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Thread: Deus Ex (4): Mankind Divided

  1. #1
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand

    Deus Ex (4): Mankind Divided

    Hell to the yes, gonna pre-order the shit out of the Collector's Edition as soon as it's announced.

    http://www.gameinformer.com/b/news/a...ed-568435.aspx
    Set in 2029, two years after the events of Human Revolution, Adam Jensen returns and joins forces with an Interpol-funded task force aiming to hunt down and capture augmented terrorists in a world that now hates and fears transhumans. Jensen has a new suite of augmentations that allow him to cleverly navigate stealth, combat, and social interactions, but how Jensen chooses to solve every problem is entirely up to you.

    At the end of Human Revolution, the Illuminati caused every transhuman to go into a fight-or-flight response and attack anyone near them. In the next issue of Game Informer, you can find out how this event caused humanity to hate and fear those with augmentations. We spent two days in Eidos-Montreal's studio, talking with the team and learning about how they build a realistic future. We go in depth on some of Jensen's new augmentations that help improve the stealth and combat systems, such as the ability to remote hack electronic objects, fire off his nano blade from a distance, and surround himself with a nearly indestructible nanoshield. We also got some great examples on how the game will be as open ended as ever, allowing players to carve their own path through the world. You can only get these details in the latest issue of Game Informer.

  2. #2
    Member
    Registered: Aug 2004


    It feels somehow weird that they're using the same protagonist.

  3. #3
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    I like the plot setup, and there are some really nice shots in that teaser trailer.

    A bunch of screens (or maybe concept art) has leaked as well.

    edit: and also Square Enix has put up a live stream of a guy in a room and in nine and a half hours SOMETHING is gonna happen! http://www.twitch.tv/cantkillprogress What's it gonna be? Maybe something good? Maaaaaybe something bad? I guess we'll NEVER KNOW!

    Unless we wait for nine and a half hours and then check in again.
    Last edited by henke; 8th Apr 2015 at 03:34.

  4. #4
    Member
    Registered: Aug 2004
    I'd certainly be interested in picking up Game Informer for this but I don't think we get it over here. It is a US-only magazine, right?

  5. #5
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    A new DX game announced and a Ren & Stimpy reference in one place. This thread is Dema approved.

  6. #6
    Member
    Registered: Sep 2005
    Location: Not Kansas
    This news just made my month! Thanks for sharing, Eva!

  7. #7
    Member
    Registered: Nov 2003
    Location: Poland
    Loving what I've seen and read so far. Prague was one of the locations I always wanted to see in a DX game!

    EDIT: also, some more screenshots here: http://www.neogaf.com/forum/showpost...postcount=1514
    Last edited by van HellSing; 8th Apr 2015 at 09:43.

  8. #8
    Member
    Registered: Jan 2015
    So far I like how the game looks, but I particularly like these two screenshots:





    Also, biocells are back.

  9. #9
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Quote Originally Posted by demagogue View Post
    A new DX game announced and a Ren & Stimpy reference in one place. This thread is Dema approved.

  10. #10
    Member
    Registered: May 2004
    Official trailer: https://www.youtube.com/watch?v=q2kd7F3YFz8

    Initial thoughts:
    -Returning protagonist feels weird.
    -Plot sounds like Deus X-men.
    -Terrorist attack focus also reminds of Invisible War.
    -Looks fighty... VERY fighty, in ways beyond HR. But then again, there's no gameplay in this video, so let's hope they didn't alter the focus.
    -Engine is apparently based on the Glacier 2 engine from Hitman Absolution
    -Pre-order is up already... launched simultaneously with the game announcement and first trailer, before a date is announced or gameplay videos are released. Seems a bit premature...

    Pre-order here: http://www.deusex.com/store/dx-md/game?
    Last edited by froghawk; 8th Apr 2015 at 13:41.

  11. #11
    Quote Originally Posted by froghawk View Post
    -Pre-order is up already... launched simultaneously with the game announcement and first trailer, before a date is announced or gameplay videos are released. Seems a bit premature...
    "Hey remember that game you liked. Want to pay $60 now for a sequel we don't even know when we're going to release?"

    I think I'll wait for a major discount on this before getting it. It's not like I'll shrivel up and die or anything if I don't get to ever play it.

  12. #12
    Member
    Registered: Aug 2004
    Quote Originally Posted by WingedKagouti View Post
    "Hey remember that game you liked. Want to pay $60 now for a sequel we don't even know when we're going to release?"
    Sounds like a Kickstarter pitch, really.

    Quote Originally Posted by WingedKagouti View Post
    It's not like I'll shrivel up and die or anything if I don't get to ever play it.
    I might.

  13. #13
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Oh man that trailer looks good and holy shit look at all those new augmentations!

    I compared the credits listed at the end with the credits of DXHR and it seems to be all the same people, at least those in key roles. So... we can probably expect more of the same! Which I'm more than fine with. Hopefully the team can expand on what the first game did in some interesting ways.

  14. #14
    Member
    Registered: Sep 2001
    Location: Qantas
    This made my day.

    I really like the screenie labeled BLADERUNNER in the RPS article. I hope we get that in the game.

    Any speculation on the release date? I'm guessing late 2015.

  15. #15
    Member
    Registered: May 2003
    Location: Minecraft
    Quote Originally Posted by froghawk View Post
    -Looks fighty... VERY fighty, in ways beyond HR. But then again, there's no gameplay in this video, so let's hope they didn't alter the focus.
    The DX:HR trailer was similar, lots of shooting, stabbing, explosions etc. but the gameplay was very balanced. I think it's just easier to make an eye-catching trailer like this than to have Adam crouching behind a crate for 5 minutes while waiting for a guard to turn his back.

  16. #16
    Member
    Registered: Aug 2004
    I went back and watched the gameplay trailers for Deus Ex and Deus Ex:Invisible War hoping to make some kind of point. Holy cripes. Scenes of waiting for progress bars. Points for honesty, I guess.

    EDIT: "The year is 2029." I hope that's the setting and not the release date, lol.
    Last edited by Pyrian; 8th Apr 2015 at 17:34.

  17. #17
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Quote Originally Posted by froghawk View Post
    You're making a mountain out of a molehill. Most retailers seize any and all opportunities to take your money ASAP. This has been gaming retail industry since at least the 1990s.

    Anyway nobody is holding a gun to head and forcing you to pre-order anything.

  18. #18
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Aside from heavy X-men overtones, the narrative is looking to be shades of grey to me. You see a cyborg boy that Jensen saves from tyrannical "racist" cops, but later he's shown to have become a terrorist who's bombing the innocent. THAT is how RPGs should be written, because real life isn't black and white either.

    Reminds me of the excellent New Caprica arc from Battlestar Galactica.

  19. #19
    Member
    Registered: Jun 2002
    Location: Pacific Northwest
    Just make the gold bling bling filter optional this time and I am so on board. <<< smiley with augmented vision

  20. #20
    Member
    Registered: Aug 2004
    Quote Originally Posted by EvaUnit02 View Post
    You see a cyborg boy that Jensen saves from tyrannical "racist" cops, but later he's shown to have become a terrorist who's bombing the innocent.
    It's interesting that they created all this action, but managed to give almost all of it context, sometimes multiple layers of context.

  21. #21
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    DX:MD will be powered by DX12! Low level access for increased optimisation and performance! The future is looking bright for PC gaming.

  22. #22
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Summary of the Game Informer article. Nice, "Task Force 29" is probably precursor of UNATCO, i.e. what the OSS was to the CIA.

    Quote Originally Posted by jords View Post
    Don't know how Tomb Raider plays into this seeing as the reboot was fantastic and it's not a Cyberpunk/Stealth/FPS/RPG game. Assassins Creed I understand (even if I still love them) due to repetitiveness, overexposure and fatigue.

    So anyone want to guess the release date?

    DX:HR was announced March 2010 at GDC and released August 23 2011 meaning 531 days. If we take into account the same time frame we are looking at September 2016. Don't know if I could wait that long :P
    Quote Originally Posted by jords View Post
    From this month's Game Informer issue.

    • Takes place in 2029, 2 years after Human Revolution
    • Listed as single-player, no mention of multiplayer
    • Jensen is part of a covert, goverment-sponsored task force called Task Force 29, a new bracnh of Interpol, to combat a new breed of terrorism
    • Jensen doesn't full trust Task Force 29, also feeds intel to another covert organization called the Juggernaut Collective
    • In true Deus Ex fashion, you often receive conflicting missions, neither can be fully trusted
    • Boss encounters are designed in a way to allow players to approach any way they want (stealth, full combat, etc)
    • Eidos won't comment on which ending it considers canon but is trying to string together different parts of each ending for the overall background of Mankind Divided
    • Story is in many ways a story of redemption for Jensen
    • The story they're telling is building to events that take place in the original Deus Ex
    • With Mankind Divided, they're exploring the original game's past; "Is the depiction of past events from the original Deus Ex true? Will we discover stuff we never knew?"
    • Added a lot of diversity to the environments
    • Females are also now part of the regular enemies in the game
    • One of Jensen's missions takes him to Utulek Station in Prague, now a ghetto for augmented individuals
    • It is nicknamed "Golem City", based on the real life Kowloon Walled City
    • Shops line the streets, temporary housing units stacked on one another reaching upwards toward the sky; claustrophobic atmosphere
    • Mission to track down a leader of an aug group, but police have captured the informant
    • Can choose to butter up the informant's wife for clues or cause a scene with the police
    • Alternatively Jensen can bypass this area of the game altogether and find the leader's hideout on his own
    • Mentions Jensen engaging in tense conversation with the leader, resulting in a diplomatic solution or violence
    • Transhumans (augs) referred to as "clanks" by police
    • "You can go full combat or full stealth throughout any part of the game"
    • Side quests meant to be more meaningful; ex. players can choose to make deals with criminal organizations and its mob boss might call in a favor later interrupting main missions
    • Doesn't want fetch quests, the team sees the extra quests as a way to explore the main themes of the game more deeply
    • Features twice as many augmentations as Human Revolution

      Aug examples:

      • Tesla: little darts pop out of Jensen's knuckles allowing him to tag enemies and take them out quietly
      • Silent Run: Allows Jensen to move quickly across any floor without making a sound (can combine with cloaking)
      • C.A.S.I.E.: Allows Jensen to analyze the mental state of individuals, helping him to respond adequately in conversations
      • PEPS Gun: Non-lethal weapon that pops out of Jensen's bionic arm and fires a concussive blast allowing him to knock an enemy out, kill him or flee
    • Augmentation features can be assigned on the d-pad for quick selection
    • Augmentations consumed a fixed amount of energy, when Jensen stops using them he regains a portion of it
    • Can still refill his augs completely with bio cells, Eidos wants the recharge mechanic to encourage using augs more liberally
    • New remote hack augmentation allows Jensen to activate shortcuts through areas to pass enemies
    • No plan for Human Revolution saves to carry over, but Eidos is planning for a franchise now, want to expand further after HR's success
    • No plans for a Deus Ex MMO
    • Eidos noted fans who played stealthily enjoyed the game more so spent several years iterating on gunplay
    • Mankind Divided's moment-to-moment action plays out like a series of set-piece moments, a 'remarkable feat' considering nothing is scripted
    • Jensen can adjust his weapons at any point mid-battle, changing ammo type, firing pattern, scopes, etc
    • Some enemies have external tech like exoskeletons and mechs to combat Jensen
    • Variety of enemies have a diversity of weapons, augments, or other high-tech combat tools, some have high-jump abilities, etc
    • Focused on making A.I. more aggressive, flanking, etc
    • Certain elements of the environment now react to combat
    Last edited by EvaUnit02; 9th Apr 2015 at 09:35.

  23. #23
    Member
    Registered: Sep 2001
    Location: Qantas
    Thanks for the details. Unfortunately, they dampened my enthusiasm.

    This I like:

    • Added a lot of diversity to the environments
    • Shops line the streets, temporary housing units stacked on one another reaching upwards toward the sky; claustrophobic atmosphere
    • Side quests meant to be more meaningful; ex. players can choose to make deals with criminal organizations and its mob boss might call in a favor later interrupting main missions
    • Doesn't want fetch quests, the team sees the extra quests as a way to explore the main themes of the game more deeply
    • Variety of enemies have a diversity of weapons, augments, or other high-tech combat tools, some have high-jump abilities, etc
    • Focused on making A.I. more aggressive, flanking, etc
    • Certain elements of the environment now react to combat


    This I'm not sure about:

    • Eidos won't comment on which ending it considers canon but is trying to string together different parts of each ending for the overall background of Mankind Divided
    • Boss encounters are designed in a way to allow players to approach any way they want (stealth, full combat, etc)
    • Jensen doesn't full trust Task Force 29, also feeds intel to another covert organization called the Juggernaut Collective
    • In true Deus Ex fashion, you often receive conflicting missions, neither can be fully trusted


    The last two bullets sound a little bit like the WTO vs. The Order.

    Also,

    • Eidos noted fans who played stealthily enjoyed the game more so spent several years iterating on gunplay


    I hope they aren't learning the wrong lesson from that.

    This I don't like:

    • Features twice as many augmentations as Human Revolution
    • Jensen can adjust his weapons at any point mid-battle, changing ammo type, firing pattern, scopes, etc


    And this just sucks balls:

    • Mankind Divided's moment-to-moment action plays out like a series of set-piece moments, a 'remarkable feat' considering nothing is scripted


    "Set-piece" action is a deal-killer. This shit is what caused me not to buy Thief 4 or any of the Bioshock sequels. And it's the antithesis of Deus Ex.

  24. #24
    Just an thought on release date - the Game Informer article for Thief came out in April 2013, and the game was released in February 2014. So 10 months. That would put DX4 at a January 2016 release. And maybe they'll try to push it a bit and get it out by Xmas 2015.

    Gotta remember that DXHR came out in August 2011 - all those folks must have been working on something over the past four years.

  25. #25
    Member
    Registered: Aug 2008
    Location: in your second eyelids
    Quote Originally Posted by heywood View Post
    And this just sucks balls:
    • Mankind Divided's moment-to-moment action plays out like a series of set-piece moments, a 'remarkable feat' considering nothing is scripted

    "Set-piece" action is a deal-killer. This shit is what caused me not to buy Thief 4 or any of the Bioshock sequels. And it's the antithesis of Deus Ex.
    Could you elaborate a little on what that is? What are those set-piece moments exactly? Do you mean like 'press Q to strangle this guy' and he takes 3 seconds to do that or something I have missed entirely playing those games?

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