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Thread: Coming Soon: Godbreaker (Campaign for Thief 2)

  1. #26
    Member
    Registered: May 2008
    Location: Southern,California
    wow i am so excited for this year ,you fan mission makers are truly amazing

  2. #27
    Member
    Registered: Jan 2004
    Looks awesome, can't wait!

  3. #28
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Looks awesome, looking forward to this!

  4. #29
    Member
    Registered: May 2005
    Location: Full on Kevel's mom

  5. #30
    Member
    Registered: Apr 2016
    LOL! Thanks for sharing that, Rob!

  6. #31
    Moderator
    Registered: Jul 2008
    That's pretty funny, though it's more a gag reel than a blooper reel. Still, good stuff.

  7. #32
    Member
    Registered: May 2003
    Location: Normally I'm in the batcave.
    I was lucky enough to get an early look at this, and let me just tell you...I know it's a cliché to say "you guys are in for a treat!" but, damn man. You guys are in for a treat.

  8. #33
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    Such an ass kisser.

  9. #34
    Member
    Registered: May 2003
    Location: Normally I'm in the batcave.
    Quote Originally Posted by Brethren View Post
    Such an ass kisser.
    I'm not saying Random Taffer paid me for my comments, but I think you'll find that I've moved from the dollar menu to full-blown value meals lately....

  10. #35
    Member
    Registered: Oct 2012
    Location: Velenje, Slovenia
    @The Mike

    Is it linear? (Are there multiple paths towards the goal? I hate/don't play linear missions)
    Is it ghostable? (Do I have to knockout npcs? I really dont wan't to)

  11. #36
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    All the missions are very non-linear, and are mostly if not fully ghostable, although Tannar or marbleman will be better able to qualify that as they've been testing from that perspective.

  12. #37
    Member
    Registered: Apr 2016
    All missions are possible to complete without directly confronting a single AI. And yes, they are highly non-linear.

  13. #38
    Member
    Registered: Jun 2001
    Location: Alabama
    To Saucer:

    I am delighted to see that I'm not the only Thief player from Alabama! I moved from Brooklyn, NY nearly 5 years ago to the Gadsden area.

  14. #39
    Member
    Registered: Oct 2012
    Location: Velenje, Slovenia
    Very glad to hear it! I'm looking forward to it.

    @Random_Taffer Gimme 3 flares please!

  15. #40
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    Quote Originally Posted by marbleman View Post
    All missions are possible to complete without directly confronting a single AI. And yes, they are highly non-linear.
    This is mostly true, but there are story bits where Conall must interact with some friendly AI. Off the top of my head, I think there's 3 characters which you must interact with, but it's part of the story, so no forced fights or forced KOs to complete anything.

    Quote Originally Posted by neux View Post
    @Random_Taffer Gimme 3 flares please!
    I'll see your flares and raise you a lantern!

  16. #41
    Moderator
    Registered: Jul 2008
    Yandros and marbleman are right. It's possible to ghost all of the missions, even by the official ghosting rules, though there are occasionally some serious challenges in doing so. And you won't be able to complete all optional objectives if you're following the official ghosting rules, though it is possible to do so without any conflict with others.

  17. #42
    Member
    Registered: Oct 2012
    Location: Velenje, Slovenia
    Quote Originally Posted by Random_Taffer View Post
    I'll see your flares and raise you a lantern!
    Cheers! I can't wait!

  18. #43
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    Just don't turn it on when you're near THEM.

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