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Thread: Give Me Deus Ex

  1. #76
    Member
    Registered: Nov 2015
    Liberty Island comparison with vanilla.

    Following in the footsteps of the original game, updates are loosely based on the real world Liberty Island.


  2. #77
    Member
    Registered: Aug 2014
    Location: In Cragscleft
    Quote Originally Posted by GMDX Dev View Post
    In all likelihood no. Huge undertaking and the results would probably not be good. Takes some exceptional artists to model, skin and animate tons of human models with consistent high quality.
    Would you still be able to use the HDTP characters if you received permission, or would still be a colossal undertaking?

  3. #78
    Member
    Registered: Nov 2015
    Quote Originally Posted by TheDarkOne93 View Post
    Would you still be able to use the HDTP characters if you received permission, or would still be a colossal undertaking?
    I have permission for the HDTP characters (GMDX is built upon both HDTP and New Vision and refines them). Thing is they are disabled, because they create inconsistency. You can't have a small portion of the characters high poly hi-res and the rest low. Especially when they stand next to eachother (e.g Simons and Page in the intro -- HDTP only modded Simons). In addition to consistency of art style, the HDTP characters also have minor technical or style issues. Hence disabled.

  4. #79
    Zombified
    Registered: Sep 2004
    couldn't agree more.

  5. #80
    Member
    Registered: Aug 2014
    Location: In Cragscleft
    Fair enough, was just curious.

  6. #81
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    And the HDTP character models are only technically better. Aesthetically they're a disaster.

  7. #82
    Member
    Registered: Nov 2015

  8. #83
    Member
    Registered: Nov 2015
    Personal thanks from Total Biscuit: https://twitter.com/Totalbiscuit/sta...53942111113216
    The man has good taste.

  9. #84
    Member
    Registered: Mar 2014
    Is there a mod that works with this that also rewords skill points for taking out enemies? I rather liked that feature in Revision. Not that it'll be a deal breaker, of course C:

  10. #85
    Member
    Registered: Nov 2015
    Quote Originally Posted by Buccura View Post
    Is there a mod that works with this that also rewords skill points for taking out enemies? I rather liked that feature in Revision. Not that it'll be a deal breaker, of course C:
    No. This is bad.

    1. It puts a price on NPC's heads. Interferes with immersion and morality-based decisions, and makes you less likely to view NPCs as actual beings. An illusion that Deus Ex creates rather well despite its graphics all round being ass even for the time.
    2. It encourages degenerate gameplay in an attempt to optimise rewards. Headshots reward more xp? There goes significant validity of any other method of engagement.

    It has no place in a game of this breed.

    I could add it right now if I wanted to in like five seconds, relatively easy thing to do, but Deus Ex (and System Shock 2) had it exactly right to begin with, yet so few follow.

  11. #86
    Member
    Registered: Oct 2009
    Location: Pawtucket,Rhode Island
    By take out do you mean kill? I didn't know that was a feature of revision.I liked how Shifter and Nanomod handled extra skill points,I believe you got more for non lethal as opposed to lethal and I think even more if you completed an objective by ghosting.I firmly believe that non lethal players should get more skills points when that feature is available because its more difficult and riskier because before GMDX non lethal usually meant using a melee weapon or the mini crossbow which took time to KO.

    Thankfully GMDX gives us pacifists more options to KO at a distance and that are instantaneous.Except for a few areas like the Super Freighter non lethal is also the most moral choice especially when dealing with street criminals and the NSF because the game makes its seem that only Paul and depending on the player JC are the only two people at Unatco who are capable of showing restraint.Anna,Gunther and the regular grunts are more the murder everyone in sight types.

    It may be a video game but a pretty big message that the game sends is that it doesn't want the players to view the NPC's as just NPC's but as people and that actions have consequences.I usually play this game as a pacifist that only KO's enemies or those who seek to do harm to non hostile NPC's.I can think of only 2 NPCs that I really wanted to kill and that's Simmons and Page.I always try to prevent any casualties during the MJ12 Raid at the Lucky Money which let me tell you is no easy feat.

    I understand you not wanting to put skill bonuses in for kills because it comes off as gamey and can invalidate other methods of engagement or just completing your objectives.But I was wondering are the more chances to earn skill points now or is it similar to vanilla because one thing I remember about Vanilla without the bonuses found in Shifter is the game was kind of stingy with Skill points which made it really hard to level more than a few skills which wasn't so bad since some of the skills in vanilla were pretty useless but now they all sound useful plus with the perks,I was just wondering if the rate of skill point acquisition was changed at all? From what I have read on the website the balancing seems to be much improved over vanilla where one's skill,weapon and aug choices are gonna be a little more difficult to decide between compared to vanilla where there was a pretty clear dominant setup.Now you really want to start with a clear build and playstyle in mind.

  12. #87
    Member
    Registered: Nov 2015
    Overall you get more skill points to account for the addition of the stealth skill + perk system, but the base idea remains: you can only upgrade approximately half of all that is available per playthrough. Nonetheless it's still technically less stingy because throughout the course of the game yet get more, more choices, more points, and this increase in power is also countered by the much smarter AI (although scales with difficulty level) and general challenges.

  13. #88
    Member
    Registered: Oct 2009
    Location: Pawtucket,Rhode Island
    Quote Originally Posted by GMDX Dev View Post
    Overall you get more skill points to account for the addition of the stealth skill + perk system, but the base idea remains: you can only upgrade approximately half of all that is available per playthrough. Nonetheless it's still technically less stingy because throughout the course of the game yet get more, more choices, more points, and this increase in power is also countered by the much smarter AI (although scales with difficulty level) and general challenges.
    Sounds perfect since you account for the new skills and perks plus the additional choices but you don't go over board and throw off the balance.It is still an RPG so it makes sense not to be able to max everything otherwise there would be no reason to try other builds plus it encourages the player to be thoughtful about their choices in game and when it comes to build. I also heard you added a new weapon in the pistols category the UMP or Universal Machine Pistol.I am curious as to what the model looks like,does anyone happen to have a picture of it?

  14. #89
    Member
    Registered: Nov 2015
    Quote Originally Posted by Maxrebo6 View Post
    I also heard you added a new weapon in the pistols category the UMP or Universal Machine Pistol.I am curious as to what the model looks like,does anyone happen to have a picture of it?
    T'was in an old version and is now scrapped, because it wasn't good enough nor fitting enough for Deus Ex.

  15. #90
    Member
    Registered: Nov 2015
    Last edited by GMDX Dev; 12th Jul 2017 at 23:22.

  16. #91
    New Member
    Registered: Jul 2017
    Location: Stockholm, Sweden

    'Old' Inventory-glitch Not Working Today

    Fellow GMDX players,

    The 'old' inventory-glitch where dragging a larger item from a full inventory off screen, then immediately going back from the inventory screen and clicking to pick up the item used to move it behind the larger item.

    Has anyone been able to get this to work in the great GMDX mod? I have even enabled cheats. Its a no-go.
    https://www.youtube.com/watch?v=mKa_DlZHEnw


    Thanks.

    Exsosus

  17. #92
    Zombified
    Registered: Sep 2004
    if it's a glitch/exploit, then the chances it got fixed are pretty high, hence, you won't be able to cheat.

  18. #93
    New Member
    Registered: Jul 2017
    Location: Stockholm, Sweden
    Quote Originally Posted by voodoo47 View Post
    if it's a glitch/exploit, then the chances it got fixed are pretty high, hence, you won't be able to cheat.
    Hi Voodoo,

    It was originally found out to be a bug in the game and left by the programmers intentionally to be an 'easter egg' in the game to be found by players who had spent many hours playing and accidentally finding it. It was later removed by patches many years (about 10 years) later.

    So the question is, can it still be used today, with a workaround? Would anyone else like to suggest.

    Thanks!

  19. #94
    New Member
    Registered: Jul 2017
    Location: Stockholm, Sweden
    Quote Originally Posted by Exsosus View Post
    Hi Voodoo,

    It was originally found out to be a bug in the game and left by the programmers intentionally to be an 'easter egg' in the game to be found by players who had spent many hours playing and accidentally finding it. It was later removed by patches many years (about 10 years) later.

    So the question is, can it still be used today, with a workaround? Would anyone else like to suggest.

    Thanks!
    Replying to myself here after some research. This was removed intentionally in GMDX. This has not been taken away by the creators of the game in GOTY edition. So if you'd like to use this feature simply download GOTY Deus Ex over Steam or install from your own media.

    With that, this question is now closed.

  20. #95
    Member
    Registered: Nov 2015
    Quote Originally Posted by voodoo47 View Post
    if it's a glitch/exploit, then the chances it got fixed are pretty high, hence, you won't be able to cheat.
    This.

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