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Thread: T2 Campaign - Keeper of Infinity 2: Mission 1 - Bad Venture (6 Jan 2016)

  1. #26
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    I´m playing in "Taffer" mode but i´m finding the mission very hard and laggy due to its effects. Anyway, anyone knows how to open these wooden planks?


  2. #27
    Member
    Registered: Aug 2014
    Location: Poland
    @ Cardia

    Crowbar + hold right mouse button.

  3. #28
    Member
    Registered: Sep 2003
    Location: Sioux Falls, SD
    Where is the crowbar now?

  4. #29
    Member
    Registered: Feb 2007
    Location: South Coast,England uk
    Quote Originally Posted by Kin View Post
    I am looking for the key and pawn shop location?
    yeah me too....but I am having a lot of trouble with the first helmet guard...no matter what I do he is so sensitive I cant move without him coming for me...even in the dark,lol,and even when he's far away.its a shame,this is spoiling it.

  5. #30
    Member
    Registered: May 2008
    Location: Southern,California
    it crashed both darkloader and fmselect after picking difficulty ,here is what it said Problem signature:
    Problem Event Name: APPCRASH
    Application Name: THIEF2.EXE
    Application Version: 1.9.0.0
    Application Timestamp: 55758279
    Fault Module Name: THIEF2.EXE
    Fault Module Version: 1.9.0.0
    Fault Module Timestamp: 55758279
    Exception Code: c0000005
    Exception Offset: 00042bdc
    OS Version: 6.1.7601.2.1.0.768.3
    Locale ID: 1033
    Additional Information 1: 0a9e
    Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
    Additional Information 3: 0a9e
    Additional Information 4: 0a9e372d3b4ad19135b953a78882e789



    it was the lite version,as i know i wont be able to run other one

  6. #31
    Moderator
    Registered: Jul 2008
    Quote Originally Posted by Mechs Delight View Post
    Where is the crowbar now?
    Check under or around the bunk beds nearby.

  7. #32
    Member
    Registered: Oct 2012
    Location: Grim and Frostbitten Sweden
    Okay, got through the Redux of chapter one. First off, I played the standard full effects version, HUGE improvement. Significantly better performance on my old ass laptop, and gameplay made more sense, not to mention the fact that the fleshing out of the story actually meant that I had a sense of reason for being in Konigsforst, as opposed to the original version. The only areas that had any significant slowdown we're the ones that actually warrant it, and FPS stayed in double digits even in those, which is still playable for me, considering my paleolithic hardware. No chugging in tiny, uncrowded interiors anymore.

    Some constructive criticiscm however.

    Lite version seems borked. Some untextured buildings, and missing Garrett comments. Restarted with the full version instead, like I said earlier.

    While the puzzles followed an internal logic that actually makes sense in accordance to clues you get, there could still be some more.
    For instance, I was dismayed to see that one of my major pet peeves from the original Thereon's journal in the stone while logical once you get it, remained completely the same. I could record a Garrett comment for that room, to guide new players along the road. Something about the fact that those floating stones probably are not there for decoration.
    Another one is the tiny spider in the basement. Like the other stuff, their preferred habitat is explained quite clearly, but that thing is tiny. That one could be very easily made much less frustrating if you simply added sounds of the spider chittering.
    Also, the underground bit with Faraj seemed to have a incredibly cruel red herring to it. Unless I simply happened to glitch my way out of the place in the end (seem my earlier post) faffing around with trying and failing over and over again with trying to rope up the roots was just a massive waste of my time. Could use some clarification.
    Thankfully, I was eager enough to find out what happens next at every turn, so that speaks to the mission's strengths, at least.
    Last edited by Necrobob; 7th Jan 2016 at 03:28.

  8. #33
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by Kurhhan View Post
    @ Cardia

    Crowbar + hold right mouse button.
    Thank you

  9. #34
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by Tannar View Post
    Check under or around the bunk beds nearby.
    Thanks, i was just looking for that tool

  10. #35
    Member
    Registered: Apr 2013
    Location: Ten, USA
    I was just installing this mission and I noticed to my dismay, that the genre is zombies! Can someone tell me if they're in both missions, if they're just a few or a whole bunch?

  11. #36
    Member
    Registered: Oct 2012
    Location: Grim and Frostbitten Sweden
    Horror elements are barely present in the first mission. Haven't got very far in the second one yet, so I can't comment on that one.

  12. #37
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)

    stuck again...

    i got a blocked district key, but i can´t find its lock, how do i get out of the citadel area?

  13. #38
    Member
    Registered: Apr 2013
    Location: Ten, USA
    Quote Originally Posted by gnartsch View Post
    Thanks for this mission!
    Unfortunaltey Garretts Diary in the first mission was heavily truncated and mostly unreadable.
    I went ahead and checked for more texts with issues.
    Those should be the fixed versions: KeeperOfInfinity2-Books.zip
    Simply extract into the books-folder - whereever the mission was extracted to - and overwrite the existing ones.
    Hi, I copied and pasted the books to the books folder under Keeper Of Infinity, and overwrote the existing ones, but my Garrett's Diary is still messed up. I've just started so the diary is the only book I have so far.

  14. #39
    Member
    Registered: Sep 2005
    Location: Hitchin, Hertfordshire, UK
    Despite having acquired a pickaxe in the Stumbling Traveller inn or whatever it is called, and used it in the lowest part of the underground area to collect some nuggets, I can't get the objective to find "1000 more" loot to tick off. The wording of the objective is ambiguous, which doesn't help. A 1000 more than what? And does all that additional loot have to come from underground?

    Also, I have no idea where the sewer man's watch tower is, which is part of another abjective. Any clues please?

  15. #40
    Member
    Registered: Sep 2005
    Location: Hitchin, Hertfordshire, UK
    Quote Originally Posted by Cardia View Post
    i got a blocked district key, but i can´t find its lock, how do i get out of the citadel area?
    You need to go underground via the hole outside where the policeman sleeps at his desk. Eventually in that underground area you will find a mage's wand which will destroy the vegetation covering the door to the next area.

  16. #41
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Thank you Marbrien, i wasn´t expecting that.

  17. #42
    Member
    Registered: Apr 2013
    Location: Ten, USA
    I'm in wine warehouse, and I can't open the gate, I have no key. Also is there some way to disable the mech eye inside the shed where the safe is? I'm not getting anywhere with creeping only

  18. #43
    Member
    Registered: Sep 2005
    Location: Hitchin, Hertfordshire, UK
    Quote Originally Posted by llanita View Post
    I'm in wine warehouse, and I can't open the gate, I have no key. Also is there some way to disable the mech eye inside the shed where the safe is? I'm not getting anywhere with creeping only
    There is a lever just inside the door on the right as you enter the room with the safe, which disables the camera. I think the key to the metal gate is also in that room (on Expert), but my memory may be wrong on that.

  19. #44
    Member
    Registered: Apr 2013
    Location: Ten, USA
    Ok thanks. I'll try again. That guard that you can't KO that carries the lantern is a pain in the butt.

    Edit: My map doesn't have any writing on it, and I was watching FenPhoenix's video walkthrough and his map has the names of some of the buildings in the map.
    Last edited by llanita; 7th Jan 2016 at 12:48.

  20. #45
    Member
    Registered: Sep 2005
    Location: Hitchin, Hertfordshire, UK
    My map is a single sheet with no names, just a pair of xs on it. Hence I don't know where the sewerman's watch tower is!

  21. #46
    Member
    Registered: May 2003
    Location: San Jose, CA USA

    Stuck

    Anybody know where to place the empty crystal into the elemental? Wow, this mission is awesome although very difficult and also different than the first edition. Thank goodness we have a great "Thiefy community" 'cause I need some help!

  22. #47
    Member
    Registered: Sep 2005
    Location: Hitchin, Hertfordshire, UK
    On Expert, I cannot a) get into the Clean & Cozy inn; b) do not know where the sewer watchman's tower is, so cannot find Jonas; c) have not found a spider to use on the guest at the other hotel. Any help gratefully received (fairly explicit please, I've already spent a long time on this mission)!

  23. #48
    Member
    Registered: Apr 2013
    Location: Ten, USA
    !@#$%!! I cannot get past that NO-KO guard in the wine cellar!!!!
    I am able to sneak in to the shed, knock out the bowman in there, start to work on the safe, but there's no absolutely no time to get it done before the No-Ko guard returns. There is nowhere in shadow to hide, nowhere to turn off the lights, it's so frustrating. If this is what the rest of the fm promises to be like, I have a feeling I won't be getting far.

  24. #49
    Member
    Registered: Aug 2014
    Location: Poland
    Quote Originally Posted by llanita View Post
    but there's no absolutely no time to get it done before the No-Ko guard returns. There is nowhere in shadow to hide, nowhere to turn off the lights, it's so frustrating.
    So don't do this in one round. Hide in nearest room when he is going and come back later. Two attempts should do it.

  25. #50
    Member
    Registered: Apr 2002
    Location: Malmö, Sweden
    Quote Originally Posted by llanita View Post
    !@#$%!! I cannot get past that NO-KO guard in the wine cellar!!!!
    I am able to sneak in to the shed, knock out the bowman in there, start to work on the safe, but there's no absolutely no time to get it done before the No-Ko guard returns. There is nowhere in shadow to hide, nowhere to turn off the lights, it's so frustrating. If this is what the rest of the fm promises to be like, I have a feeling I won't be getting far.
    I had him chase me to the inner rooms, then I locked him up there.


    But my problem is that I can't get out of the wine cellar. I thought I had new_mantle on, but since it was pretty hard to enter the ventilation system from the other side (had to make use of the lid, leave it half-open), I suspect I may not actually have new_mantle active. How do I confirm/change this?

    EDIT: Found it with a web search. It was indeed not enabled.
    Last edited by jiansonz; 7th Jan 2016 at 17:25.

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