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Thread: Object Repository

  1. #201
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    I found this shoe object in thief dark fate, however the object texture is not working. Any idea why?


  2. #202
    Member
    Registered: Jan 2012
    Location: Gèrmany
    Could be various reasons, you got a link?

  3. #203
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Daraan ,here:

    http://www.darkfate.org/view/details...dromed/objects

    scroll down the page almost to the end and you´ll come across the shoes object.

    There´s alot of pack object in Thief dark fate which are incomplete.

  4. #204
    Member
    Registered: Jan 2012
    Location: Gèrmany
    The texture is names wrong. The object looks for a schuhe.gif

    Rename it and it's fixed

  5. #205
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by Daraan View Post
    The texture is names wrong. The object looks for a schuhe.gif

    Rename it and it's fixed
    Many thanks Daraan

    I wish i could know who the author is to credit him/her.

    if you look closely to the screenshot you´ll see your wooden box in the middle shelf. You´r name is already in the credits reame file Daraan.

  6. #206
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    Hey Pedro, if you don't already have a hex editor to open .bin files to look at the textures, you might try HxD which I use. https://www.mh-nexus.de/en/hxd/

  7. #207

  8. #208
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    Christine! So wonderful to see you!

  9. #209
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Thank you Russ, i will check that program, i really need a program to check the object textures.

    Thank you Christine i wasn´t aware of that author website.

  10. #210
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Russ, how do you figure an object texture among all these values?:



    I opened a object with the program and this is what i got a huge list with codes

  11. #211
    Member
    Registered: Nov 2003
    Location: X:0.0000; Y:0.0000; Z:0.0000

    That right there should be the texture.

  12. #212
    Member
    Registered: Jan 2012
    Location: Gèrmany
    The texture names are not converted into HEX, so most of the time its the only thing you can read on the right near to the top
    How about bulbclr.gif?

    I normally just use the the normal view.exe. which displays the textures the model is using. You can associate .bin files with it.

    If your using TP, Domred Toolkit or whatever you can find it in Tools\3ds to bin\3ds\Workshop\view.exe
    Last edited by Daraan; 3rd May 2016 at 14:47.

  13. #213
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Thank you Gort and Daraan, the view.exe. is a new dark application?

  14. #214
    Member
    Registered: Jan 2012
    Location: Gèrmany
    view.exe is nearly as old as thief. At least it says 1998. Made by Shadowspawn maybe?

  15. #215
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by Daraan View Post
    view.exe is nearly as old as thief. At least it says 1998. Made by Shadowspawn maybe?
    is it available here?:

    http://www.thiefmissions.com/tafferstavern/dloads.html

  16. #216
    Member
    Registered: Jan 2012
    Location: Gèrmany
    didn't see it there but here: http://www.wearytaffer.com/NV/
    -> LGSObject Tools

    The .exe is a self extracting archive. If you don't want to run it you should be able to oben the file and extract the content with every descent zipping tool.

    EDIT: Back to Topic
    There are several unused models uploaded. Did you forget to add them?
    Last edited by Daraan; 3rd May 2016 at 18:48.

  17. #217
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    For viewing object textures in a bin file, notepad can do it for you.

  18. #218
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    I mean texture names, of course.

  19. #219
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by Daraan View Post
    didn't see it there but here: http://www.wearytaffer.com/NV/
    -> LGSObject Tools

    The .exe is a self extracting archive. If you don't want to run it you should be able to oben the file and extract the content with every descent zipping tool.

    EDIT: Back to Topic
    There are several unused models uploaded. Did you forget to add them?
    what was the main topic? you mean the unused models? yes i noticed that for example the bottles pack in thief dark fate has no object files and only textures.

    Thank you i will check the LGSObject Tools

  20. #220
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    Here's a list of pending accounts.

    Does anyone recognize the names? If no-one speaks up the accounts will be deleted. I usually do a google search and delete any accounts whose email address turns up in spam reports, but none of those ones had any results.

  21. #221
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    None are TTLG members? If not, I would suggest deleting them. Maybe the object repository should make it clear that an account is only needed to upload content, not to download.

  22. #222
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    A search for the last part of the addresses (e.g. levening.com) bring up some results from stopforumspam.com, which is enough for me. Accounts deleted. Spam attempts thwarted.

    I might disable account requesting and revert back to the fully manual system, where someone PMs or emails and an admin creates the account. The number of genuine account requests in a given month is easily low enough to handle.

  23. #223
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    My email is Pedroq1983@gmail.com

  24. #224
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    Er, I know. You're already registered. That's how you've been able to upload objects and make posts.

    I'm a little confused about the SS2 objects you've been uploading. Are they objects you've made for SS2 or are they objects from SS2? The post titles (... by SS2) imply the former but you've added yourself to the category lists, which implies the former. If it's the former I'm not sure they need to be on this site.

  25. #225
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    I agree. They are no more needed in the Object Repository than T1 or T2 objects made by LGS are needed there. I believe the OR is for fan made objects,, not LGS made ones.

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