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Thread: The Visible Upgrade patch for DX:IW - discussion

  1. #76
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    Quote Originally Posted by snobel View Post
    Also, the NoCompass tweak should now work reliably. Edit: Not quite... For some reason the health bar is corrupted from the start of a new game until you pick up the first inventory item. It'll have to do for now, though.
    See? It's a maddening curse

  2. #77
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    Question: ALL the content from John-P pack is present? Micro pack and others? 'cause some terrain textures seem a bit low res.
    About the rest: it's all nicely working!

  3. #78
    Sneaky Upgrader
    Registered: May 2007
    Sorry, I missed your last post. Yes, all the Community and Micro pack textures are / should be included. In a quick test it looks like they are loaded too. Maybe it's just that not all textures are covered by the pack, or that what was high-res back then is not as impressive at today's resolutions?

    There's no terrain textures in the Micro pack, though?

    If you can post a screenshot of a suspicious texture that stands out, then I can try to track it down.

  4. #79
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    Here, take a look to the keypad (it's the original texture)


  5. #80
    Sneaky Upgrader
    Registered: May 2007
    That's not right - can you post your log file?

  6. #81
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    [Inf] Start to menu.
    [Inf] VU version: 1.2.0
    [Inf] Windows version: 10.0.14393 (64-bit)
    [Inf] Local d3d8.dll: "dgVoodoo 2.53 Direct3D8 Wrapper", file version 4.8.2.134
    [Inf] Local dsound.dll: "DirectSound Hardware Emulator", file version 0.12.0.0
    [Inf] Game root: E:\Steam Games\steamapps\common\Deus Ex Invisible War
    [Inf] User root: C:\Users\lowe\Documents\Deus Ex - Invisible War
    [Inf] Arguments:
    [Inf] Display modes:
    640 x 480, 0 Hz
    720 x 480, 60 Hz
    720 x 576, 60 Hz
    800 x 600, 60 Hz
    1024 x 768, 60 Hz
    1152 x 648, 59 Hz
    1152 x 864, 60 Hz
    1280 x 720, 59 Hz
    1280 x 768, 60 Hz
    1280 x 800, 60 Hz
    1280 x 960, 60 Hz
    1280 x 1024, 60 Hz
    1360 x 768, 60 Hz
    1360 x 1024, 60 Hz
    1366 x 768, 60 Hz
    1440 x 900, 60 Hz
    1440 x 1080, 60 Hz
    1600 x 900, 60 Hz
    1680 x 1050, 60 Hz
    1776 x 1000, 59 Hz
    1920 x 1080, 59 Hz (current mode)
    [Inf] Desktop resolution: 1920 x 1080
    [Inf] Running in fullscreen mode.
    [Inf] Mod install path: C:\ProgramData\Deus Ex 2 Visible Upgrade\Installed Mods
    [Inf] Mod paths by decreasing priority:
    C:\ProgramData\Deus Ex 2 Visible Upgrade\Installed Mods

    [Inf] Level load.
    [Inf] VU version: 1.2.0
    [Inf] Windows version: 10.0.14393 (64-bit)
    [Inf] Local d3d8.dll: "dgVoodoo 2.53 Direct3D8 Wrapper", file version 4.8.2.134
    [Inf] Local dsound.dll: "DirectSound Hardware Emulator", file version 0.12.0.0
    [Inf] Game root: E:\Steam Games\steamapps\common\Deus Ex Invisible War
    [Inf] User root: C:\Users\lowe\Documents\Deus Ex - Invisible War
    [Inf] Arguments: -display \\.\DISPLAY1 dummy M1_Seattle_Acorp_Lab_Return.gmp?-LoadSave
    [Inf] Display modes:
    640 x 480, 0 Hz
    720 x 480, 60 Hz
    720 x 576, 60 Hz
    800 x 600, 60 Hz
    1024 x 768, 60 Hz
    1152 x 648, 59 Hz
    1152 x 864, 60 Hz
    1280 x 720, 59 Hz
    1280 x 768, 60 Hz
    1280 x 800, 60 Hz
    1280 x 960, 60 Hz
    1280 x 1024, 60 Hz
    1360 x 768, 60 Hz
    1360 x 1024, 60 Hz
    1366 x 768, 60 Hz
    1440 x 900, 60 Hz
    1440 x 1080, 60 Hz
    1600 x 900, 60 Hz
    1680 x 1050, 60 Hz
    1776 x 1000, 59 Hz
    1920 x 1080, 59 Hz (current mode)
    [Inf] Desktop resolution: 1920 x 1080
    [Inf] Running in fullscreen mode.
    [Inf] Mod install path: C:\ProgramData\Deus Ex 2 Visible Upgrade\Installed Mods
    [Inf] Mod paths by decreasing priority:
    C:\ProgramData\Deus Ex 2 Visible Upgrade\Installed Mods

  7. #82
    Sneaky Upgrader
    Registered: May 2007
    The mod is not active - the last bit should look like this:
    Code:
    [Inf] Mod paths by decreasing priority: 
          C:\ProgramData\Deus Ex 2 Visible Upgrade\Installed Mods\Unified Texture Pack
    Make sure the mod is enabled in the .ini file, like this...
    Code:
    [Mods]
    ModPaths=Unified Texture Pack
    i.e. no semicolon at the start of the line. If that's already the case then check the contents of C:\ProgramData\Deus Ex 2 Visible Upgrade\Installed Mods\Unified Texture Pack\Content\DX2\Textures\DynamicallyLoaded - you should find all the textures there.

  8. #83
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    Thanks!

  9. #84
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    Have a visibly upgraded 2017, folks!

  10. #85
    Sneaky Upgrader
    Registered: May 2007
    Well, a belated "happy new year!" May 2017 be a bugfix release...

    Small update: The VisibleTweaker is almost done, so I hope to have a new release out this weekend.

    Is there anybody 'round here who has one of the non-English versions of the game? (German, French, Italian or Spanish AFAIK.)

  11. #86
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    Me (italian). Why?

  12. #87
    Sneaky Upgrader
    Registered: May 2007
    The patch needs to be tested with (in principle, all) those versions too, because there could be trouble similar to what we saw with the Steam version (and we don't want that again, ever. )

    If you don't mind, could you provide me with a copy of the original Default.ini file from that version? (Either zip and upload, or PM it - in code tags please.)

    Edit: Forgot to mention that the current alpha will not work with the non-English versions. But the next release will (hopefully ).
    Last edited by snobel; 12th Jan 2017 at 13:06.

  13. #88
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    Ops, the GOG version is not localised :/

  14. #89
    Sneaky Upgrader
    Registered: May 2007
    No, it has to be an original retail version. Not terribly important to have it tested for the 1.0 release, since most people will probably have Steam/GOG. But it would be nice to have it tested with at least one of the localized versions...

  15. #90
    Sneaky Upgrader
    Registered: May 2007
    Beta time!

    The VisibleTweaker is in, including all the options for the texture pack. (I've taken the liberty of splitting off the font and Omar textures as separate options.) There's a couple of new tweaks, one to remove the HUD completely (for screenshots) and a cheat similar to the "notarget" console command in TDM. For simplicity the tweaker provides a selection of alternative reticles instead of the 'raw' .ini file settings.

    The installer has a new option so that the patched game can be installed under the original name (and use the original DX2.exe). This is to make it work with Steam's overlay, at the expense of not being able to run the unpatched game from the same install. The installer should detect a Steam install and set the default accordingly.

    Some bugs have been fixed and some polish has been applied.

  16. #91
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    Testing!

  17. #92
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    So far so good!

  18. #93
    Sneaky Upgrader
    Registered: May 2007
    How far is that?

    Thanks for testing once more!

  19. #94
    Member
    Registered: Sep 2002
    Location: Texas
    I can tell you all looks good on my original retail version. Thanks again for all the work.

  20. #95
    Sneaky Upgrader
    Registered: May 2007
    You're welcome - thanks for testing it again!

  21. #96
    Sneaky Upgrader
    Registered: May 2007
    It's out, in a new thread. The final version is very close to the beta: An issue which caused it to start up (on an old computer, noticeably) slow was fixed. And a weird Wine specific issue as well.

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