coordinates anyday.
    You can scale and position (U/V) terrain textures however you wish, just ask over in The Editor's Guild if you can't figure it out. Looking forward to playing this mission.

  23. #23
    Member
    Registered: Feb 2010
    Location: Mississippi
    Quote Originally Posted by Yandros View Post
    You can scale and position (U/V) terrain textures however you wish, just ask over in The Editor's Guild if you can't figure it out. Looking forward to playing this mission.
    Yandros, even with scaling and positioning the U/V , some textures will only fit certain size rooms. That's the part I must learn what textures fit what size room without a extra portion. The square ceiling tiles are the worst. carpets are difficult too.

  24. #24
    Member
    Registered: Aug 2003
    Location: Norway (currently Phoenix, AZ)
    Nice little mission! Finished missing 190 loot. Will go back and look for more.
    Klatremus' Supreme Thief Site - Walkthroughs, Loot Lists & Ghost Reports
    Let's Supreme Ghost Thief - YouTube Channel with Thief Let's Plays

  25. #25
    Member
    Registered: Mar 2002
    Location: California
    Quick, fun mission. Thanks!

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