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Thread: Upcoming T2 FM: Enigma of Arvindale.

  1. #26
    Member
    Registered: Nov 2010
    Location: Beyond boundaries of Magia


    Universal way of gaining the energy in the Arvindale city. There's also wind and water stations. Those shields, however, are quite weak in foggy weather, so the wind and water stations are used to replace them in weird climate conditions.

  2. #27
    Member
    Registered: Nov 2010
    Location: Beyond boundaries of Magia
    So, the question is... Is this project have died? And there goes an answer - It just fell down to a Slumber (it's no longer)! With coming autumn, It's highly possible that the work will get completed and the betatest session (if anything of personal sort won't happen) will start on January. The things that are nearly done:
    - The station,
    - The city streets (some part needs to be redone though),
    - The school (not interiors, but outer side of the building is done)



    P.S.
    Custom models I haven't found anywhere that could be really-really handy:
    * Rusty metal sheets (can be just damaged reskinnable rectangle)
    * Broken version of Mech Hanging Lamp (with exploded bulb)
    Last edited by Zoro; 16th Aug 2017 at 09:34.

  3. #28
    Member
    Registered: Sep 1999
    Location: Portland, OR
    Quote Originally Posted by Zoro View Post
    * Rusty metal sheets (can be just damaged reskinnable rectangle)
    So like a slightly crumpled plane? or do you want like, 1 "inch" thickness too? Either way, what DUxDU in size?

  4. #29
    Member
    Registered: Nov 2010
    Location: Beyond boundaries of Magia
    So like a slightly crumpled plane?
    Yeah, like that... I think 4x8 (in DromEd metrics) as for the size should be enough. Not sure about thickness, maybe around 1-1.5, most likely 1...

  5. #30
    Member
    Registered: Sep 1999
    Location: Portland, OR
    Quote Originally Posted by Zoro View Post
    Not sure about thickness, maybe around 1-1.5, most likely 1
    okay we're not talking real world units now? or did you need it 1 DU?

  6. #31
    Member
    Registered: Nov 2010
    Location: Beyond boundaries of Magia
    Quote Originally Posted by gamophyte View Post
    okay we're not talking real world units now? or did you need it 1 DU?
    Unfortunately, I'm bad in common metrics. I'm counting in DromEd units instead.
    So, I'd think 1 thickness of DromEd units is good enough.

  7. #32
    Member
    Registered: Sep 1999
    Location: Portland, OR
    I was confused by this because that is not a "sheet" 1 DU is like a wall 10 inches thick.

    If you actually meant like a door Soul Tear made this

    http://spirited-tech.com/thief/2016/...-by-soul-tear/
    Last edited by gamophyte; 17th Aug 2017 at 17:15.

  8. #33
    Member
    Registered: Nov 2010
    Location: Beyond boundaries of Magia
    Damaged door is a great model, but I'd like something similar that wouldn't have a door knob and that could be reskinned in DromEd.

  9. #34
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep

  10. #35
    Member
    Registered: Nov 2010
    Location: Beyond boundaries of Magia
    It's not crumpled/damaged though

  11. #36
    Member
    Registered: Sep 1999
    Location: Portland, OR
    Quote Originally Posted by Zoro View Post
    Damaged door is a great model, but I'd like something similar that wouldn't have a door knob and that could be reskinned in DromEd.
    Great, so that thickness is perfect then?

  12. #37
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    I figured you could have the damage be part of the texture, but if not it sounds like perhaps gamophyte will be able to remove the handles from Soul Tear's models.

  13. #38
    Member
    Registered: Nov 2010
    Location: Beyond boundaries of Magia
    Quote Originally Posted by gamophyte View Post
    Great, so that thickness is perfect then?
    Yeah, that should do it.

  14. #39
    Member
    Registered: Sep 1999
    Location: Portland, OR
    PM'd Soul Tear and no response, I don't think he'd (or she?) would mind if edited. I wish they did respond though because I suck at UV mapping, so I was going to ask them to put the replacement texture on it. But then again you could just use a texture named after the one Soul Tear used.

    Edit: He replied, it's a go. But will have to use his texture name. Will drop it this weekend.
    Last edited by gamophyte; 24th Aug 2017 at 12:26.

  15. #40
    Member
    Registered: Sep 1999
    Location: Portland, OR
    Well the bin to 3ds conversion is beyond me. At least, I did and my sketchup doesn't like it. I've never had issues with any 3ds before. I am not going to push it, I don't have a real 3d editor not do I know how to use one. I suggest asking Soul Tear directly if he could remove the handle and recompile the bin for you. Sorry.

  16. #41
    Member
    Registered: Nov 2010
    Location: Beyond boundaries of Magia
    The FM relives some retexturing work.



    And as a small bonus - another concept art of Kevin Trinton:

    P.S. I suck at drawing background

  17. #42
    Member
    Registered: Feb 2006
    Location: OH-IO
    I like the look and feel so far! Anticipating some play time, Zoro!

  18. #43
    Member
    Registered: Nov 2010
    Location: Beyond boundaries of Magia


    The station is done, slowly sneaking to the school.
    around 13-15k cells for now, I guess many stuff can be added.

  19. #44
    Member
    Registered: May 2008
    Location: Southern,California
    looks great cant wait

  20. #45
    Member
    Registered: Nov 2010
    Location: Beyond boundaries of Magia

    There's holidays in the Oakford school... permanent. On a side-note - i guess i should consider making a clubs wing for the building (for "interest/hobby" clubs, mess/dining hall and library)
    (Hmm, maybe I should pick a different name for the district. Thoughts?)

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