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Thread: Upcoming T2 FM: Enigma of Arvindale.

  1. #1
    Member
    Registered: Nov 2010
    Location: Beyond boundaries of Magia

    Upcoming T2 FM: Enigma of Arvindale.

    Introduction:
    Imagine -- a city of the vanishined hopes. Those were blessed by the Builder days, until something terrible made the people to roam in fear, saving their lives from the devils of their dreams. You're playing as Kevin. A young thief from a poor family, who pickpockets not just for his own desire, but to feed his brother and sick father. One night, Kevin been waiting for a sleepy stranger with a big purse. Suddenly a big strange flash came from the Arvindale Spire, the mages institute and the longest building in the city. Many people were surprised, and yet, It was just a couple of minutes, before "they" started to spread the chaos. Nothing did stop them - swords, arrows, they just rushed and killed everyone on their way. People were starting running like a bunch of rats...
    However, a squad of mechanists from the Oakford sewer station called people inside, for a shelter. Nobody amongst the citizens knew how they managed to be prepared for that. Not everyone accepted their hand of help, some people just fleed into nowhere in fear... Into their dead end. Kevin, however, was the one who valued his life, so he came inside, feeling like he was betraying someone, but he simply didn't want to die.

    Few weeks passed after that awful disaster. The streets were emptined, the survived people were doomed to rot undeground and wait for help... And the worst -- leader of the saviors has been lost. He came to the surface without warning anyone, but only a mechanist worker, to find the other survived humans. Kevin knew, that if he'd keep sitting in there he'll be rotting with no chance. Maybe surpassing his fears and coming to the surface -- is his destiny? Besides, he felt a burden of regret for not coming to his family to help. He's got no other wish, then following the saviors leader footsteps and find what's left of the other city areas, and... To find what did cause all this sudden chaos.

    Map details:
    Thief 2 The Metal Age - 1.25 New Dark
    Construction time: 4 months
    Map I completed: 40%
    Story: 55%









    Author's comment:
    First of all, this is for the first I'm working that ambitious over a city project. I surely want to thank DrK for the "Night of Rocksbourg" as inspiration! Without that glorious campaign, for sure, I don't think I'd ever start something like Arvindale.
    So as a personal achievement, I'd like to finish this city, even though It's not going to be anyhow perfect or good.
    (I barely expect something perfect from myself, oh gosh...)

    There's also another FM I'm going to release on September, once I'll be finished with briefing video creation.
    Last edited by Zoro; 17th Oct 2017 at 17:44. Reason: update

  2. #2
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    Really looking forward to this one! Your own style certainly shines through in these screenshots, I wish you well in your endeavours.
    Well done and keep up the great work Zoro!

    Spot on, Chris.

  3. #3
    bikerdude
    Guest
    I always love and prefer city based Fm,'s

  4. #4
    Member
    Registered: May 2008
    Location: Southern,California
    wow sounds/looks amazing,good luck

  5. #5
    Member
    Registered: Apr 2002
    Location: Germany
    Quote Originally Posted by bikerdude View Post
    I always love and prefer city based Fm,'s
    My favorite mission type, too - even more so when "mystery locations" are included like a lost temple in a cellar (used for rituals), an undead-laden crypt under a "nonsuspecting building" (a crypt so old that it isn't under a regular church/temple), or a portal that could lead anywhere etc. etc.

  6. #6
    Moderator
    Registered: Jul 2008
    That's looking good, Zoro. I'm excited that you are working on a city mission.

  7. #7
    Member
    Registered: Mar 2004
    Location: Cape Breton Nova Scotia Canada
    It looks really good. The play always outweighs the pretty. Keep it rolling.

  8. #8
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Looking great! Count me in if you need a tester.

  9. #9
    Member
    Registered: Oct 2012
    Location: On parole
    Looking good zoro, and as Russia has produced such brilliant authors such as Zontik and savar, i have high expectations of your mission...it must have something to do with the vodka they drink over there.
    Last edited by fortuni; 29th Aug 2016 at 15:06.

  10. #10
    Member
    Registered: Nov 2010
    Location: Beyond boundaries of Magia
    Thank you everyone! Here's some more:

    A pawn shop and a small museum just above



    fortuni I doubt vodka acts positively at all I think It's about being ambitious and stuff.

  11. #11
    Member
    Registered: Jul 2016
    Lookin' good, man! Keep it up!

  12. #12
    Member
    Registered: Jul 2009
    Location: The Czech Republic
    Looks great

  13. #13
    Member
    Registered: Nov 2010
    Location: Beyond boundaries of Magia
    All is going well, except few things. I'm not satisfied with the general layout. It started well, but now I'm building something like cube-cube-windows-roof. Building such a town and wanting to make it unique is really a challenge. Especially if you never lived or was in medieval-styled cities, especially if you're in pursue to make "that" or "that" building, but then you realize it doesn't fit this part of street.






  14. #14
    Member
    Registered: Nov 2010
    Location: Beyond boundaries of Magia
    Small Oakford Museum, was opened recently.


    Museum... Exterior


    It's quite small inside

  15. #15
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    Absolutely loving the screenies, Zoro!
    If you were looking to vary your city layout, you could try having streets at different levels. Assassins in T1 is a good example of this.
    Last edited by Purgator; 5th Sep 2016 at 18:29.

    Spot on, Chris.

  16. #16
    Member
    Registered: Nov 2010
    Location: Beyond boundaries of Magia
    Oakford's school is coming. Prepare thy homework, apprentices.

    The school building


    No entry until authorized through that guard's post...


    Arvindale City's emblem... Horrible alpha version

  17. #17
    Member
    Registered: May 2002
    Location: The Netherlands
    Looking great! If you need a tester ....
    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  18. #18
    Member
    Registered: Nov 2010
    Location: Beyond boundaries of Magia
    Almost done for the city part, it's not that much and I hope cell limits will allow me to finish it as I planned. Two major interior locations are upcoming.




  19. #19
    Member
    Registered: Nov 2010
    Location: Beyond boundaries of Magia
    After a little break I've started constructing mechanists station of Oakford, alongside with some readables, which aren't that important, but a little 2-3 cents into the setting storytale.

    Abandoned hopes, underground elevator shaft entrance

  20. #20
    Member
    Registered: Nov 2010
    Location: Beyond boundaries of Magia


    The project isn't dead, but the construction speed moderately decreased due to some stuff of personal kind.
    Will have to build a stable emblem of Arvindale.

  21. #21
    looks absolutely terrific! Love the atmosphere!

  22. #22
    Member
    Registered: Aug 2016
    Location: My mum's basement
    It's looking fab! Keep the updates coming, Zoro

    (btw, if you need any beta-testers/proofreaders, hit me up )
    Last edited by H3H3; 24th Oct 2016 at 15:36.

  23. #23
    Member
    Registered: Jan 2014
    Looking good Zoro! Hopefully your real life problems clear up for you soon

  24. #24
    Member
    Registered: Nov 2010
    Location: Beyond boundaries of Magia
    Early version of art related to the FM, with the protagonist himself

  25. #25
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    We need to talk about Kevin.

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