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Thread: T1/TG Walkthroughs

  1. #1
    Member
    Registered: Oct 2012
    Location: On parole

    T1/TG Walkthroughs

    Updated missions have been re-formatted to A3, have many more screenshots, clearer view lootlists, been proof read again (they needed it) and look much better

    Updated with maps walks now include maps by Athalle, drawn directly from Dromed.

    zip files
    T1/TG walks 1999 UPDATED with maps 22mb
    T1/TG walks 2000 UPDATED with maps 38mb
    T1/TG walks 2001-2002 UPDATED with maps 36mb
    T1/TG walks 2003-2008 UPDATED 30mb most with maps, more to follow.
    T1/TG walks 2009-Present UPDATED 22mb Maps yet to be drawn.

    Includes Full Lootlists (all difficulties) Key Locations (all difficulties), Hints, Maps by Athalle, Strategies, Screenshots and missing loot plus Newdark playing issues, Voodoo47 & Unna Oertdittir's wonderful dml fixes, other known fixes and solutions and as much as I thought was needed to get through every mission.

    Acknowledgements & Thanks
    Athalle....................for all of her maps and advise whilst updating these walks.
    Clock......................for proof reading a number of missions.
    margotbeam........... for proof reading a number of missions.
    Nickie.....................for just being Nickie!
    Nightwalker.............for giving me access to her extensive library of notes and proofreading a number of missions.
    Unna Oertdottir........for a number of objective dml's and all my Dromed questions.
    xorax......................for teaching me how to use DromEd.
    Voodoo47................for his .dml fixes.

    All the authors.........(past and present) who put up with my barrage of questions, all of who were wonderful.

    You the players.........I hope you find these walkthroughs useful.
    Last edited by fortuni; 18th Nov 2017 at 10:37.

  2. #2
    Moderator
    Registered: Apr 2003
    Location: Wales
    Thank you for all your hard work with these. Fantastic job!

  3. #3
    Member
    Registered: May 2003
    Thank you for this great collection of Walkthroughs! Do you have to the Walkthroughs from 2003 to 2008 also as a zip-file? Somehow I canīt open the 7z-file and both links point to the same file.

    Thanks
    Florian.

  4. #4
    Member
    Registered: Oct 2012
    Location: On parole
    Try now.....they work for me

  5. #5
    Moderator
    Registered: Jul 2008
    Amazing work, fortuni! Thanks for all your efforts on this project.

  6. #6
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    Thank you for all the hard work you put into these! They'll be very useful.

  7. #7
    Member
    Registered: May 2001
    Location: Boston MA
    This is excellent. Thank you for all your effort!

  8. #8
    Member
    Registered: Oct 2012
    Location: On parole
    These walks are version 1. I'll will go back to some of the bigger ones and tidy them up in a couple of months, but for now I need a bit of a break.
    Last edited by fortuni; 26th Aug 2015 at 18:31.

  9. #9
    Member
    Registered: Aug 2003
    Location: Deep in the Heart of Texas!
    Excellent work!! fortuni I have been waiting for T1/G walkthrough's for a long time!!!

  10. #10
    Member
    Registered: Oct 2012
    Location: On parole
    I posted my Walkthroughs for T1/TG last year when I had a health scare and before they were really ready. I have update the 1999 missions with a very much more professional look, more screenshots, cleaner looking lootlists and yet more proof reading.

    It will take me about a month for each file of walkthroughs, so check for further updated years as you need them.

  11. #11
    Member
    Registered: Oct 2012
    Location: On parole
    T1/TG 2009-Present Walkthroughs updated, now includes The Chalice of Souls & Dirty Money. See first post for links.
    Last edited by fortuni; 16th Mar 2016 at 19:47.

  12. #12
    Member
    Registered: May 2011
    Just now seeing this thread. Thanks for your time and effort, fortuni! Much appreciated.

  13. #13
    Member
    Registered: Oct 2012
    Location: On parole
    7 months ago Athalle (from Lady Jo) and I discussed the style and layout of my T1/TG walks, specifically my attempt to try a novel way of doing them with a Q&A section at the bottom of the walkthrough. Although that idea nearly worked when I had inserted few screenshots, once I started putting in a larger number of screenies, she and others found my walks to be frustratingly annoying that you had to scroll up and down to find the solution you were looking for.

    At the same time she started experimenting with ways of drawing accurate maps directly from Dromed by layering over the grid lines. Since then Athalle has drawn over 100 maps and I have completely re-formatted the layout of the T1/TG walks, changing them from A4 to A3, removing the Q&A section as well as including even more screenshots.

    It will take another 3-4 months to finish off all the walks, but in the meantime I have posted the new look 1999 walks in the OP, 2000 walks should be ready in a couple of weeks and 2001-2002 by the end of January with the rest to follow, so please be patient.

    For an example of Athalle's Dromed maps here's the lower level of The Shadow of Lord Rothchest & the city in Events in Highrock



    Last edited by fortuni; 15th Dec 2016 at 08:18.

  14. #14
    Member
    Registered: Aug 2001
    Location: Calgary, Alberta, Canada
    I love maps. The 2 examples are awesome. But having a compass direction inserted would help immensely.

  15. #15
    Member
    Registered: Oct 2012
    Location: On parole
    They are all the correct way up with north at the top, the occasional map that has been turned around do have compass points shown. Dromed maps are (almost) always with north at the top.

    I didn't put one in as I didn't have a good looking compass, if any one can point me the the direction one I'll place one on the rest of the maps where possible
    Last edited by fortuni; 13th Dec 2016 at 03:24.

  16. #16
    Member
    Registered: May 2004
    Wow. Those maps are awesome in their own right, and I'm sure they make your great walkthroughs even better. This community never ceases to amaze me.

    I'd even love to see maps like these for favorite missions I already know inside and out, just as a fun bit of memorabilia for the missions.

  17. #17
    Member
    Registered: Aug 2001
    Location: Calgary, Alberta, Canada
    Just out of curiosity...are those maps embellishing a template that Dromed provides? I ask because it looks like a professional layout that has been edited on top of.

  18. #18
    Member
    Registered: Aug 2001
    Location: Calgary, Alberta, Canada
    Quote Originally Posted by fortuni View Post
    They are all the correct way up with north at the top, the occasional map that has been turned around do have compass points shown. Dromed maps are (almost) always with north at the top.

    I didn't put one in as I didn't have a good looking compass, if any one can point me the the direction one I'll place one on the rest of the maps where possible
    [IMG][/IMG]

    But maybe shrinking it to fit would take away some clarity.

  19. #19
    Member
    Registered: Oct 2012
    Location: On parole
    I don't know looks good to me!



    But I do not want a border, background colour or to see any lines around the edge. I need to paste it onto the map that Athalle produces without spoiling the background of her map.

    Also the needle is not pointing to north.

    Edit: looks like it can only work if Athalle inserts the compass. I would not have he option of moving it, or re-sizing it if need be.

    I could use just an arrow pointing upwards with a line through it.
    Last edited by fortuni; 14th Dec 2016 at 15:37.

  20. #20
    Member
    Registered: Oct 2012
    Location: On parole
    Hi Clock,

    Athalle's come up with this, I hope it comes with your approval. It won't be possible to include them on every map but should be able to have them on at least one map per walkthrough. Nor will we be able to re-do the 1999 & 2000 maps to include compasses (far too much work I'm afraid), but will do so on on walks from 2001 onwards

    Last edited by fortuni; 15th Dec 2016 at 08:45.

  21. #21
    Moderator
    Registered: Jul 2008
    Quote Originally Posted by fortuni View Post
    It won't be possible to include them on every map but should be able to have them on at least one map per walkthrough. Nor will we be able to re-do the 1999 & 2000 maps to include compasses...
    How many maps are we talking about?

  22. #22
    Member
    Registered: Oct 2012
    Location: On parole
    Quote Originally Posted by Tannar View Post
    How many maps are we talking about?
    Approx 2/3 of the 1999/2000 walks have maps, that's 63/93 missions....There are 183 maps just in those 63.

    There will be the even more maps in the 2001-Present missions as the more complex the mission become, the more maps are needed

  23. #23
    Moderator
    Registered: Jul 2008
    Wow. That's a lot of work.

  24. #24
    Member
    Registered: Aug 2001
    Location: Calgary, Alberta, Canada
    Quote Originally Posted by fortuni View Post
    Hi Clock,

    Athalle's come up with this, I hope it comes with your approval. It won't be possible to include them on every map but should be able to have them on at least one map per walkthrough. Nor will we be able to re-do the 1999 & 2000 maps to include compasses (far too much work I'm afraid), but will do so on on walks from 2001 onwards

    I hope I didn't come across as "demanding" a compass on these maps. Reflecting my age, I guess, the first thing I do with a map when opened is orient or align myself. So it's something I look for reflexively. In the real world, the compass itself is becoming obsolete as GPS equipment takes over. Putting compass coordinates in a video game map is probably a younger persons first time experience with this "antiquated apparatus". So having it on your walkthrough maps is not essential, but it IS appreciated by us traditionalists.

    The compass on the above map is wonderful. Thank you Athalle.

  25. #25
    Member
    Registered: Oct 2012
    Location: On parole
    Clock.

    I've pasted Athalle's compass onto the 1999/2000 maps, whose walks are now available and on-line (see OP). It was a lot easier to copy&paste than to totally re-do the maps, however on some maps you can clearly see the crop lines, something I wished to avoid but in some cases it was unavoidable I'm afraid.

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